Hi everyone,
I just wanted to take a moment to say thank you to the team for implementing Azure IP hosting to address the IP-range queue blocking issue. It’s a noticeable improvement, and it’s clear that effort went into stabilizing matchmaking and reducing abuse on that front.
That said, I think there’s still a key factor enabling match disruptions that might be worth revisiting. The server selection feature — specifically the small globe icon in the options menu — allows players to freely swap between regions. While this is obviously convenient for legitimate use, it also seems to be the main reason why some players are still able to manipulate matchmaking and cancel games before they properly start.
Because players can dynamically switch servers, it creates opportunities to dodge or interfere with matches in ways that undermine the improvements made with IP hosting. In practice, it feels like this feature is unintentionally working against the progress you’ve made.
I’m not sure what the best solution is — maybe limiting server switching during active queue, or adding stricter checks before a match is confirmed — but it might be worth taking another look at how that system interacts with matchmaking integrity.
Appreciate the continued work on this. The Azure change was definitely a step in the right direction.
Thanks again.