Server Blocking is Ruining High MMR Games

Hey everyone,

I want to shine a spotlight on a toxic issue plaguing high MMR players in Starcraft 2: server blocking. This isn’t some random glitch—it’s a calculated move by some players to sabotage games, especially at the top of the ladder. It’s frustrating, it’s unfair, and it’s driving people away from the game we love. Let me walk you through exactly how they’re pulling this off with IP sniffers and botting scripts, why it’s devastating high-level play, and what we can do about it.

How Server Blocking Works: The Technical Nitty-Gritty

Starcraft 2 relies on Battle.net servers to handle matchmaking, game hosting, and real-time communication between players. Server blockers exploit this system by intentionally disrupting their connection to these servers at strategic moments. Here’s the detailed breakdown:

1. Sniffing Server IPs with Tools Like Wireshark

  • What’s an IP Sniffer?
    An IP sniffer is a tool that captures and analyzes network traffic flowing in and out of your computer. Popular ones include Wireshark, tcpdump, or even simpler packet analyzers built into some gaming VPNs.
  • How They Use It:
    • A player launches Starcraft 2 and starts a game while running the sniffer in the background.
    • The sniffer logs every packet of data, revealing the IP addresses of the Battle.net servers the game connects to. These might look like 192.168.x.x (local network) or public Blizzard ranges like 137.221.x.x.
    • They filter the data for TCP and UDP traffic—protocols Starcraft 2 uses for gameplay and matchmaking.
    • After a few matches, they compile a list of server IPs (e.g., 137.221.64.10, 137.221.64.11). Some even cross-reference these with known Blizzard server locations (US-West, EU, etc.) to be extra precise.
  • Why It’s Easy:
    These tools are free, legal to use for personal diagnostics, and don’t require advanced hacking skills—just a YouTube tutorial or two.

2. Blocking Connections with Firewall Rules

  • Setting Up the Block:
    • With the server IPs in hand, they configure their firewall—like Windows Defender Firewall, iptables (on Linux), or third-party tools like Little Snitch (on Mac).
    • They create a rule to block outgoing traffic to those specific IPs. Here’s an example:
      • Action: Block
      • Protocol: TCP and UDP (both critical for Starcraft 2)
      • Remote IP: 137.221.64.10 (or a range like 137.221.64.0-255)
      • Scope: Outbound connections
    • Some might use their router’s firewall instead, inputting the IPs into a block list via the router’s admin panel (e.g., 192.168.1.1).
  • What Happens Next:
    • When the rule is active, their game client can’t reach the server. If they’re in a match, it drops instantly—showing a “disconnected” error to both players.
    • They can toggle this rule on and off manually, but that’s where automation comes in.

3. Automating the Chaos with Botting Scripts

  • What’s a Botting Script?
    A botting script is a small program (often written in Python, AutoHotkey, or PowerShell) that automates repetitive tasks. Here, it’s used to weaponize the firewall trick.
  • How It Works:
    • The script launches Starcraft 2 and queues for a match.
    • When matchmaking pairs them with an opponent, the script checks the opponent’s username (either via the game UI or by scraping the Battle.net API if they’re fancy).
    • If it’s their target (say, a top player like “Serral” or “Maru”), the script:
      1. Executes a command to add the firewall rule (e.g., netsh advfirewall firewall add rule name=“BlockSC2” dir=out action=block remoteip=137.221.64.10).
      2. Waits a few seconds for the disconnect to register.
      3. Removes the rule (e.g., netsh advfirewall firewall delete rule name=“BlockSC2”) and re-queues.
    • If it’s not the target, it might play normally, disconnect randomly, or idle to mask the pattern.
  • Sample Pseudocode:

plaintext

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Launch Starcraft 2 While true: Queue for match Opponent = GetOpponentName() If Opponent in ["TargetPlayer1", "TargetPlayer2"]: Run "netsh advfirewall firewall add rule name='BlockSC2' dir=out action=block remoteip=137.221.64.10" Wait 10 seconds Run "netsh advfirewall firewall delete rule name='BlockSC2'" Else: Wait 30 seconds // Simulate normal play or random drop Wait 5 seconds Re-queue

  • Scaling the Attack:
    • Some run multiple instances of the game on different accounts or even virtual machines, each with its own bot. This floods the queue, increasing the chance of hitting the target.
    • Advanced setups might use proxies or VPNs to rotate IPs and avoid Blizzard’s detection systems.

Why This Wrecks High MMR Play

In high MMR brackets, the player pool shrinks to a dozen or so active players at any given time. With fewer opponents, bots can repeatedly match with the same targets. Imagine queuing for 10 games and getting disconnected 8 times because a bot swarm is targeting you. It’s not just annoying—it’s unplayable. Top players can’t practice, stream, or climb the ladder, which kills the competitive scene.

The Broader Impact

This isn’t just a nuisance—it’s harassment, plain and simple, and it breaks Blizzard’s Terms of Service. Legally, it’s murky too—intentionally disrupting network services could violate laws like the Computer Fraud and Abuse Act in the US. Beyond that, it’s poisoning the community. If high-level play crumbles, the ladder loses its prestige, and casual players lose interest too.

What We Can Do About It

  • Blizzard’s Role:
    • Implement better detection for unnatural disconnect patterns (e.g., frequent drops from the same accounts).
    • Randomize server IPs or use encrypted handshakes to make sniffing harder.
    • Crack down with bans—make an example of offenders.
  • Community Action:
    • Report suspicious players who disconnect repeatedly, especially in high MMR.
    • Share clips or logs on forums and social media to raise awareness.
    • Pressure Blizzard to prioritize this fix—tweet at @BlizzardCS or post here!

Let’s fight to keep Starcraft 2 alive and competitive. Have you run into this? Got any ideas to stop it? Let me know below!

Once was enough. And this time, a detaied step by step on how to execute something that you claim is an issue. And in more than one place.
Brilliant.

Unfortunately ticket’s are automated responses. This post is the only way I see anyone responsible for fixing this issue to actually see it. Provide me with a good method and I’ll use that instead.

Well its obvious now, who nightknight is, protech made a new account to whine about queu blocking. lmao this dude never learns.

2 Likes

NightKnight,

Like you were informed already, this isn’t something Bliz will get involved with. Again, computer owners can set their IP rules on their own systems however they wish.

I agree with the above that as someone who claims this is a problem, you are overtly disseminating the problem to anyone who comes through here. Additionally, do you think Bliz engineers don’t already know how IP rules work? Or that what scripts are? You even provide an outline of a sample script. O.o

All this together makes your actual motive suspect.

Your dismissal of the concern doesn’t hold water. Sure, players can tweak their own IP rules, but that’s irrelevant because Blizzard controls its functionality, so claiming it’s out of their hands is a cop-out. If it’s impacting high MMR matchmaking, as the queue times and repeat matchups suggest, that’s absolutely their lane to address.

You accuse me of ‘disseminating the problem,’ but raising awareness is how issues get fixed—silence doesn’t prompt change. And questioning their motive because they explain IP rules or scripts is flimsy; i’m simply showing transparency, not malice. Blizzard engineers might know this stuff, but that doesn’t mean the feature’s perfect or that feedback’s invalid. There is no reason someone under any circumstance should be able to block someone’s queue for 8 hours straight.

Your post reads more like gatekeeping than a rebuttal. I’m simply pointing out a real flaw—small player pools get smaller with server blocking. That’s not suspect; it’s math.

Of course. The point you are avoiding is they aren’t going to, whether you believe it to be a cop out or not.

That is nothing but disingenuous. You’re right, silence doesn’t help, but overtly and publicly explaining how to accomplish that which you claim is a problem contradicts that claim. In this case, your transparency can easily be construed as malice.

I don’t disagree, but that hasn’t remotely been my point.

Not when you display how to do it for all to see.

I’m not trying to convince anyone if it’s problem or not, that’s never been my point here.
I’m accusing you of exacerbating the problem, knowingly so.

Look, putting it out there isn’t the issue—transparency doesn’t break the game, bad design does. If showing how server blocking works ‘exacerbates’ anything, that’s on Blizzard for leaving it exploitable, not me for pointing it out. I’m not the one coding the matchmaking or shrinking the high MMR pool. Accuse me of amplifying it all you want—knowledge isn’t the villain here, it’s the symptom. Fix the root, not the messenger.

If you haven’t noticed which you can confirm by using a website called “Nonapa” you can clearly see that the SC2 player base numbers have taken a gigantic dive, and this issue is in no way shape or form helping with that current problem. I am not pretending that this issue is the sole cause such a massive drop in player base, but I am saying that if we want a player base to be there in the future this issue is something that needs to get a spot light, and quick.

I’m sorry NightKnight, but explicitly revealing how an problem is executed is just that, no matter what mental gymnastics you do. Your idea of transparency appears to be instructing others on how to make your claimed problem worse. And claiming that you are not responsible is asinine.

The rest of your reply has nothing to do with that point.

You’re missing the mark—explaining how server blocking screws high MMR isn’t an instruction manual, it’s a spotlight on a flaw Blizzard’s ignored. Calling it ‘mental gymnastics’ doesn’t change facts: players already know how to block servers— not some secret I unleashed. I’m not teaching anyone anything new; I’m showing why it’s a problem for high MMR players like me—preventing players from playing isn’t a myth. Responsibility? I’m not the one who built a system where a basic feature tanks matchmaking at the top. If it’s worse now, that’s on the devs for not patching it, not me for shining a spotlight on the issue.

h ttps://imgur.com/a/msVgnWz

Here’s an example of me currently trying to queue for an hour before giving up.

Keep in mind, each one of these " disconnects " represents 6 minutes and 30 seconds. So it’s quite a lot of time wasted.

leviathin your just arguing with protech/seal again, no need to continue with this.

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i agree with Winterknight

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Currently being targeted by this again.

h ttps://imgur.com/a/vl4tpce

protech, no one cares about what you got to say here. good bye and have a nice day playing poe and talking to boji

2 Likes

What is this? This whole post seems like a weird AI response. The fake script concept that isn’t applied to any coding language and isn’t being used by anyone. Protech runs a script to endlessly que on his steam by automating a mouse click. To find a server IP type “resource monitor” and click network, why would you need an IP Sniffer and packet analyzer to just look at your current connections displayed by default in windows? This is one of the dumbest things I’ve read in a while. I saw Protech praising this post and how well it’s worded because he can’t put his thoughts into the right words, well promoting this post and it’s nonsense makes him look a lot worse. He wants people to engage in this thread to help him somehow divert the blame onto someone else for him queblocking the whole ladder. While a deepstate of SC2 haters targeting a washed viewbotting streamer would seem like good content there literally isn’t anyone who cares enough to enjoy it for what it is. The lack of understanding for the most basic use of an IP address is baffling, it’s on google Mike! Remember when you faked that phone call with your ISP and they confirmed to you that you were the target of a DDOS attack and they took out your whole ISP to get to you. Have someone explain to you how #$%#$%ing stupid you looked after that, it’s utterly pathetic the depths that you’ll go for attention or relevance in this game of playing the victim. Shut up and play the game or don’t, nobody cares what you do anymore.
To me you’ve BEAT YOUR LAST DEAD HORSE!

1 Like

Always the victim, never the abuser right? Not your fault at all?

I ​get ​that ​you’re ​heated, ​but ​let’s ​unpack ​your ​rant ​because ​it’s ​missing ​the ​mark ​on ​what ​I ​wrote.​ ​You’re ​calling ​this ​a ​“weird ​AI ​response” ​and ​“nonsense,” ​but ​it’s ​a ​real ​issue—server ​blocking’s ​been ​screwing ​high ​MMR ​StarCraft ​II ​for ​a ​while, ​and ​I ​laid ​out ​how ​it ​works.​

First, ​the ​“fake ​script ​concept” ​jab.​ ​I ​didn’t ​pull ​that ​out ​of ​thin ​air—it’s ​not ​some ​abstract ​sci-​fi ​idea.​ ​The ​pseudocode ​I ​included ​(e.​g.​, ​toggling ​firewall ​rules ​with ​netsh) ​is ​basic ​automation—stuff ​you ​can ​write ​in ​Python ​or ​AutoHotkey ​in ​10 ​minutes.​ ​Is ​it ​in ​a ​“coding ​language”? ​Yes, ​it’s ​just ​simplified ​for ​clarity.​ ​And ​“not ​being ​used ​by ​anyone”? ​Players ​have ​been ​dodging ​queues ​and ​messing ​with ​connections ​since ​Brood ​War—high ​MMR ​folks ​know ​this ​isn’t ​new.​

On ​the ​IP ​sniffer ​point—sure, ​Resource ​Monitor ​shows ​server ​IPs, ​and ​I ​could’ve ​mentioned ​it. ​But ​Wireshark ​or ​packet ​analyzers ​aren’t ​overkill ​if ​you ​want ​precision—like ​filtering ​UDP ​traffic ​to ​pinpoint ​matchmaking ​servers ​(e.​g.​, ​137.​221.​64.​x ​range). ​Windows ​gives ​you ​the ​basics, ​but ​sniffers ​let ​you ​log ​and ​cross-​check.​ ​It’s ​not ​“dumb”—it’s ​thorough.​

You ​claim ​Protech ​praised ​this ​and ​it ​makes ​him ​“look ​worse.​” ​Where’d ​you ​see ​that? ​I ​haven’t ​spotted ​him ​hyping ​my ​post ​anywhere—link ​it ​if ​I’m ​wrong.​ ​If ​he ​did, ​maybe ​it’s ​because ​he’s ​fed ​up ​with ​the ​same ​matchmaking ​mess ​I’m ​calling ​out.​ ​You’re ​assuming ​he’s ​deflecting ​blame ​for ​“queue-​blocking ​the ​ladder,” ​but ​my ​post ​isn’t ​about ​him—it’s ​about ​a ​systemic ​exploit ​anyone ​could ​use.​ ​If ​he’s ​a ​culprit, ​that’s ​on ​him, ​not ​my ​argument.​ ​Stop ​projecting ​his ​drama ​onto ​this.​

The ​“deep ​state ​of ​SC2 ​haters” ​line ​is ​your ​sarcasm, ​not ​my ​point.​ ​I’m ​not ​spinning ​a ​conspiracy—just ​showing ​how ​a ​few ​bad ​actors ​can ​tank ​high-​level ​play.​ ​You ​say ​“nobody ​cares,” ​but ​the ​ladder’s ​shrinking, ​top ​players ​complain ​on ​forums ​and ​Reddit, ​and ​I’m ​not ​the ​only ​one ​pissed.​ ​Check ​the ​2023 ​Ketroc thread, ​he’s been ​raging ​about ​this ​for ​years.​ ​Apathy’s ​your ​take, ​not ​the ​community’s.​

The ​IP ​ignorance ​dig—“it’s ​on ​Google, ​Mike!”—who’s ​Mike? ​If ​you ​mean ​me, ​I ​never ​claimed ​IPs ​are ​rocket ​science; ​I ​explained ​how ​blockers ​weaponize ​them.​ ​And ​that ​DDoS ​story? ​I ​didn’t ​write ​about ​faking ​ISP ​calls ​or ​getting ​“taken ​out.​” ​If ​that’s ​Protech’s ​baggage, ​drag ​him ​for ​it, ​not ​me—I’m ​focused ​on ​server ​blocking, ​not ​his ​victim ​complex.​

Calling ​this ​“pathetic” ​and ​telling ​me ​to ​“shut ​up ​and ​play” ​misses ​the ​point.​ ​I’m ​not ​whining ​for ​attention—I’m ​highlighting ​a ​fixable ​flaw ​killing ​the ​game ​I ​care ​about.​ ​You’re ​mad, ​but ​trashing ​my ​post ​doesn’t ​make ​it ​wrong.​ ​If ​you ​think ​this ​horse ​is ​dead, ​fine, ​but ​high ​MMR ​players ​dodging ​queues ​with ​tech ​tricks ​isn’t ​a ​corpse—it’s ​a ​live ​problem.​ ​Bring ​data ​or ​solutions ​instead ​of ​yelling; ​maybe ​we’d ​get ​somewhere.​

To Blizzard: You should pay very close attention to anyone with a low poster count such as XxHelllBoyxX as it’s pretty clear to me that it’s just someone trying to derail the thread. Logic would suggest that it’s very likely to be one of the people who are responsible for the queue blocking and want to get the thread closed. They are able to bypass reports in-game because the games do not start and we are met with an error message that says " A player you were matched with has left the game or disconnected from the service " making it impossible to report the accounts who are responsible for using the method described in the original post. I find it incredibly unlikely that this brand new account with two posts comes in here and seems to be very knowledgeable on the topic.

Dude we all know its you protech using the name NightKnight now cause your Seal account has been banned, for these exact same post. Stop pretending it aint you. we all know its you. And again no one cares what you got to say anymore, you did this to yourself. Now go play poe and talk to boji more, and stop posting your sad story on the forums. WE ALL DONT CARE.

Also protech, quit telling people your like grandmaster in team games, theres no grandmaster in teams, quit lieing to your viewers.