i think after reading all 99 comments, i gotta say, Activision is taking over.
there was an official release from Blizzard, that sc3 will never be a thing.
idk what to think of now really…
i was hoping for Selendis 2 years, yet it never came!
and…
one of the main reasons that sc2 is dieng is that RTS just died… it just… died…
Blizzard cant do anything about this!
StarCraft universe… it died… probably
when i saw this news, i wasnt shocked, i was just so upset
i knew sc2 had so many balance problems, that it wouldve never seem balanced!
the only way sc2 could be as popular as other games, was developing something so new, and so epic to the game, that nowhere else had it! - impossible
or they would just quit at some point - which it literally happened
sc3? still have no idea, but their new thing should be so cool that it satisfies all other people, and all sc2 players too, otherwise its gonna kill sc universe completely
wish the bests for all sc2 devs, they did their best and i really appreciate their work
So its end of coop. Wrong move really. One of many wrong moves Blizzard did in last few years. Looks like Blizzard also ended as company we all loved for its great games and its care about players. Now its just another greedy EA-like stuff only caring about its profit. Really shame. RIP.
Traditional RTS has been stagnant.
Co-Op has shown a new way for RTS to be played.
A lot of displeased voices. I understand why, being a fan since the release of Starcraft. It’s been 20+ years now. The franchise can’t possibly encompass and be loved by an entire generation gap. Frankly, it is time to to do “the next step”, whatever that may be.
I don’t expect SC3 to be the “everything I dreamed of” kind of game, as I’m sure by its release I’ll be far older than I’d like to admit xD. That though, while funny, also speaks to how loved it is (as I’m sure many are in the same age boat).
RTS market share is a couple of % at most. Would you invest into games that you can sell to 50 out of 100 people or cater to 1 in a 100?
The problem with strategy games is that they require use of brain and that is not a popular thing these days. Look at chess, still alive after centuries, but you would not invest millions into developing a flash looking one.
It’s just a game mode. I am talking about new games. Been waiting for years to see if there is any new games that can finally surpass the old generations. Sadly there is very little.
They wrecked AOM.
They wrecked War3.
Supcom 2 is a compromised version of Supcom 1.
Rea Alert 3 is just not the Red Alert that i used to play.
And Cossacks is just standing still.
Is in someway sad that the good games like this one, who incetive the delevop of thinking and the strategic thinking be put aside, for giving room to many things that are popular but many can be considered… Well… lets say in favor of the rat kids and rat players.
Forged Alliance (Forever).
Waiting on Riftbreaker
Yes but it’s just that. I was expecting a continuation.
I am not a Blizzard apologist, but this is the correct decision. No matter where the franchise is headed, sinking resources into this poorly optimized engine is a waste. It’s probably not easy trying to be creative with maps and commanders with an engine that was old in 2011.
If this move could help a new version of a RTS (with any of the actual features that can help the genre move further) StarCraft, and no another generic FPS, I’m with this.
I played BW for years (and many others) without content relases or patches - way before SC2 was released - so I know SC2 will go on and won’t die, simply because of the community. I know some will leave, but the majority will continue playing (maybe less frequently) but at the end, us the players make the game dead or alive. And it will live, to see a new game (eventually, I’d say 2-3 for an announcement).
Do you have a link? Not because I don’t believe you, but that I want to have it on hand.
That depends. How many other studios am I fighting in each space? If I’m competing with a hundred rival games for the 50, and I have the 1 all to myself, the 1 has a lot to recommend it. “Big fish in a small pond” is a valid market strategy.
Every time I read a balance update for Ladder/Versus… I cringe. I’m sure they did an excellent job, but it just looks like so, much, sheer, work. Go figure why some SP (single player) games fare much better… they seem to have much less maintenance.
But the problem is, when it becomes popular again, other studios join in, and now competition becomes fierce.
I was comparing sales of CoD and SC2 which both belong to Activision and am surprised they did not shut down SC2 earlier. From financial point of view it makes sense to cut SC2 and release a few more CoD games. Why be a millionaire when you can be a billionaire?
If next generation of gamers will want more RTS games rather than shooting, than we will see SC3.
Nice. Good to see we don’t even merit our own blue post and a one-finger salute.
actually i dont have a link, but i saw it like… 3 years ago i think?
that day, i was so excited that maybe there will be an sc3 cuz i thought sc2 was getting old n stuff, so maybe they r working for a third version?
then my friend slammed a link into my face directing into blizzard site, showing that sc3 wont be a thing
i actually dont have any proof cuz i cant find the announcement
and also, this might not be true, cuz this was 3 years ago, i cant trust my memory
i apologise if there was never a thing like this
and thanks for replying
Ahh that’s fair (I was wondering myself), there was an interview of the lead SC2 devs saying they’d like to do an SC3. Wasn’t an official news release though.
Thing is, which lead SC2 developers/designers? Chris Metzen left Blizzard. Mike Morhaime and Dustin Browder are now at Dreamhaven. Tim Morten and monk/Kevin Dong are now at Frost Giant. There are doubtlessly developers and designers with history in Starcraft 2 who want to continue making games like it. But they’re not Blizzard employees.
Yeah that’s more what I meant to get across honestly, it’s not Activision that’s gonna make it but there’s a number of healthy possibilities for the future of the genre.
Too few words, too vague.