Balance should be addressed for Under Powered Zerg
- Battle Cruisers are imbalanced vs Zerg
- Widow Mines also OP vs Zerg
So to fix the problems.
For BattleCruiser problem I have 2 approaches so far
A. Prevent warp for a few seconds with a expensive spell. (parasitic bomb).
B. Delay BCs warp ability via research or increasing cooldown & spawning without it ready.
So idea A.
is finding a way to prevent some BC from warping away (which is creating massive imbalance). The fact they are so powerful and simply get away without losing them is a huge oversight and imbalance.
So here it is.
Parasitic Bomb “primary target” is prevented from using warp until PB ends. NOTE: This does NOT stop all BC in the cloud from warping away it simply is preventing the PRIMARY TARGET OF THE SPELL. This would allow zerg to pick off some before they all do what they do that has broken the balance in this game. Which is warping home and negating ANY COUNTER PLAY BY ZERG all AFTER doing damage to zergs economoy and sniping queens and hatches with yamato cannons.
Idea B.
Delaying when Battlecruisers get warp.
May be make it a research so terran has to research it first…
or at the very least.
Do not need to spawn with a warp “ready”… honestly no reason for it. The problem is this is over powered and an issue. They could increase the cooldown time and also make it so BC does not spawn with Warp ready.
So this simple change would actually be a nice “first” step to try out. If it does not work then we could try something else. But its a first step at least.
now onto
Problem 2. Widow Mine:
This unit is so blatantly over powered all game long well you need to start somewhere.
Should it cost just 75/25 ? Absolutely not. For its current statistics it should cost at least 75 gas. In my opinion the cost should be about close to 100/75.
Should it be able to target BOTH AIR AND GROUND? May be try just ground units.
Should it be able to deal such massive SPLASH damage? Ma y be try lowering the splash damage to like 35. (still 1 shots lings and banes) but would lower the damage to units with more health like roaches, hydras, mutas. IN FACT 3 widow mines can 1 shot the entire swarm of mutas… each muta remember cost 100/100.
Should it be able to deal such massive DIRECT damage? Why is the direct damage so powerful in the first place? The unit already has a purpose of dealing massive damage to tons of units to the swarm… 1 shotting tons of units of lings banes etc.
I honestly see no justification for this amount of massive direct damage on this unit.
(it 1 shots a muta)… Widow Mine cost 75/25 vs the 100/100 muta…
What I notice is that the Widow Mine turns the TvZ match up BACKWARDS. It gives map control to terran where it needs to be in zergs hands. Remember if zerg DOES NOT HAVE MAP CONTROL… THEN THE GAME IS NOT BALANCED. Zerg needs to be bases ahead and they have to FREELY BE ABLE TO MOVE THEIR MANY UNITS ACROSS THE MAP AND ALL OVER THE MAP TO DEFEND ALL THEIR BASES.
WIDOW MINE IS THE WORST UNIT ADDED TO STARCRAFT 2.
It really is.