Ok, first of all, this week’s muta is not that hard, I’ve won it twice already, in as many tries, although I also have to give credit to my allies, which played very well. Mengsk’s bunkers + tanks kinda trivialize this, and I’m sure there are other strategies, but that’s another story.
That being said, I don’t see any players saying they don’t like propagators. Ofc, props are tricky and can be annoying, but they’re not exactly hard to deal with. They only become a problem when paired with other certain mutations, like speed freaks or barrier (or evasive maneuvers, but I don’t think there will ever be a mutations that pairs that).
So, the fact that you don’t like them, yeah, I’ll accept, but saying stuff like “majority of players don’t like it cause it gets too complicated”… certainly no. Don’t try to give the impression that you’re part and the voice of some big community of players, cause you’re not.
As a bonus feature, here are stuffs that can take care of propagators rather easy, for each commander:
Raynor - Siege Tanks, Banshees (either calldown or regular), Hyperion, Marines (though those require a bit of micro)
Kerrigan - Lurkers, maybe Hydralisks too
Artanis - Psi Storm, Reavers, Orbital Strikes, maybe Dragoons
Swann - Siege Tanks, Blaster Billis, probably Goliaths
Zagara - Banelings, Summoned Hydralisks
Vorazun - Void Rays, DTs if they use Shadow Strike only, not regular attacks; considering she has Black Hole and Time Stop, she should have no problem dealing with props
Karax - Cannons, Monoliths, Immortals, Spear of Adun
Abathur - Toxic Nests, Guardians, Ravagers, possibly other things too, he’s very versatile
Alarak - Structure Overcharge, Ascendants, Wrathwalkers
Dehaka - Impalers, Primal Guardians, Creeper Hosts, Glevig
Nova - Liberators, Siege Tanks, Ghosts, Nova
Stukov - he’s probably the one that has most difficulty dealing with propagators, but still, Infested Diamondbacks should work, and also Infested Siege Tanks, I don’t think the thrown infested is converted by the propagator, but then again, I never tried it, so can’t say for certain; also not sure if Queen’s Spawn Broodling ability works on props, probably not, but if it does, even better.
Fenix - gonna guess a bit here, but most likely Immortals and Collosi, especially Warbringer; also Solarite Dragoon suit
Han and Horner - Mag mines, Space Station, Precision Strikes, Battlecruisers with mini-yamato upgrade, possibly Widow Mines and Reapers too.
Tychus - Crooked Sam with stun upgrade for Demolition Charge works best, but Tychus with ultimate upgrade should do enough damage to kill them too
Zeratul - Stalkers, Immortals, Cannons (especially paired with Monoliths)
Stettman - I don’t play him too often, but if I were to guess, probably Banelings, Lurkers, and Super Gary
Mengsk - Bunkers, Siege Tanks, Nukes, Earthsplitter Ordnance