Post nerf Zeratul Solo Brutal+10 (< 40APM)

Karax solo

VS Sky Terran
One base (no expansion)
<45 APM (EPM is about 35)
All shuttles destroyed

Added “moment of silence” and “concussive attacks” to get “Brutal+11” because having more mutators should prove something?

Let’s make Karax’s cannons cost 1000 minerals next patch, I guess?

Replay : easyupload. io /xdgeuz

4 Likes

Dangerous to specific comps, hard countered by static defense.

‘Cannons are never useful’ is a silly strawman position.

‘Cannons were nerfed too hard for standard play’ is a more accurate representation.

2 Likes

Why do you think that makes any difference? This is clearly several steps beyond standard play. Theyre perfectly fine.

Nice, but keep in mind that custom mutation does not equate to Brutal+. Brutal+ units are way more durable by default (without mutators). Brutal+ 6 even without mutators is fricking hard.

You must be serious… They are literally random mutators added on brutal. Check Maguro post to see how this was implemented.

No, you cherry picked mutators that could be hard countered by cannons in order to be contrarian.

You created a strawman position of ‘there are no situations where cannons are useful’ and set about disproving it, and could not even do so in an intellectually honest way.

When people pointed this out, you immediately shifted the goalposts.

All you’ve proven here is that you are incapable of acting in good faith.

So showing that Zeratul can still solo brutal mutation with little efforts against nasty mutators is considered as an intellectually dishonest move?
I don’t get the rest of your arguments. How exactly did I shift the goalposts? It was always about showing Zeratul iconic brainless build is still viable despite the countless Zeratul refund topics popped up in this forum.
My IQ is not that high, the average IQ probably dropped by half when I enter this chat so perhaps, you can enlighten me.

Karax solo

VS Sky Terran
One base (no expansion)
<45 APM (EPM is about 35)
All shuttles destroyed

Added “moment of silence” and “concussive attacks” to get “Brutal+11” because having more mutators should prove something?

Let’s make Karax’s cannons cost 1000 minerals next patch, I guess?

Replay : easyupload. io /xdgeuz

Hi,

I think Zeratul is fine and deserved his nerf.

Regarding the challenge, I did try 2 times and won both. It was okayish, not too hard with turret style. First did one on arcade map against terran but can not upload the replay on the website, so I did queue in coop custom with my alt account.

Here is the replay of me doing your mutation with Swann. I got ground protoss. Bonus were ignored and mission wonwith 2 shuttle missed.

These were my 2 first game with swann in like 6 month so a main swann could have done it easily compared to me who was not very good.

Sorry I can’t manage to post the link s please cancel the space after the //

https:// drop.sc/replay/12668687

Thank you! Finally some good counter-replays :+1:
This just reinforces the idea that we need to further nerf Zeratul. Because if you take into account of Zeratul kits, he currently has a very strong army. On top of that, his defensive cannon style is equally as strong as the top defensive specialists (Karax, Swann). A quick reminder that these two specialists do not have an A-move friendly army until you reach critical mass and if you are paired with a half-decent Zeratul, the map is cleared before you can reach that point.

2 Likes

Can you teleport them into the enemy base and clear any map with them, or are they only useful for the few defense maps?
Do you have to spend money and rebuild them if they die, or do they just become available again in a couple of minutes?

Did they change Brutal+ recently? I swear, you can see larger size units that are extremely durable compare to normal units, regardless of mutator. Maybe it’s higher HP, maybe damage reduction.

^ This video is from Nov 30 so I’m not sure if it’s changed. Brutal+ 6 enemies are massive in size compare to Brutal enemies. One example can be found at 16:05, you can clearly see some enemy air units are larger than normal units, at least larger than others, and also harder to kill. The size of that carrier is not the same size you see in Brutal with mutators, it has increased stats. Brutal+ 6 is way harder than Brutal with 6 mutators, even though it has less mutators, the units are tougher.

Due to the unit enemy units’ durability in Brutal+ 6 alone, it’s really hard to solo Brutal+ 6 unless you get lucky mutators. So yeah, that Brutal+ 10 title is misleading. Not only that Brutal+ 10 does not exist. Regular Brutal stats + 6 selected mutators is probably around Brutal+ 3 difficulty at most.

You rolled Avenger as one of the mutators. Whenever you kill an enemy unit, nearby enemies become stronger. Units with Avenger buff are indicated by larger size and a glow.

4 Likes

Upon reading the requests of some people, you guys seem to be upset that this map and the mutator set is perfect for defense play. Some people demand to see a more offensive map. Also, my play is too good to be true for some, not a typical scenario for your “average” Zeratul with all the sloppiness and being a deadweight to ally if he goes cannons.
So I decided to make another video with some adjustments.
Map: Cradle of Death
Gameplay:

  • Add Karax teammate for emotional support (ty DieTrying :two_hearts:)
  • Add extra sloppiness (just me being drunk)

Mutator set:

  • BlackDeath (7)
  • Minesweeper (6)
  • MicroTransaction (5)
  • Fatal Attraction (3),
  • Fear (3)
  • Self-Destruction (3)
  • Eminent Domain (1) As Requested

As you can see, despite my garbage play, we still managed to win in our 1st attempt. Was it easier? Oh, definitely when you got carried, I only got 2/3 of Karax kills, Karax ally is very good. Do I need to stop making cannons when Eminent Domain is present? I should, but I didn’t. Did it work? Not beautifully, but for sure. Can cannons be used on offensive maps? Yes, even against mutator designed to hard-counter cannon style.
Endgame result:

i.imgur. com/KjFCDyA.jpg

5 Likes

Just do one Brutal+6 with random mutators and random map. That will actually prove something instead of sitting here with one useless argument.

2 Likes

I fail to see what having random mutators will prove that hasn’t already been demonstrated. What, exactly, do you think he’s failed to show at this point?

It’s clear no matter how much evidence you show to prove Zeratul is still super strong while not so broken like b4. Ppl will just whine over and over again till they get one easy win braindead strategy.

Oh those mutators are super easy (BlackDeath anhilating all army, Fear with out of control of your units, just to name two).

Oh no, it must be full random otherwise it’s just garbage, doesn’t prove anything. BLA BLA BLA BLA BLA.

5 Likes

The post say it is +10 brutator as if Zeratul can do it with ease but that point can’t be prove with hand pick mutators and easy map. This is why I suggest doing Brutal+6 with random map to prove it. I mean, if you can do +10 Brutator, surely +6 is not a problem for you right?

2 Likes

Yeah, no. Youre just moving the goalposts. Were he to do a brutal+ 6 mission with Zeratul, you would just say his ally carried him, or that he lucked out and got easy mutations or something.

Uh, did you even watch the video before posting? I guess I wasn’t being clear: Do solo run on official Brutal+6, random map with your ally afk. If he want ally, then he wouldn’t post that video in the first place.
What I hate about this post is that he hand pick a bunch of mutators that does not affect his strat, choose the easiest map to execute, then highlight it with a misleading title to prove the point.

2 Likes

As I said before, the fact that these normally very dangerous mutators don’t affect his strat is entirely the point. What part of that are you not understanding?

3 Likes

Man this post is so good for all the wrong reasons.

1 Like

What is dangerous to one commander may not be so dangerous to the other. I can probably hand pick a bunch of mutators that does not affect Strettman strat but will be dangerous to Zeratul cannon strat. This is why “Hand pick” mutators cannot prove thing the way they are.

2 Likes

I eagerly await you doing so then. The number of mutators which adversely affect structures, but not units, is quite small, and Zeratul’s cannons can get around some of them due to the projections.

“Kill bot” come to the top of my head.
Anyway, If he want to prove the point, play it on official +6 brutal or brutation is a better way to prove thing.
There is a post about Zeratul solo this week brutation but that video couldn’t prove the overall performance of Zeratul because it was a hand picked enemy comp vs a strat that didn’t get nerf.
If he do cannon strat vs this week brutation, I am sure it will prove alot more than his current video.

2 Likes

Everything ive seen says to me that the whiners are not at all interested in proof of Zeratul’s power, but rather simply want an excuse to continue whining.

1 Like