Please note that I am not attempting to target any individual directly, and I’d probably attribute it to the lack of information about how the gaming industry and the gaming development process works (along with how it ties in with investors and stakeholders).
But I thought I’d point out certain ideologies that I feel may be harmful to gaming development from certain point of views (even if they are not intended to be that way). You are free to agree or disagree with me on this (as I do not intent to impose this POV on anyone else as well) and I am always open to critical discussion relating to this matter.
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I would like to just spend time to dive into this because it is important to look into various perspectives. I do think it really depends on how you see it. There are many factors relating to this matter:
- There are usually a lot of bugs when any new update / software is first released. This is why some choose to go through closed testings before launch, but even then it is impossible to test every single thing because different people will have different ideas on how to navigate them as compared to the developers.
- This anniversary patch basically just focused on only a few areas to expand on as compared to a full fledged game release where the bugs may be sporadic across many different features / menus / etc. As a result, it is going to be more obvious in this case.
- The SC2 developer team is probably the smallest out of all the franchises. That is because the money generated (if any) is probably insufficient to support a proper team let alone upkeep server costs while supporting certain tourneys and the official casters’ pay. This is also why the forums avatar is still not fixed. They are basically paying a 3rd party just to maintain the functionality of the forums. The same team may even be split between debugging for SC1 and SC2, which means slowly patches and updates.
- The game is already 10 years old. It’s already surprising that there are still updates for a game this old (let’s not consider WoW to be in the same category because it has revenue from monthly access passes). It’ll be interesting to look into the gaming industry and figure out how many of those games match up to the level of replayability and balance like SC2.
So to link it back to your claim, I do 100% agree that it is “unprofessional” that there are bugs and that some achievements are not working exactly as they intended to. But the context is that resources on the SC2 team is very likely limited compared to other projects or games.
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< Just Additional Stuff >
The landscape of the gaming industry is already crappy the way it is right now with the scandals involving EA, Naughty Dog, Sony, etc. There are matters that I am strongly against, like loot boxes, or time / money gates, etc, and I do think that people should rise up against such practices. But if we do a sweep and just consider everything to be bad, then most companies will just resign to the fact that they are going to get flak either way and take the way that earns the most money. I don’t think anyone, as an individual, has considered everything to be bad. But it may sound this way if everyone picks a different area to deem as such. On the whole it will seem as though everything is this way.
SC2 is what I’d call the last remaining game that was created by Blizzard. All other games were created or updated by Activision already. Once it goes, it will truly be the end of the games that we love especially since Michael Morhaime has left the company. It is sad but until the gaming community rise up and really boycott such practices on a larger scale (rather than just from a per individual basis), I am only afraid that it will get worse.