Im a fan of these changes. The map always felt a little rushed to me, especially the first objective.
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They are also faster if you already cleared the objective point!
I am eager to try it and see how much better it is, not quitting CoD would be a great improvement to my daily SC2’ing.
As for the patch itself I don’t see anything about Alarak bugs being addressed… I really hope that was fixed without them saying anything just like it was broken for no reason… I am getting very tired of it.
But hey gotta stay positive, CoD changes yay.
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Wait, actually? Those are basically exactly what folks were asking for in that thread a little while ago.
Did they listen?!
Edit: /s, of course, the way coop has been supported lately really is great to see.
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If the developers actually read the forums, saw problems people were having with CoD and made fixes based on that, then perhaps I should look outside to make sure the sky isn’t falling and the seas aren’t running red with blood.
In all seriousness, I’m really glad to see these changes. CoD was never a huge pain, but it could be an annoying mission at times and this looks like it will go a long way towards making the mission more tolerable.
Good job devs!
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Alright I have good news and maybe bad news.
Alarak seems to be completely fixed now even though it wasn’t mentioned in the notes. He can attack trains once more and he didn’t stop auto attacking units a single time. The problem is that I think chrono on constructing buildings is fixed, I wasn’t able to use it with Alarak (no Karax ally).
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I don’t think that the bonus time limit on cradle of death was necessary at all, but I am glad the truck is lesss sluggish now and that the bonus no longer eats the truck.
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I stopped playing random maps because of COD, now I´ll give it a try again.
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Thank you to everyone at Blizzard who got these changes made!
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My gf noticed the same thing with Zeratul. Oh well.
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Has smb played CoD after this patch? Does the map feel a bit better or less annoying at least?
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I too never felt the time limit on the map was much of an issue, and I’ll still be bugged by how late the first expansion will be, but I think these are good changes to the map and will make a lot of people happy. I was pleasantly surprised when I saw the patch notes!
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CoD feels a lot better now, especially the change to make them move faster when the objective is already clear and also the truck not being consumed at the secondary. I think the extra time is overkill but I guess it should help people that were really struggling with it.
I still fundamentally dislike CoD design in it’s current form but the changes put it at a good point where I don’t feel like quitting it every time so good job Blizzard.
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I’m not sure what you mean: “fixed” I think it’s more like “made easier”. I personally liked it the old way, but I like how the bonus no longer absorbs your truck, and how they respawn faster.
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Devs I know you are there reading. Give Stukov’s overlords excrete creep + ventral sacks already. Ty
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I am very glad CoD issues have been addressed. I always felt guilty for quitting the mission when the randomizer picked it.
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Cradle of Death was never a issue for me on brutal difficulty. The one where we need to collect pieces to get more time and the train bonus objectives is way harder and the time is way more constrained.
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What was wrong with CoD before?
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Many players agreed that CoD was very frustrating to play. It never felt like you have enough time, the trucks felt too slow/unresponsive, attack waves came out of no where and at the dumbest times, and many other complaints. The patch addressed most of them.
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Trucks moving faster and tons of time added on makes it less painful to play.
Always felt like you had to rush from start to finish.