It is incredibly overpowered to have a unit that grants supply, scouts easily, blocks buildings, works like a medivac, can become a detector, is air, and is also super tanky.
Make them die in one hit so basic anti air is good enough, and you can punish zerg morons who send them over to scout immediately.
They are seriously a broken unit with zero real drawbacks of weakness and a revolting level of versatility
I didn’t catch that Medevac part. Are you speaking about Overlord or Queen for that matter.
Queen heals but doesn’t fly (last time Queens flied was BroodWar), Overlords transport but do not heal.
I’m confused as well, I haven’t heard something this stupid in awhile, this is either a new level of salt or trolling that has not been before reached yet.
Completely agree with the petition. Whats more, I’m going to dare add another clause to this necessary change: once one dies, its pain shriek echoes over the overlord neural network, killing all other overlords. It is unfair that a zerg player can keep all its “depots” safe in a corner of the map or whatever while other races’ have to be exposed.
I have just woken up and reading this I think I will be smiling for the rest of day.
Thank you OP, today the sceptre of the daily balance genius is yours.
If one takes this thing to the logical conclusions and is vulnerable to a bit of paranoia, can consider this as a long range conspiracy to nerff…Protos!
See how it goes:
The moronic request is granted.
48 hours latter Serral fights desperately between Gold 3 and Gold2.
The Swarm from 16 Quadrants prepare to spread Creep over Blizzard and Infest the Moron-Team
MoronTeam issues an urgent balance patch where Depots and Pylons are insta-killed also from a single Zergling.
Ah yes they do literally everything for zerg so we should make them super fragile so if zerg losses one they’re screwed. Sounds legit. We don’t want players to have to work for their wins, DO WE?!!?!?
So I was inspired by the visionary in depth game knowledge of the OP, and during my daily toilette I figured out these balance changes (MyOhMind if you want to include them in your mod, feel free to contact me):
-after tactical jump, BC runs out of fuel and can’t move until an SCV refuels it (it takes 15 sec).
-Ultralisks randomly slip to the ground while moving and remain stunned for 5 sec (this is an exception to the frenzied ability).
-after recall, units are randomly spawned away in an another contemporaneous ladder matchup with at least one P faction in the same server. The P player takes control of the recalled units. In a typical P fashion, this could be a little OP depending on the situation so a closed eye shall be taken on this.
Yes I agree! As a Zerg player I win 11/10 games because of OP Overlord! Make them not only dieing in 1 hit, but theyr life will expire after dunno 1 minute!
Pfff, can’t take seriously a zerg that has such a low winrate…
Thanks to the OP overlords, I not only wing all games I play in starcraft, League of legends, chess and poker, but also my life has significantly improved. My puppy grew into an Ultralisk and devoured my enemies and I was able to neural parasite the president of New Guinea and take control of all the petroleum reserves around the globe. I had a small propensity to catching illnesses in cold seasons, but now viruses escape from me because of the terror created by my reign. If that doesn’t make overlords overpowered, I don’t know what does.