Overlords should die in one hit

This forum is full of balance whiners. You are just one more jumping into the pile of people covered in tears.

He strikes again, don’t fool yourself people this is just the beginning

He must be benned just like Mr. What and Mr. What should be returned in the embracing arms of this forum where he has contributed so much.
We must organize ourselves through Terran/Protoss/Zerg ranks to petition for the safe return of Mr. What home…

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Lol :laughing: (20 Characters)

Great idea! So when a bioball or Immortal timing attacks, the zerg will get supply blocked and cant make more units to defend.

What’s ur next sugestion? Nerf Random?

They don’t have the supply to make an infestor because all their overlords died to liberators.

3 words:
It’s HailFail

If you need for more explanation, search old Hearthstone forums for the same name.

It would be nice if they switched places in benishment

HailFall, are you trying to parody b*tchterrans. If so, don’t bother. It can’t be done; they’ll simply one up you everytime.

“Overlords should die in one hit”- HailFall
“Hold my gauss rifle”- B*tchterrans

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I agree with op, overlords should die in 1 hit. I mean they can move and spy on us and have vision of the map. Hydras needs to be nerfed to andbremove the unit completely…

Snd an overlord in my base ad protoss looks like a buger on my pretty protoss base. Immortals need to be buff as well

I mean, I don’t get why not being able to kill overlords is such a problem. They literally have the least health out of all the supply buildings. The only advantage to this is the ability to move. And the scouting isn’t that bad. It’s like saying you want scouting workers to not be able to scout. Also, being able to drop with Overlords is nice, but losing some supply is a large downer, along with the fact that it’s the slowest drop unit no matter how you look at it. Also, how tf does an air unit “block buldings.” There might be some hitbox things with flying Terran buildings, but not much else mate.

It blocks construction with the creep drop thing.

Ah. Forgot about that because it’s not used much. But to be fair, that function isn’t exactly the greatest. Thanks.

Its 5/8 of an overseer’s energy

high cost and only used to delay an important upgrade like stim or charge

He means the overlord pooping creep onto a map, which prevents terrans and protoss from starting buildings.

Ohhh. That’s even easier to deal with because as soon as you kill the overlord, the creep goes away pretty fast

I’ve been playing this game for 20 years and Brood War was nuts…Overlords had the "detector"status on each and every one of them. I actually like the overlords and overseers

You’re confusing the creep spread function of an overlord w/ the corrupt function of an overseer. The creep spread ability doesn’t cost energy and, iirc, isn’t usable by the overseer

both is correct :smiley:
even though the corrupt feature like np is very situational and works only for some very limited time, in fairness so even though it makes less to no sense from a logical perspective but for the sake of keeping balance i can understand why those spells are limited and the proposed cloning unit of toss was scrapped in the first place :smiley: