Origin of Protoss hate

When did this all start? The constant hate on protoss and protoss players. I feel like it’s just been a thing for as long as I can remember but is there an actual origin? Also what makes all the people on here feel as if they can confidently say that the top protoss pros aren’t as good as the top terran pros or zerg pros, I don’t get it.

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It’s the lasers

Probably started right at the start of the game, I started playing in jan 11’ and the protoss hate was already there, focused specially on the collosus and forcefields.
The only rational reason behind the hate is probably the cheesy nature of P, they always had a lot of cheesy and cheap strats during early game, and at lategame noobs died by collo and storm because they didn’t micro.Other than that, there is no reason for the hate,P rarely had strong periods of dominance (cheese based dominance), and when they had them, they were nerfed hard.P was always the race of
P player:I will play macro…ok, this does not work at all
P player : lets try this cheese… ok, this works
T and Z players: David pls, nerf, nerf, nerf!!!
P player:Ok, this cheese got nerfed, lets try this other unit…it looks like barely works, but will do the job
T and Z players: DAVID PLS!!!
P player: Will try this another timing…
T and Z players: P is broken!!!
P player: after many nerfs my units are pretty terrible so my only chance is cheesing
T and Z players: Protoss timings are broken!!

That’s really the problem, for some reason T and Z players do not like anything about P, early or late they don’t like it. T could be a good overall race for a long time, Z had insane lategame during two entire eras and being also a really good race for a lot of the time, but protoss?, the moment they won something they got nerfed at the next patch. Collos?, nerfed, adepts?, nerfed.Inmortals?,nerfed, carriers?,nerfed,tempests?,nerfed.mothership core?, eliminated…P always was the race that got the fastest nerfs.

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The love / hate issue has allways been there and that is understanable. However, the extreme hatred is becuase Protoss has been buffed to a point where it is making a bad ladder experience for everyone. These protoss buffs are worst than anything that Zerg had during the infestor/BL era. At least the game was some what fun and Zergs wasnt neccesarily dominating the ladder even though they had a run of winning most major pro tournaments.

Protoss on the other hand is completely dominating the ladder however, since they are not winning major tournaments the PPP say well if they were so broken then why aren’t they winning anything. Everyone knows that Protoss is favored in both match ups and even other P players do not like to play against P. Thats how bad it really is. Most people would consider PvP the worst match up in the game. But PvT is the most tilted to P amongst any match ups.

With that being said. Most people will confidently say that Pro P players are not as good as Pro T & Z players because despite all the advantages that they have they cannot get the job done. Equal skill P wins just about every time. But what if the T and/or Z player is better. They will win. and there lies the problem T & Z have to be significantly better to win. Not equal not just better than. But significantly better to win. And since they cant win every one can confidenety draw the conclusion that P players at the very top are not as good as other races top pro players.

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Dont forget that the other races also got nerfed as well leaving all the match ups in the previous stat that it was in before P gets nerfed.

The hatred and recently the extreme hatred towards toss is that they are favored in all match ups and its a bad experience on the ladder. Ok you may disagree and that is fine. You have the right to your opinion. However, one thing that cannot be disputed is how T and Z playeyrs have to approach the match up. TvZ TvT ZvZ you have standard builds that you can do and one mistake doesn’t auto lose the game. theres back and forths and you can have epic come backs.

In PvT and to an extent PvZ. One mistake and it can be gg. At the same time Protoss has a lot of leniancy in their play. For example, P can cannon rush and macro behind it. Where is the penalty for failing such a thing. They can proxy void/tempest. and if they fail what is the penalty. If anything you are on equal footing.

If a Z fails a ravenger rush they mind as well leave the game. If terran fails a bunker rush or proxy barracks rush they mind as well leave the game. Why should P continue to play as if nothing happened. There are other things that are more eggrigious. however, I just wanted to point out a couple things in why it is frustrating playing against toss. And that is just the early game frustration… Unless you are top T and Z players then they handle toss bull likes its childs play.

What bothers me most is:
why is protoss the only race that has macro ability (chronoboost) from the start ?
Terran has to morph CC into OC to calldown mules. Zerg has to build spawning pool and spawn a queen for injects. Maybe that is the reason of protoss having no penalty for their failed cheese attempts ? You can always chrono probes, units to keep up with your opponent who successfully denied your cheese.

Epic moments from iNcontroL. :smiley:

I’d say its because the larger/less numerous the units of your race/style have, the less actions they look like requiring to be managed. If you pay attention, mech has also has a similar design, and is similarly seen by Z/T.

The other factor is that until LotV, toss required splash to match MMM’s efficiency and Zerg’s numbers, and so storm, archons and colossus are quite powerful and visible. Even more in low to intermediate leagues, where the opponents are less experienced in splitting, spreading and dodging. So the splash often brought victory, and with that the imba perception came. And that is still true for the disruptor, which earns his quota of whine daily on this forum.

All that current protoss bashing fashion is a bit tiring to be honest. :sleeping:

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Of course others races got nerfed, but overall T is the less nerfed race, Z got some Serious nerfs with a good reason, the combo blord-inf was too good, that old ultralisk with 9001 armor was the nastiest thing ever, the ling drop?, the same, inmortal nydus?..however most of that things got nerfed pretty late, only ling drop got nerfed on a protoss nerf fashion, discover some timing=fast nerf , and the last bane nerf is also pretty ‘‘protossy’’, something that probably wasn’t really justified.

It depends on the mistakes, you can be playing as terran and if you fail the siege you can be destroyed and die in the counterattack. You can play Z and one unlucky mineshot can destroy your banes and the game can snowball from there or if you don’t manage to defend some base and then the terran eco ramps up and you can’t catch it.

And then there is terran, the race that can proxy you and still be able to defend at base because if you build a factory in the base you can build a tank or build a cyclon that can defend pretty well and having enough eco with mules and its the race that is pretty defensive and harder to attack because you have walls that can be repaired. Every race is different, you shouldn’t expect to do everything you want, P can’t really continue in the game if they lose a lot at the beginning, units are expensive and need upgrades, the other race cheaper units outclass unupgraded P units. If you do damage, you have the advantage, always, unless you let pass that advantage which is something happens every time at low level.

As someone who’s been around for a long, long time, I know where it came from.

It came from Wings of Liberty, where Protoss had a few funky things going on.

  1. There were super cheesey maps that you could abuse pretty badly.
  2. Low ground pylons powered high ground buildings.
  3. Protoss was pretty much the deathball or die race so you’d end up vsing what looked like 1-a deathball play and die instantly.
  4. Archon Toilet was infuriatingly stupid to fight against.
  5. There were no slow warp ins, it was all fast warp ins.

From there, it just continued in HotS because Blizzard refused to balance the game between WoL and HotS and then in HotS, you had blink all-ins on maps that blatantly favored blink all-ins, Oracles melting mineral lines with near impunity, Stasis Trap spam, etc.

LotV had a few issues, Adepts 2 shotting Marines with no upgrades involved was a bit of an issue. Tempests were also a bit of a problem, etc, etc but overall in LotV the sentiment has more or less been T and Z have been overpowered at nearly every level of play. Ranging from crap like Bunny Build to Tankivacs to Super Reapers, etc and Zerg had crap like super Infestors, still have Super Vipers, etc, etc.

Right now, I’d say the people whinging about Protoss are just whining or trolling.

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For me it was always Terra. 2-3 base safe in the main build. Proxy flies back into main base. main base secure wall. fast ttec into all what you want with fast medi. Cheese, but opponent must invest more to stop it in the end it was more of a “marco” opener.

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Some of it is trolling some of it is legit complaint. Disrupters stop mech and templar/collusus stops bio in its tracks… factor that in with all the cheesy yet safe openers. It causes a lot of complaints.

trolling is me saying Zs make Protoss wins. but its not really the Zs. its the bull that led up to that. If you are losing to Zs. In my case I do at times. means that you were behind. but why is that the case. its those cheesy yet safe build openers that allow P to get to that. and its honestly not a PvT things Its a PvX thing. right now P is making a bad ladder experience for everyone.

I am so shell shocked in some games. I zone out and do a build outside of the norm in my other match ups and then realise I am not playing P. In other words those losses to P can be so frustrating that it can seep into other games causing losses that you should not have…

Its not losing to P that is a problem I lose to T and Z as well. It is how you lose to P that is the problem. Losing after a failed cannon rush or losing to a proxy shield battery rush/forrest is mind blowing. and infruriating. Losing to a one dirupter shot. or storm is rediculous…

I an handle losign to a ling/bane run by. and tell myself Ill get you next time. Losing to a Z run by after a failed cannon rush makes me want to take my lap top and put it in a car compactor and then set it on fire…

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T could also cheese, I remember some maps that had platforms for siege tanks.And many short maps that were good for rushing, I remember 4gates at steppes of war, hard to find the pylon sometimes and other times you facechecked into an army that was warping and waiting behind the bushes.

I remember some stupid protoss cheese that came super fast, korean 3 gate, they warped units in your face with pylons.

During my first games I entered into the toilet because thought that If was inside it I wasn’t outside receiving damage, big brain bronze moves :sweat_smile:

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Oh God I remember that map with the siege ledge between the nat and 3rd. It lead to some awful, awful pro game steals.

Three words: Platinum Protoss Patrol (PPP).

As far as I know:

1.Cheese, there’s entire guidebooks for protoss cheese. The entire race is cheese-friendly thanks to how it works.
2.Badly design mechanics that just helps unorthodox strategies that makes even prone to more cheese. The entire warp mechanics forces the gateway units to be weak or it would be broken.
3.Elitist army but in the end just relies on tons of splash damage to compensate everything they have.
4.Zombie A-2 move deathballs that plagues low ladder due to the nature of clumping units.

there’s more.

People hate the way the lose vs a toss. The race feels gimmicky and frustrating to lose against especially at lower levels. Where people can’t macro that well. Can’t use Vipers that well don’t bother to split vs Storms and disruptors which kill lower level Zergs and Terrans. It feels OP even though pro results indicate that Protoss is laughably underpowered especially against Zerg over the last 3 years.

But Blizzard being responsive to community feedback. Nerfed Protoss in every single aspect from 2017 onwards. Like how many nerfs are there. MS removed. Colossus nerfed, charge nerf, adept nerf, phoenix nerf, oracle nerf, Tempest nerf, Carrier nerf, HT nerf and even the observer! Now we see barely any Protoss champs. Ofc its not surprising, the race has been nerfed to s**t.

We see Protoss comps like adept phoenix disappear. Archon drop dissapear due to nerfs . 2 base chargelot all ins are gone in PvZ due to nerfs. As a Zerg you need to worry less and less against a toss and if your smart enough you could defend vs everything as there are only a couple of ways to lose a ZvP nowadays.

Because of how Zerg works, the minimisation of viable strats does not bode well for Toss in PvZ. Are Zerg units OP, no i don’t think so. Its that Protoss lacks options and viable builds against Zerg. Another thing is lategame. Back then Carriers and Tempests were better, HT used to 1 shot Vipers and Infestors. They all got nerfed and Corruptor got buffed.

Now lategame is more even (although still slightly Z favored imo.) due to certain buffs that toss gained due to community pressure and casters saying Protoss is bad and weak at pro level. I know this sounds like balance whine but Protoss is kinda sad throughout this year. And has fallen victim to community hatred in the past imo.

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Obviously, this is because toss doesn’t have a strong whine force and is easily bullied.

I will just compare the two match ups that terran face that is not mirror:

TvP first 3 min - Terran needing to scout at 18 because a proxy void ray unscouted will kill you, probe comes around that time, pull scv to defend building scv, if too far from the CC pull 2 scvs, trade one building, one for attacking the probe, the other to scout… Scv arriving at protoss base, see nexus energy building for bunker timing, a little off and an adept will kill your building scv in your natural. Don’t lose your reaper until you find twilight, stargate or robo… or else your response may be a little off and gg

TvZ first 3 min - scout after rax, see hatch finishing, continue macro. See unfinished hatch, scout with the scv if roach warren, get 2 scvs, put reaper at home, defend your natural and send reaper for scout if there is a roach follow up.

Builds protoss can kill you before 6 min: 1 - proxy void ray, 2- cannon rush, 3 - 4 gate blink all in, 4 - 6 gate all in, 5- proxy immortal, 6- warp prism adept all in, 7 - proxy DT, 8 - max pax proxy gate, 9 -fast disruptor with prism.

Builds zerg can kill you before 6 min: 1 - roach timming, 2 - baneling bust, 3 - 2 base muta (if unscouted and you go for mech without anti-air, very specific), 4 - nydus.

See how more specific, gimmicky and bs the protoss mu is?

Plus situation:
1- Terran medivacs are in a corner and anti air units are coming. Terran will lose one of 2 medivacs to escape the position.
2- Zerg mutalisks are in a corner and anti air units are coming. Zerg will run with his mutas to escape from there, losing 2 or 3 mutas in the process.
3- Protoss with a disruptor drop is cornered, recall.

I would argue Protoss hate has been around since Brood War. Artosis still complains and trolls about Protoss mindless and OP.

And in both BW and SC2, Protoss has been the least successful race at the professional level. In BW by far. In SC2 as well but especially in LotV.

Whether you think it is justified or not, I think everyone has to admit that there is an extreme bias against Protoss.

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What buffs you r? Protoss has been nerfed to the ground for 2 years of patches.

No one says that and it’s the complete oposite, Zerg is the Protoss smasher machine. Protoss have no answer to siege units so Siege Tanks/Libs/Lurkers dunks on Protoss easy they are forced to win the game by cheesing early game.

It’s so tyiring to see clueless terrans and zergs says a bunch of bull every single day with clue about the Protoss lategame perspective. It’s like, they love to bait responses so they compete to see who shposts the most.

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