Nova P3 is everything

yea, im hoping her second gets some form of rework or at least an upgrade. it feels so weak, it turns off one of her better defensive and offensive tools so you can flash your army around in 30 seconds instead of 120

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oh yea, thats something you feel its absence when you really need it. early zerg pushes and some of the infested maps can be brutal without it.

The 2 upgrades I would make to her

  1. Airlift doesn’t need vision
  2. Airlift gives all units transported a defense drone shield

This would be absurdly strong, but hey, I like it. Lets give them supercloak for 5 second too. Loosing airstike is big, so…

I’ll have to try it out myself, but I admit I’m skeptical. How is there not a use for a Nova that can’t be attacked and has short cool downs on all of her abilities? Sab drone can wipe out attack waves, with good timing. Obviously nuke can - nuke can be used 4 times per game, easily. And she still has the entire rest of her commander kit.

Because it is useable on all maps. How effectively is always up to the player. Expecting to Nova-solo all maps is basically never going to happen (even as standard). Put it into another perspective, even if Nova was disabled, her army alone can win all maps.

It’s definitely basically useless on Temple and Oblivion express, and not great on Void Launch beside the bonus objectives (but extra nukes can be handy).

But, it’s quite solid on Miner Evac and good on Mist Opportunities as long as you use it to pre-clear aggressively, and it’s fantastic on Vermilion Problem. And even at worst, the incremental cost of not having combat suit is pretty close to nill outside of a zergling comp.

Temple and VL are a bit tricky because you have to try and time your drones to explode on the waves, but on OE the waves stay with the trains and move very slowly, making them easy targets. Also, because of how it interacts with the first mastery, if you have maximum nuke cdr mastery you can nuke about every 2 minutes, which is very good on the aforementioned maps.

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I dont know how the drone affects VL waves since they are almost aerial besides a few early game. For temple, you can build some turrets to hold them a few seconds and predict better the drone. But yeah, it is tricky.

For VL the shuttle escorts themselves are very meh, but the large ground based waves going for your base during shuttle launches and the bonus objective waves are great targets for sabotage drone. And the shuttle waves come up less often than nuke once you have mastery.

I mean yeah but VL waves arent really different than others map dont they?

The wave that comes with the 3 converging shuttle waves and the wave that comes near the end are particularly larger than many maps will ever see. VL features relatively few waves but the waves it does send are particularly large.

Y’all talking like Super Cloak can’t Snipe, and losing it means insta-death.

You can snipe twice as fast, VL shuttles get owned so quick. You can literally solo VL with Nova using just her and Griffin Strike, but somehow a more powerful version can’t do VL (with 2x more Nukes and Snipes). Hmmmm aight.

OE is exactly the same but harder cuz of train HP, most especially set 7&8. Temple’s trick is the age old trick, push out and wipe the base. This should be a ton easier with the massive drone size. Time them again between that and Griffin Strike. It’s just about making it work. Infested maps, she falls short on solo without Combat Mode, that’s a hard fact but luckily there’s units heh.

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And on infested maps…she still has heavy tanks, the best defensive unit in the game (this might be a contentious claim, but I’ll die on this hill).

Shutgunning is good, but it’s a fun little hobby compared to what super ghost can do.

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I tried it on the PTR, and I honestly thought it was a little slow without the ability to transform Nova. Plus, early game, I love the feel of the second Nova suit much better than the first, because it’s much more agile and less clunky, and can deal with initial waves much faster. I know P3 makes her basically invincible, but you shouldn’t lose her anyway if you micro her.

She’s not invincible; she’s perfectly invisible. As in she can walk in and out of bases and place drones and nukes exactly where they will cause the most damage. Plus, the fact that she can’t be targeted means she doesn’t really need to be micro’d - which is good, because the more her army is micro’d the better.

She does incredible amounts of damage (I’ll regularly hit 60-70k damage in a game with super ghost, which is orders of magnitude higher than vanilla Nova), and I can spend more attention on her army. Outside of the the first maybe 5 minutes, assault mode has nothing.

Shotgun suit is nice against early banelings but that’s really it. Everything else about this suit makes it superior.

MANY more nukes - check
Big drone - check
2x snipes - check
Still have tanks, ghosts, airstrikes and libs - check

P3 is vastly superior to P0.

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Actually, she has the same number of snipes and in a sense fewer because you completely decloak when casting them. Normally you can just snipe detectors and then get to work but with p3 Nova you have to basically drone solo. Which still works very well, but don’t blow it out of proportion.

But you can use a very cheap drone to protect her if it’s that dangerous, the number of Snipes is still quite good.

Not true. There are maps where it is better, and some are worse. Majority of maps are neutral, and simply allow for different playstyle. Its not like you cant spam drones normally, just not as often. And if you have good aggressive ally, you should just roflstomp through areas before the drone can even explode. If you are both passive, then yeah, that prestige might seem superior since you are not doing anything, and just wait for drone to clear without much effort.