Not being able to tranfuse off creep has made bc

Not being able to tranfuse off creep has made bc builds unpunishable.

Worst change ever for ZvT, because protoss players couldn’t figure out how to get disruptors in time for the slowest unit

Bring back tranfuse off creep.

If you’re dying to queens you should reconsider your professional protoss career.

alos makes fighting reapers and hellions dangerous attack your creep spread tthe edge espeically since they throw the grenade behind the queens and blow them off creep.

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All you have to do is go pool first and, with your first queen, plant a creep tumor and you will have absolutely insane creep spread. Keep that queen on creep duty the entire game.

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So, your suggestion to stop a potential BC build is to take a sledgehammer to the metaphorical kneecap of your economy…which basically does the work of a BC opener for the Terran…

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This is the same exact logic that Terrans had when bio started sucking in LotV. Look, man, if you have the tools but refuse to use them…that’s on you.

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Hey how make queens faster off creep, by removing transfuse off creep then Queen no longer be going so slow off creep.

Main reason it was slow because transfuse.

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Oh look, a suggestion to buff Queens LMFAO

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To clarify, are you trying to compare early LotV Terrans refusing to use Libs/Tanks/WMs/etc to Zerg not going pool first to kneecap their own economy?

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We all knew balance was ruined in this game when BC got a free teleport added for no reason. They went from a garbage late game unit to an early game cheese unit that just ends the game if you didn’t make 5+ queens and a spore at every base…

even then you’ll lose workers.

This game is literally too hard.

You’re either a cheeser or a pro.

What a fool you are.

Anyway, on topic, the correct counter to bc rush should be corrupters

I like how you said “for no reason” then went on to say exactly why it was added. The unit is the most expensive unit in the game that isn’t the mothership. It’s quite literally a paperweight without it, because it has bugger all range - being the shortest range capital ship in the game, and very little damage on its attacks. Unlike both the carrier and the broodlord, it doesn’t mess with pathing and/or unit targeting either, so you’re paying for something that more expensive than an ultralisk, with less armour and exactly 50 hp more… and unlike an ultralisk, is slow and doesn’t have splash damage on its fairly paltry attacks.

I don’t LIKE Tactical Jump, but I understand why the put it in.

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The correct counter to bc rush used to ravager roach + ling flood with the extra queens you made transfusing the ravager, with a spire behind the attack to clean up the bcs

basically a queen walk, since you need 12-16 queens to hold 2-3 bcs and hellions

The problem was queen + roach/ravager walk was good against alot of things…
It’s still good if you can lay creep somehow

You can go nydus worm

Overlords are another option, for transporting the queens

If my memory does not wrongs me, at high level, trying to counter a TvZ BC opener with roaches was done without queens (let alone creep highway), and is an option that shifted more and more out of the meta.

The reason being that just playing defensive with queens and spore, keeping making drones while waiting to get corruptors, while denying the terran’s own expands with simple lings is a much safer and powerful option, since one or two lone BCs just cannot inflict sufficient economical damage to a sufficiently prepared zerg (which will just reproduce what he lost, which should be only minerals based units), while this opener on the contrary slows the terran a lot. You might force him to reproduce a lot of drones/queens, but a good Z will still outmacro you quite largely. So the terran then gets trouble getting a simple third, while the Z takes the map, and when the 200/200 aclic hits there simply is not enough to stop him.

The other reason it almost disappeared might be the now go-to lurker option, since most zerg get a relatively quick hydra den. Which means it would be easy for them to add neural infestors to hydras (which is the strongest counter to BCs in the whole game), or even vipers (which is strong vs all capital ships).

So no, RR queen walk by far isn’t the best ZvT option vs BC openers. For 1v1 at least. :slight_smile:

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A single BC will end a game against a zerg player who only has a macro queen at each base at the 5 min mark. Corrupters cannot be made in time and you cant have hydras without sacrificing your 3rd. It’s an auto win in a match up that used to be the most fun match up to watch/play. Blizzard ruined it because “WE NEED MORE LASERS”

BC should have been buffed specifically against protoss, or carriers/tempests, zerg never killed them easily until way late game.

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I’m referencing the bio or die trying mentality at the start of LotV where Terrans kept smashing bad bio balls into anti bio armies and then complained their bio army was getting hard countered without using ANY mech units, no transitions…just MMM stutter stim muscle memory + rage when it no longer works.

In other words “the barest minimum of pressure will kill me because I was to greedy, and that shouldn’t be allowed.”

Clearly you haven’t even attempted to scout (or understand the information that you have scouted). If you had, you would have had some sort of reaction.

Make more queens then? You literally make extra queens for creep spread. Use those extra queens, keep producing them and while you are, pull the base queens to add DPS. Also make sure you have a spore in your base for added DPS until you can get corruptors out. That’s what high level players do.

Holding BC hasn’t changed much, if anything, after the transfuse change. We rarely, if ever see it at pro level, and when we have seen it, it has, at best, been only mediocre, barely managing to keep the terran even with the zerg.

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You know that hasn’t ever really been the case…? At least in high levels. Mines, vikings, tanks and thors have all been pretty common depending on the race you played against, even back in early LotV, though tanks significantly less so since they were just… bad without tankivac.

I know a lot of complaint early on came from the adept specifically, and how you feasibly weren’t able to deal with 2 adepts and an oracle back then.

Also ultras were insane in tandem with marauders being total garbage, and at the time we didnt have ghosts with steady targeting, and the very brief moment we had them during this period they were complete crap because if they had their ST canceled, it didn’t refund the energy. We regularly saw hive rushed by 6:30-7:00, and then ultras came out and you died. Tanks were garbage units unless specifically used with the medivac, and when Tankivac was removed (thankfully) the tank was all but worthless until they buffed the tank’s damage output. Thors were hit or miss, and frankly still are unless used specifically against broods, cyclones were bugged and unusable, and so liberators became the only useable tech, which we went into assuming you didn’t die during the transition.

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