Well, if you haven’t notice protoss sky air has been nerf to the fulliest amount possible. Reducing health with out any trade off is a huge mistake to do and that’s what happen to protoss air units. I remember when they change the health on more than 2 air units to make the engaement so quick when kill. Tempest got screw over along with the others. Carriers interceptors speed keep going back and forth. Taxing each amount to build and back to playing with the roles of several untis. They’re squshy now.
Units stats are the same regardless of rank and doens’t change if a player was in Master. Learning how to kill carriers isn’t the samething as being in Master due to the fact rank doens’t equal skill this is a known misconeption. For new players like any other game will run into this wall when learning how to do stuff properly.
The funny thing is there’s players who’re put into Masters and Grandmasters who haven’t fully got pass the basics to midlevel when playing this game. They’re show case to all and anyone can watch them. Often when it comes to professionals in gamming its not uncommon to have a newbie to start out on a team to complete in a grandmaster tourment. Being payed shouldn’t be a defention for a pro since money has nothing to do with the skill of the person. The whole point of attaching “Pro” to a player is for thier skill alone. So, with money being a factor in this blurs the line.
If players were able to show what they truely got there won’t be the need to seprate the masses into different ranks to pin against eachother while showing so much love to one over the other. This creates unesscary problems that holds players back from achiveing the skill they’re going for. Of coruse compention is about who will win that doesn’t mean all players can’t reach skill of a pro.
I personally enjoy all maming it there than having few to do so. Just my perference. =)
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I would also agree to that, a slight boof to Protoss ground units, if void rays are nerfed back.
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With all respect but corrupter were always a counter to carrier. Last time this game was patched was how long ago? 1.5 years? Last time they did a major change to the carrier corrupter interaction was how long ago? Idk. Loooong time ago. And no…they never did any monthly rebalance either.
Corrupters are the well known counter to carrier for ages, sorry if you feel otherwise. But its really just on you.
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A lot of years, it used to deal extra damage vs big units and had some spell that buffed the damage and not the piss against structures.
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Or you could just get gud
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Still does extra damage to massive. Corruption was a debuff cast by the corruptor that increased damage taken by the affected unit by 20% for 30 seconds. Old corruptors were worse overall, almost 2 second attack time so much lower DPS. Their corruption ability made them a pseudo-caster against large units but if we’re talking air to air combat, new ones are way, way better. Only edge old ones had were they could corruption thors and other high-importance ground units to make them easier to focus down. New corruptors are also way faster.
The caustic spray ability is actually pretty good. You can use it plus their higher speed to go snipe important buildings similar to raiding worker lines. It’s not meant to be used on stuff like photon cannons, missile turrets etc., you’re meant to use it on things like CC/Nexus/Hatchery.
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Corruptors 100% hard counter carriers. They have 2 base armour, and interceptors have 2 attacks, so each point of armour actually applies twice. The danger to corruptors is a) the ground army and b) storm specifically. Without storm, carriers basically cannot win in a straight up fight. Additionally corruptors also beat void rays in a straight fight assuming the void ray is not overcharged. Bait the cooldown, then in you go.
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Mixed Skytoss can a-move and win against Zerg AA. Zerg needs to have multiple casters microing to beat the Skytoss. It’s not a simple equation of just build corruptors, because they get wrecked by void rays.
It’s not that Zerg can’t win against this comp, it’s that the requisite micro-management required is exceptional compared to the Protoss side of things. This is why you see Zerg doing better at higher brackets, but Protoss wins in the middle and lower brackets. Zerg that don’t employ Vipers/Infestors/Queens and creep spread will lose basically every time against battery-cannon turtle Skytoss.
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Only if the voids are charged, and assuming they habe storm. Bait the charge out and your air will generally straight up win unless youre outmatched upgrade wise and/or cost wise. Without Prismatic alignment or storm Corruptors actually beat voidrays.
The danger with committing to corruptors is the transition from air back to ground that a protoss can do after that.
I kinda agree with that. Skytoss control doesn’t take a lot of work. Its more about picking when to fight and where. The fighting itself most of the micro comes down to storm/feedback/disruptor shots.
That said, goven the expense of the protoss army, I would generally argue that it SHOULD be stronger than the zerg army both because of cost of the protoss army, and because of how the production mechanics for both races are implemented, with the Protoss production generally being slower than the Zerg production (warpgate being the exception to that rule, and even then its based on gateway number).
It should be but as all we know bunch of marine or just mass queen better then flying nexus+250 gas lol top kek what a meme but not funny one
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Congratulations, you have figured out that this is a game of counters, not tiers.
Also, marines beat carriers, yes. But carriers can also beat marines too. It generally comes down to a numbers game, and positioning, and if you’re retaining the carriers themselves during the fight. It’s the definition of a soft counter, and makes composition all the more important.
You shouldn’t make mass carrier and nothing else, and still expect to win. If you could do that, it would just be bad game design, and stupidity at its finest.
That would be like a Terran going mass marine against mass colossus and expecting to win with no supporting units. No marauders no medivacs, no vikings or liberators… To do that you literally would have to be infinitely better than the opponent. Its possible, sure, but you need to have the economic and production advantage thats so big you could basically go mass SCVs and win anyway.
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Duh he can but it questions of numbers too overrun and in past carrier was scary thing not like now carrier arrive prepare thors or liberator
What race do you use?
If zerg, use hydra + infestor. It works amazingly well. Microbial shroud is insanely good because people below master in team games (or really even 1v1s) expect they can just Amove their army, go get a drink, watch some tv, an comeback to a victory screen.
Have had numerous games with 250 units built and 500+ killed. (mostly interceptors).
At master and GM, it is not nearly as good in general because they will actually move their army, and refuse to engage until you have spent your infestor energy.
Corrupters CAN work, but holy hell if you misclick once, you are toast vs carrier armies.
I started back playing SC2 lately. I’m a Zerg main, but don’t want to stress out too much for 1vs1, so I am playing most likely 3s. First of all, dear stupid Protoss, claiming you guys are not OP and to watch the pros, gtfo alright? We would like to see you playing constantly as another race versus your cannon rush into turtling to Carriers/Void. Every single game, people are going Carriers. Y’all saying yeah use Infestors + Vipers. I’d like you to micro manage them vs a Protoss Skytoss ball. We have to micro much harder than you, which leads to fatigue ourselves mentally much more than you guys. You have to micro corruptors perfectly, and don’t let your corruptors die, when you guys rally to your carriers without being worried of loosing units. We know corruptors is the Zerg counter to Skytoss, yeah but I bet most of you guys would loose to Skytoss if you were Zerg, most of the times.
I don’t know what happened since a few years, since I wasn’t playing. I remember the time in SC1 and early SC2 saying “Carriers noob”. Now every Protoss are trying to be wannabee PartinG with cannons and then straight flat A click Move Carriers.
And don’t reply about “the game is balanced for 1vs1”. I’m not talking to 1vs1 players at the moment. Skytoss requires no skill at all. And if you got skills, then yeah you clearly have a huge advantage just by picking Protoss. Yup, Carriers and Void Rays are ruining this game right now, game was much more balanced back in Wings Of Liberty despite the map pool/designs.
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Try rushing widow mines to counter carriers as they kill interceptors really quickly, for mid to late game, use units like Thors, Liberators, Archons, and widow mines to kill interceptors quickly. Thor’s Javelin missiles kill interceptors quickly and the 90mm cannons make the Carrier die quickly. Liberators are an odd unit to use against Carriers but when you make like 40 of them they massacre interceptors quickly as they can stack up to make the interceptors stack, use a raven missile to remove carrier armor. Widow mines are the best option for base defense and Archons do the same as the Thor’s Javelin missiles.
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