Posters of this caliber give all terrans a negative reputation… most unfortunate… protoss is still overpowered…
I got the link as you posted without any filter so it got results from 1 year. Now I have filtered out the lesser tournaments (no homestory cups, no nation wars, no team liquid… only official circuit) and only left the big ones and it shows 5,7%.Still,anything below 10% for an important and massable unit like lurker feels almost nothing.
It’s not a classic siege unit (in the sense of small number and usually good protected), see games and you will se they die a lot, also you must consider they require morphing time, so they have decent stats but have also downsides.
Precisely because they have the lowest range of siege units plus being ground (unlike the lib, that it needs to have faster movement to get into position. Otherwise it would just be an underwhelming siege tank.
They haven’t, that award goes to the colossus, which still has a completely normal speed. It doesn’t requires sieging though, but can be retaliated without detection. Upgraded lurkers do have the range of a broodlord or of the tempest AtG.
Broodlords also have morphing time, but still has the mobility downsides of a siege unit.
I’m not particulary suffering from lurkers myself though, but they’re a pain in the neck (I was going to mention another body part ) in PvZ, and a staple in ZvZ, while not paying the mobility price for their siege range IMO.
Do not really consider the colossus a siege unit, but even then you are underselling not having the need to siege, that is actually huge as it can for example attack and dodge lurker attack if microed correctly making their range effectively larger in many cases as the animation will still go on after moving it. And let’s be real Detection is not a huge deal with lurkers, by the time they are fully upgraded there is no excuse to not have ravens or scans available.
Okay, Terran can have fast siege but it requires research on the fusion core that unlocks with armory, siege tank base range is reduced to 8 and has an upgrade to make it 10 range that is also on the fusion core with an armory requirement, and siege tanks can’t be built without an armory. Then…then you can start comparing the siege tank to the lurker.
Lurkers are a thing now ?
Last time i’ve checked it was LBM mostly.
I suppose it’s more because someone made fun of OP because he outplayed him.
The detection is more of a deal to protoss, as lurkers do imply hydras. Anyway I still think lurkers move too fast for their range, but they’re currently more popular in ZvZ than in the other MU, so not that problematic atm.
But broodlords probably have more impact on the fights, 8 broodlords are a great threat, you need a proper counter to them, and reaching them is not easy. Counter to lurkers is pretty easy because they are usually the average unit you are already making, tanks, libs, bio. In pvz they are not really a problem I think, pretty balanced, some games they are good, some games they are not, P has decent counters to them, chargelots,inmortals, archons, disruptors and storms also damages them if they are clumped.
I suspect some noob was caught with his pants down and came here in the Shrine to whine.
The most comical characters are those ret…illuminated terrans that try to convince the Community that they need buffs right now, right here…
I can see it being somewhat of an issue, but most cases that is because Protoss insist on observers, which is fine for a time but they get sniped to easily by hydras, but the reliabe way to get detection on Lurkers is oracles, which sure requires a bit more micro but should still be available at that time. And I see it s mobility the trade off for a relative low range paired up with the need to siege
Pot meet Kettle
You’re delusional, the Terran has to kill them before they get to lurkers or its just over with.
oh no bio can not win with shuter step against everything Zerg has … so unbalanced.
Terran has nothing that can deal with a swarm of lurkers just charging in and instantly burrowing, and bam half the army is dead to a siege unit thats as fast as a harassing unit, with more health than every terran unit except thors and BCs, lol.
It’s not really a thing.
There is ONE player in the ENTIRE WORLD that can win in a consistent manner with Lurkers. Literally every other Zerg pro players – every single one of them – don’t have success with Lurkers.
Or not…
Looking at Clem vs Reynor atm. I must say that I thought that TvZ lurker were a ladder exclusivity, at least it comforts me to see that lurkers burrowing right next to tanks PFs aren’t a nonsense due to insufficient level.
In zvz most of the time the game reaches lategame, lurkers are on the game, that alone makes lurkers in zvz more popular than lurkers at other matchups.
Yes, you are looking at the only player in the pro world that play like that, it’s not a ladder thing, it’s not a progamer thing, it’s a Reynor thing. Other players can try to emulate him, but most of them will fail, from time to time you see them, but the results are mixed, not good enough to become a viable strat for everyone.
Zerg players in 2016: It’s not only Byun, Reapers OP!
Zerg players in 2020: Only Reynor!
Because that’s actually what it was lmao