fun factor:
BL / lurker have 10 range.
but when Ghost uses snipe (10 range). snip comes through because the attack animation of bl/ lurker takes so long…
Tanks are still good against lurker. 13 range is strong. and the people who complain just look at other things.
when does the first tank come into play ~3min possible (tech need)? how many upgrades does tank need to do its job? 0. and lurker ? (2 HIVE upgrade ~10 min).
how does the TvZ work most of the time? zerg does not have to engage zerg because the range advantage is with T. that means zerg has to go into the range of tank, but terra does not necessarily have to go into the range of lurker.
Where are your (ranged) liberators and extra OCs though?
Are you sniping overseers?
Are you sniping / emp-ing the infestors and vipers?
Does he have 4x as many lurkers as you have tanks?
Mind boggling is that a unit that has all of that can’t really compete in zvt, see tournaments, few games with lurkers are played because it is a style that is not really effective and probably only reynor can pull off with some chance to make it work.
T does not have only tanks and libs, they also have bio, that has insane dps and can kill stuff pretty fast, it’s not like going directly into T face, burrowing the lurkers and get a free win.
There are several ways to skin a cat. Each player has his play-style where one composition differ from the other.
If terrans don’t make extensive use of tanks means that they have some other more-OP unit to play with.
Sorry pal, no sympathy for terrans…
Too bad professionals number 1 goal is to win the game AKA use the best most practiced strategies. Let’s use your theorycrafting though. Tempests 14 range corruptors 6. 14>6.
Hmmm,that link shows a 3,6% chance to see a lurker in TvZ, being the least used unit from Z side. That’s why I said It’s rare to see them, and on this game, if something is rare is mostly because it’s not that good because the chances or the unit being unexplored are low, we have already seen Reynor, then why don’t every Z follows him?.
Then use your “best most practiced strategies” and whine less. It will be a little less degrading passing the time on those forums with stretched hand bagging for buffs and Zerg/Protoss nerffs.
After all you are the …hard race.
Lol Lurkers are fine in TvZ, the only player to pull them off effectively is Reynor, all the other attempts i have seen either barely win or get crushed, only Reynor makes them look ridiculous. ZvP might be an issue? but in all honesty I think protoss are getting used to them since the meta is finally shifting away from banelings, and upgraded Lurkers come late enough that Protoss should have the tools to deal with them.
Yes, that’s it. From time to time some units not used extensively before come into foreground (DT in PvT and Disruptor in PvZ), people should be patient and wait till the counterstrategies emerge and not debase themselves in asking for their own race buffs (Terrans).
I don’t think the lurker’s range is imbalanced, specially considering the one of the tanks and liberators.
However, I must admit I’ve been wondering more than once why a siege unit, with siege range, and siege durability… could equal or outspeed 70% of regular troopers in pure speed department. And the sieging in less than one second also feels nonsensical in that regard. It’s so fast it can ignore other siege units and siege itself right under their noses…
I mean, if the tanks had the speed of a viking, the broodlords moved as fast as speedroach, and the tempest as stalkers, it’ll feel broken right ? Because those are siege units, and so their range come at the price of their mobility. Why would it be broken for all the other siege units BUT the lurker ?