First off, thanks to the dev team for a huge and interesting patch! I really like the fact that this system seems to intend alternatives while keeping standard spec worthwhile.
The UI glitch (regarding which spec is active) and the various crashes seem to be fixed at this time.
My top general request would be to let the player choose which spec is unlocked each time they activate. There doesn’t seem to be a pattern as to how they are ordered, whether by style or power or otherwise. There are some Commanders that have a very straightforward or general spec first (or even only such specs, which can be great for some), while others that have a very technical or transformative one first (or again only such specs, which again can be fitting). And of course players’ tastes will differ too. So I think letting the player choose the path they take is best. I’m onboard with working for the reward, but it’ll be pretty hard on Live servers, and I think word of mouth or seeing an ally do something is more enticing than being forced into it (or ignoring it entirely and staying in standard spec) along the way to something else.
This kind of ties into another point. Tweaks to balance and design are one thing (obviously I myself love those), but I’ve been seeing talk that some, or even most, specs are literally and inherently bad. This is rarely the case in reality, as it’s important to recognize when a spec is:
- not intended for leveling at a certain, or any, point
- not ideal in a given game situation
- especially technical or transformative and so take both practice and personal interest/taste
I’m going to continue today for commander specifics and I’ll get back to this post.