So it’s either have almost no fun with the cake-walk that is normal (with a specific character), or have almost no fun getting wiped in 10 minutes in hard.
Or generally: to have almost no fun with the cake-walk of the level you’re on, or have no fun getting wiped in 10 minutes at the next harder level.
Can you guys consider implementing more happy mediums so you can actually enjoy the game with a challenge instead of the only two options being “cake-walk” or “wipe in 10 minutes”?
It’s trivial to create shades of difficulty in between (enemy unit stats for example, minor buffs each level). Why wouldn’t you?!
Yes, of course you can get someone to play down. That doesn’t address the issue: 2 players who find one difficulty way too easy should not suddenly find the very next higher difficulty impossible. That makes both options boring and defeats the purpose of a game: to have fun.
And how you play the game will only determine how far up in the difficulty ladder you can eventually get - it doesn’t address the idea that one difficulty is a cake-walk (boring) while the very next difficulty level becomes about impossible (boring).