Mengsk issuse report

The real question is, why is it that they have had a different AI for every single co-op healer, where ZERO co-op healers have used the 1v1 healer AI, and without fail they have all been inferior. Because trying (and failing miserably) to reinvent the wheel once wasn’t enough, they had to do it for every single commander.

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yes his medivacs lag behind, even if there are no mech units in the army.

fix it you lazy trash.

Exacly, and give those troopers some HP :smiley: so the medivacs will ACTUALY be able to heal them for at least 5 secounds before they die…

It’s an issue with Medic-type AI, not that they lag behind. Maguro talked about how there’s different AI types for each Medic type.

If you want more HP on them, make them into Flamers. They’re meant to be mineral dumps, like Zerglings.

I’d like to see the other weapon upgrades at least give them like 10 more HP. Reusable weapons or not, I paid almost 200 minerals for those suckers, they should at least live long enough to get a bit of value before getting annihilated.

There is also the Pride of Augustgrad attack damage bug.

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But of coursee, in that case my friend, let them spam In a group of 3 like Zagara’s zerglings. No not even 3, but 4, because they don’t have the zagara’s zergling movement speed.

They have their own benefits over the Zerglings, so no.

  1. They can transform between Trooper and Laborer in the field.
  2. They can build certain things in the field to help them.
  3. They can transform into different forms, depending upon what you need.
  4. They train in 8 seconds.
  5. Their cost is only 40 minerals, until you upgrade them.

Zagara’s Zerglings are mostly there to turn into Banelings, or be follow-up units. Burst and then die. Mengsk’s Troopers are generally there to be meat shields.

Exacly. At least Zagara’s banelings are doing ALOT OF DAMAGE when they die, while mengsk’s troopers are just dieing … Mengsk upgrade costs you 160 minerals, while the baneling costs you allmost nothing… Zero equality.

“Almost nothing”
You forget all the resources you dump into making the unit (37 minerals, 14 gas), all the research gone into upgrading it (400/400 for all Baneling research), and the attack upgrades (450/450).
Trooper upgrades into Assault/Flamer/Rocket are entirely optional (but highly recommended), have only one specific upgrade to their names (150/150 drop pods), and then their attack/armor upgrades.
Troopers are fine where they are. The only changes I’d make is giving a little extra health to the Assault and Rocket Troopers. But only by 10 or 15, nothing substantial.

True, 15-20 HP bonus will be just fine.

Mengsk’s troopers are ranged. They can shoot over each other. And they have medivacs, which actually have the most heals/second of any non-heroic healer in the game.

What they do need is assault troopers to at least have 5.5 range so that they can outrange widow mines, which Mengsk’s only standing counter to is pure ESO. Which isn’t great.

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Widow mines only show up with mech comps. You really shouldn’t be using large numbers of troopers as your core army against mech, between the mines and the tanks theyre just going to get annihilated no matter what their weapons are or how close they get before engaging.

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They’re meant to be meat shields, not really the backbone. Flamers can actually tank a few Widow Mine hits, and I think a pair of deployed Siege Tank hits.

Flamers are meat shields, relatively, but any other flavor of trooper is just cannon fodder against a mech comp. You either need to use your own tanks and marauders against them to just out class them at their own game, or use battlecruisers to hard counter the crap out of them.

Or use Dogs of War/Nuclear Annihilation to deal with them for you.
Alternatively, learning to stutter step into the tanks also works.

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Or just build some ESOs with your troopers and shell the area before walking into it.

This is also an option.

Minesweeper mutator though.

Then what ARE you doing with minerals?

4 widow mine hits will kill theoretically infinite flamers, and only 2 will do it if they are mutator spawned widow mines.

Right, but if ESOs are the whole plan, that seems a bit rough, and a bit off. I mean, sure you can pull your weight with pure ESO, but forcing mass building Mengsk doesn’t seem quite right.

Don’t justify this through mutations. Mutations aren’t the base game, they are an add-on for challenge. If you throw mutations into the mix of balance discussion, everything would be turned into a joke.

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