I like how you state vikings lose supply vs supply. But forget to mention the cost.
A phoenix cost 150-100 a viking cost 125-75.
1 carrier cost 350-250+100 interceptor minerals. 3 vikings cost 375-225.
A phoenix has no relevant use except harrass and defend vs drops in PvT. Carriers are literally one of the worst lategame units in the game currently cost for cost and gets hardcountered by allot of the units a terran can make.(mine marine thor bc)
Vikings however do have a reason in PvT. They stop collosi, they stop prisms, they stop tempest. hell u can even snipe obs with them. You also make sure your opponent can never tech to air due to the inefficient trading protoss air does versus vikings. Let alone build time.
What kind of an argument is this? landed vikings are weak vs zealots? Thats just looking for excuses. What kind of a person lands a viking versus zealots?
The point that i was trying to make was to show you vikings are an air superiority unit and the Anti air of toss is lacking. We are forced to use blink stalkers to catch vikings as our best defense against terran air allongside storm wich isnt a viable option after emp upgrade. And it is NOT unthinkinkable for vikings to land to fight stalkers:
Also your argument about vikings vs warpprism+ht. You make it sound like 1 storm automatically kills every viking in an instant.
Like ghost emp do with templar.
Yet 1 volley of 9 vikings autokill atleast 3 high templar if they are dropped. to storm.
Also stating ghosts are more expensive then high templar is just hilarious.
150 gas vs 100 gas is 1/3rd of the gas cost, thats not barely. Thats: you make 3 ghost vs my 2 high templar in terms of gas cost.
Also remove stalkers immortals and āanything else you are runningā because the gas cost of those units need to be considered aswell. If you make High templar, you are making zealots, static defense or bases. period.
You cannot make stalkers and high templar and expect to beat anything terran throws at you. gas wise 50 gas per stalker is extremely steep for the ācoreā of your army.
One emp per high templar is NOT inefficient at all. Considering every protoss aoe unit cost an extreme amount of gas, and you can basically carpet emp the rest of the high templar due to EMPās range upgrade and never worry about storm during the next 25 seconds.
The specialization makes it so a ghost is BETTER then the hightemplar counter part. Ghost have 100 health, templar have 40-40. Ghost have
3.94 movement speed vs 2.62 of the high templar. Ghost can cloak. Ghost can nuke. And ghost can carpet bomb emp. High templar can feedback, wich gets outranged by ghostsā emp. and the only use is versus ravens in the early/mid game.
Dtās and lurkers dont carpet bomb emp to shut down all casters.
Yet dtās cost 125-125 due to the DPS and the ability to be invisible.
The dt/lurker point you made was also not relevant.