Interesting bugs in Co-op (Bug Hunt IX)

https://www.maguro.one/2019/11/bug-hunt-9.html

Hi, this is another look at bugs in Co-op. Today’s list is:

  • Choker and Sentinels
  • Colossus and Spear of Adun
  • Propagators + Transmutation + Diffusion
  • Aggressive Deployment
  • Heroes from the Storm
  • Bad Start
  • Medivac Pickup
  • Masteries at level 1?
  • Void Thrasher
  • Hybrids on Chain of Ascension

Let me know if you encountered these or other interesting bugs.

6 Likes

II don’t know if this bug is still there but I have some hard time trying to reach the Roach Rampage Zagara achievement, maybe it is just no longer achievable…

It is mentioned here:
Zagara Roach Rampage achievement bug

I can’t find mentions of it being fixed.

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there is a bug where as soon as avatar of essence despawns, all stacks immediately get losts, where before you would lose 1 stack every 15 seconds.

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I got the masteries below level 15 when using very slow internet when I had to use my phone hotspot for my desktop

The bonuses didn’t actually apply during game

2 Likes

Love these, keep ‘em comin’.

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Found any bug that allows me to get more xp or win games sub 10?

Actually yes, the biggest bug yet to be fixed is the discrepancy in skill levels. It’s crazy broken how someone can finish a game solo in 10min while the same game is finished by someone else in 20+min.

All you have to do to cause this bug is to find these “beaters” and team up for easy win. Problem solved/unresolved… voila.

Not really a bug. I micro Kerri to win L&L in 10, while people choose to wait 20

I think you missed the point where M isn’t doing these posts so people can exploit them like…

The purpose is to highlight them so they can get fixed sooner rather than later.

And that’s why my obviously sarcastic post to you. So yeah… that’s “not really a bug”.

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It’s as described in the link you posted.

You can still get the achievement, but only units killed by RoachDrop impact will be counted. The best might be to play against zerg with a lot of lings. You could choose Chain of Ascension or Lock and Load as those missions can be extended indefinitely.

There’s maybe a bug in lock and load, where

  1. if you attack the bonus at 8 min mark, it causes the enemy attack wave to not be announced or have the mini map marker
  2. maybe not a bug, but when the level is over, vorazón DTs use their ability on nearby Kerri nydus worms
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That last one is because, for whatever reason, both comanders become enemies in the win screen of lock and load. Generally nothing comes from it since most unit functions are disabled when it happens, but you can notice certain things, like ally invisible units becoming completly invisible to you.
I guess the DTs stun detectors autocast ability doesn’t get disabled at the win screen

Also, if you have an AoE ability or top bar cast just before mission end, like disruptors or even solar bombardment…