Why would you trap a far superior player
What a load of crap. Series could have ended both ways. Innovation though seeing the heavy-Trap usage of Storm stupidly neglected the extra-easy usage of their hard-counters.
Typical terran obtuseness and stubbornness.
For that paid the deserved price.
There is no substitute (even in the form of APM like the one moron here blabbers) for lack of judgement and poor strategy/tactics.
If you have 400APM and make stupid decisions a smart 200APM player will kill you.
Gobaâs Equation is always valid:
IQ1 X APM1 = IQ2 X APM2
Is SPM same as EPM?
No, SPM is screens per minute. But i guess they are connected. A high APM/EPM player usually has a higher SPM rate.
I thought trap was generally expected to win, though by a narrow margin.
And in one game, donât remember which game now, Inno did some really weird pointless blockade of a area with no tactical value and kept losing bio units there with no apparent purpose. I thought I was watching gold league.
Inno nearly won that series and was advantaged in the final game. But Terrans keep on whining Protoss imba. I would say PvT was easier to play on the side of Protoss in the past but macro PvT doesnât look so easy for Protoss to win nowadays. Obviously, you can cheese and proxy voids are disproportionately strong for how easy it is to do. but macro vs macro not so much.
The early game of PvT is gambling for both sides. If your on the losing side on build orders there is not much you can do as a Terran or Protoss. If both come out evenly. PvT becomes like TvZ where the better player almost always wins. It also feels different than TvZ. I think blizzard has done well in balancing PvT to be frank.
More narrow margin than 2:3 one canât have in a BO5. Considering that he made some questionable decisions one can argue that the match should have ended in 3:1 for TrapâŚ
Trap the âŚStormbringer.
https://youtu.be/GSXhqLaWaq0
Well he plays Protoss so it means basically nothing. Based on the apm requirements we can safely say most GM protoss actually belong in Masters since the average APM in GM for Protoss is less than the average for Zerg in Masters. So no the fact that a patchtoss got gm with cannon rushes doesnât mean anything except that heâs carried by apetoss.
An ape could bang a keyboard on the wall and get GM with apetoss at this point.
Youâre going to have some people with precise clicks and some with less precise clicks. But on average that doesnât matter because the variance averages out to 0. When you take the average of a large number of players, and group by race, the only variable left is the APM requirements to play that race, and itâs lower for Protoss.
I mean, based on some very basic knowledge of statistics we can easily explain why Protoss has such low APM in GM. If we assume that the distribution of skill is the same for each race, then the reason Protoss has lower APM is because they get a 250-500 MMR boost which puts a bunch of Master-level Protoss in GM, causing a drop in the average APM of GM. Master level protoss have much lower apm so they dilute the average in GM.
The reverse happens for Zerg. You get -250 to -500 MMR and that bumps a bunch of GM level zergs to Masters, thus inflating the average APM of Master level zergs. This does mean the APM difference should be about half. Itâs more complicated than that but when Zerg has 25% more APM itâs probably closer to 10-15% just because the effect that is created here causes a double increase in the APM differences (Master protoss in GM drag down GM average, gm level zergs going to masters increases GM zerg APM).
It may be less than the zerg average, but then so are terrans. Are you going to make the argument that they can get there with low apm because theyâre terran? Unfortunately zerg doesnât strong ways to close out the game, so you canât creatively make niche openers with zerg. But that has more to do with design than apm.
Nope. Terran and Zerg are roughly equal. Protoss is the outlier.
https://i.imgur.com/wpOiKMQ.png
You donât need high apm to get to gm with terran, you can just turtle on mech.
You also donât need an airplane to fly, since you can jump off a cliff, but what percentage of people choose to fly this way rather than using an airplane?
Exceptions donât define the trend. The average defines the trend.
itâs not an exception, you can find success relatively easy with a 200 supply mech push. Itâs almost free if you do mass thors/ tanks/hellions versus zerg.
Lmao. I have the average APM in a chart listed above. What you listed is the exception. Fact denial != valid argument.
youâre changing the argument, you were saying that more apm = better strategy. But there are many strategies that exist that do not require more clicks. Itâs almost as if strong strategies doesnât exactly translate to more apm.
This is so ignorant itâs astounding. APM differences drive the strategy of SC2 because you can use an APM difference to force an opponent to make mistakes. So strategy in SC2 is mainly focused around putting your opponent into a situation where he doesnât have enough APM to properly manage everything and thus makes a mistake.
This is why the strongest strategies are the highest APM strategies. High APM players can handle them while low APM players canât. And thatâs how you get some people in bronze and some people in GM.
APM only translates to micromanagement. Yes itâs easier to macro and micro at the same time if you have a higher apm cap. But youâre only looking it at the context of a traditional macro based game that lasts more than 10 minutes. That represents maybe half of the games on the GSL. Not every game is won by the person with the highest apm or lost by the person with the lowest apm.
And no most games on the gsl and the ladder depends on the person who finds a strategy that deceives the opponent or catches them off guard. Or in the case of the 2021 GSL, it depends on the guy who throws the hardest.
Nope. Every action in the game goes through APM. APM measures everything in the game. Strategies that force APM requirements onto your opponent allow a high APM player to free-win merely because he has more apm and no other reason. This is 95% of the strategy in SC2.