Terran has Scan and Ravens
Zerg has OverSee’r and even Fungal can see Cloak…
Protoss has observer and Revalations …
I understand each race has an “energy” and a Unit that can See Cloak, what I fail to see is WHY the observer has “60 Life” 20 Shield + 40 Health (No Armor) … as the Raven is sitting at 140 ( 1 Armor ) and the oversee’r is sitting at 200 With 1 Armor
… AFTER The past X Amount of seasons of Protoss nerfs, I think it’s about time we help out protoss just a little bit… between Lurkers and corruptors, how can Protoss engage… *Ok, micro your Observer more; The curuptors speed is faster and when you push to far back now the lurkers GG Your army, … 60 Health No Armor … Oh their Cheap… Ok, Beef up the cost and give them More health …
Two Birds One Stone … but lets think about it, The Raven is Pretty Cheap and comes with a few “Spells” … the overseer also gives out a Changling … What does the Observer do | …exactly ( GIVE US MORE HEALTH )
Terran has scan, which has no risk involved. They only occasionally make a raven for detection.
Ravens and Overseers also have uses other than being detectors, since they have spells.
The Observer does nothing except detect/scout, and it costs supply and 75 gas. Overseers don’t even cost supply, and that 200hp/1 armor and changelings are way more useful in practice than the cloaking of an observer. The upgrade from an overlord to an Observer is only 50/50 as well, which is less than an observer.
IMO, observers shouldn’t have a supply cost. The problem of how fragile they are is made worse by not being able to have very many of them to compensate for it, compared to Terran making 6 orbitals, or Zerg making 10 overseers, which can provide needed detection without the risk of getting immediately killed when the fight starts.
25/75 and invisible is why their health is so low and doesn’t have armor… what about how the Raven can turn any unit useless for x amount of time, or even send out a spell to make a cluster of units take extra dmg, and then give it the option to lay mini guns all over… is that honestly your defense, (let’s talk about the tech it takes to get there…
Zerg >Pool 200 > Lair 150/100 > 250/50 overseer 600/150 … Wow 600/150 Counting the Overlord and To warp it into an Overseer
Terran >Barrecks 150 > Factory 150/100 > Starport 150/100 > Techlab 50/50 ,Raven 100/200 600/450 counting the cost of the Raven ( Ok, I see why Scan is Mainly used
Protoss >Gateway150 > Core150 > Robo 150/100> Obs25/75 475/175 Where is this Fair… Raise the observer’s cost to 150/50 while Buffing it to 60/60 and not 20/40
600/150 Zerg; (200 Health +1 Armor) …This seems about right…
600/450 Terran; (140 Health +1 Armor)…300 Gas, For the Spell Casting (Ok,…)
475/175 Protoss; (20/40 Health +0 Armor) Ok, Beef up the cost and give them More health … if you made the observer 150/50 this would make it …but as i said above… if you raise the cost. it better get x2 health
With The Change it would be
Z-600/150 (200+ 1 Armor) Flys around. can Spot up, Or Make a Changeling
T-600/450 (140 + 1 Armor) 3 Options to Lay down A Spell
P-600/150 (120 + 1 Armor) Flys around. can Spot up
Are you comparing 100/200 raven with invisible 25/75 unit?
Terrans would kill to have cheap way to get detection. Unfortunately, they only have expansive and clunky raven and scan, each of which costs terran 250 minerals in next minute.
What the OP is trying to say is that people think observers are the best detection when they are actually amongst the worst. Overseers are the best followed by scan followed by observer and lastly the raven. The recent speed nerf only makes them more brittle and easier to be picked off in a hydra lurker battle.
I would gladly trade observers for scans. Gladly. Scans cost nothing. You’re reading extra minerals vs a scan. You’re not paying for scans.
Observers have stealth, so they don’t need as much health as other detectors.
Overseers retain 200 health because they transform from Overlords.
Ravens arbitrarily have 30% less health than their predecessor; unlike all other detectors. There don’t seem to be any good reasons for that change.
I agree with Asamu that removing the Observer’s supply cost is a good option. They don’t do anything except detect, so it doesn’t actually make sense for them to cost supply.
Terran have worst economy in the game … + you are losing 2 normal workers for each orbital upgrade … + terrans have 2-5 scvs building buildings … even if you drop every mule you will be behind
Now that’s a Good Joke, Chrono is better then Mules’; LoL, I Need what Your Smoking… Now That Seems Awesome… I Chrono All 4 Nexus, 3 Probes are Running across the Map, to The next Patch ( You drop 8 Mules on the Same Spot, ) 125x8 = 1k in 80 Seconds; and you are Referring it to Chrono…
Yeah, Right. Now Add the Ability To Repair…