I’m about to change your life. I’m not even that great at sc2 but I have a build that allows me to beat Protoss about 9/10 times. just send new a deposit on PayPal and I got u
Get ur first depot and 1gas, put 2 workers on it
2nd gas, add 1 more worker to 1st gas
Marine for safety
Reactor on rax
2nd CC (on the high ground, u can park it in ur natural but tbh it’s not even necessary u just need the extra mules)
Saturate 2nd gas
2 more rax w/ tech labs, 2nd orbital, start +1 at eBay
Stim and shields
The whole time you’re going to be muleing, producing scvs, marines, and Marauders, make sure there’s a good amount of marauders but no more than half ur units should be marauders in case the opponent go gateway.
do NOT get supply blocked, if you do drop supply immediately but your minerals will be a bit effed since that’s one less mule.
Soon as ur last upgrade is 3/4 of the way done a move across the map rallyingyour barracks to ur main army
Soon as u contact their army stim and knock out their 2nd nexus (they should only be on 2 bases by now and if they have 3 then they’ll have no units so even better for you), break off 3 or 4 units (preferable marauders) to finish up the probes and send the rest the whole way up the ramp if possible before attacking so units don’t get stuck on the ramp. Target down pylons and production facilities especially the robo because the last thing you need is a colossus popping before reinforcements get there. They’ll surrender by this point but it’s literally so easy and the only build I’ve found to be so overwhelmingly successful.
This is off the top of my head so adjust it as you see fit there isn’t an exact way that I do this so you might wanna switch some instructions around for efficiency.
I used to reaper scout with this build but honestly the only thing you need to check for is proxies which you can send an scv to determine. The quicker you macro the better it works. You don’t want to sit in your base for 10 mins, because they will counter this simple unit comp by then. As SOON as ur upgrades are about done head out.
If for some reason you don’t quite Beat them in that first push make sure ur rally point is back at ur base, fly your CC and start up 2 factories or a factory and a Starport depending on their unit comp. if they’re going skytoss add a couple turrets in case they try to back stab. don’t waste much time. Once the first couple units pop out of ur new production head out again, or if you want to move out quickly do so and use ur factory/starport units in the 3rd push if necessary. If you push twice with just the marine marauder they might think those are your only units and u might catch them off guard if you come back shortly after with tanks or cyclones or something else