How to solve the Queen problem

Terran buy orbital for the same price and orbital don’t defend everything because it
can’t hit.

What you said is stupid, you said “oh i need to make some unit for defend, it’s stupid, i wan’t only make queen and defend every air and ground unit”. Terran make 6 hellions for poke you (600 minerals) and you don’t want to make 24 zerglings for defend these hellions (600 minerals too) or 6 roach (450 minerals / 150 gas). You really say so much stupidy, i will stop reply to you, it’s a waste of time.

Another stupidity here, WOL and LOTV Corruptor are not the same. Corruptor take since this time huge speed buff, acceleration buff, damage buff. So no, zerg don’t need viper for dominate air and you show me again you never know this game and he’s historic. Bye bye, i will never reply to you again.

We’re not talking about terran orbital. Stay focused on teh topic the queen. Only someone who can’t defend their own position would try to redirect the conversation elsewhere.

The queen is still a unit so I’m not sure what your point is. You make queens to defend early game just like other races have their own defensive options. Because of the way larva work, you want most of it to go towards drone and overlords and only make extra units based on your scouting because Queens can’t just defend everything. You actually have to have good scouting and map awareness. You don’t want to make roaches vs hellions if you don’t have to because you’re probably don’t want roaches in the long run. And you want to be larva efficient that’s why you don’t just want to spam zergling early game. Day 9 made a great episode about larva efficiency way back in the day. It was way back in the early days of WOl, but the basic concept still applies in that you need to use your larva wisely because it’s like an extra resource for zerg. If you can choose to defend with 2 options and 1 is more larva efficient, you want the more larva efficient option/

Again, you obviously don’t know zerg. I know my sc2 history. You see, unlike you, I don’t talk out my rear end. If I don’t know what I’m talking about, I don’t comment. It’s not worth my time to babble about things I don’t know. If you’ve ever tried to fight an air army with corruptors, then you know it doesn’t work otu well. You do need vipers for both bomb and abduct. If you watch any zerg air engagement you will see this in action. The reason being Viikings deal bonus damage to corruptors So if there are a good number of vikings out and they are back uped by Thors or BC or something the corruptors are going to get wrecked by themselves. Pretty much every zerg late game engegment envolving air will prove your wrong. You’ll never see mass corruptors, you will always see them backed up by something else be it vipers or infestors.

So I’m fine if you don’t respond to me again, because you can’t back up any of the arguments you make and you don’t actually have a grasp on either sc2 history or basic game knowledge. Maybe find something better to do than trolling on the forums because you’re no good at it.

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Nope, you make queen for generate more larvas to increase income and army and expand your creep like terran make orbital for the same price for increase income or clean creep.

Yeah and terran don’t want to make Banshees for counter roach ravager rush because they will don’t use it too in the long run so go merge Orbital and Planetary Forteress please lololol.

I will don’t waste more time to respond to you.

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It’s shocking to hear, but most units in this game have multiple roles. It’s part of what gives stacraft it’s coolness. No unit really falls off (well the reaper). They have a couple different uses so that they have space in the game. The Queen is both a larva spawn and defend the hive. That’s why it’s called a base defender or hive defender. From it’s first iteration it was designed to be the base defender. You can track the history of the queen. It was always meant to be the unit that defend the zerg base in the early game. There’s no rule that says It can’t spawn larva and defend. And you bring up terran again, I don’t know why because the races are designed to be diffferent. So just because the Queen can generate but also bully back early game aggro doesn’t mean the other races need that especially since their production is set up much differently from zerg. And contrary to what you think, the queen isn’t impervious if adepts just show up and all you have is queens…your mineral line is toast. Queens are good at defending vs reapers, hellion and other early game threats, but if a pair of meidvacs show up…well they are probably toast. That’s why zerg makes those safety ling to supplement the queens. That’s also why, if zerg gets caught off guard they pull the queens back and try and stall until units pop out. That’s always been the core theme of zerg is scouting. Zergs can bully back early game aggro, but if you’re not on top of your scouting the enemy can swoop in and take out the queens. And we’re talking about ground forces…and that hasn’t changes since late WOL So you’re entire point there is null. It’s not like the change happened 5 seconds ago. We’ve had like 7 years of meta develop around the queen…and guess what there’s lots of ways to play around it.

I love how you keep bringing up PF like that means anything. They don’t. Half your problem is you can’t focus on one argument. As soon as you can’t back it up you break out the smoke machine and scream, “look over here.” Well sorry, I’m talking about the queen and how the queen functions is not dictated by terrans command structures. And the same goes for the banshee. The Banshee is not relevant to the queen discussion at all.

You don’t even know what your argument is anymore. You’ve spent everything up to this point arguing about making queens for defense and how people make too many of them… and now suddenly you’re like “You make them for larva.” Guess it’s hard to keep all your trolling straight. That’s why I just stick to facts…easy to find and back up your arguments.

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You mean like when they removed mamacore? Down with queens!

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Toss got shield batteries as a compensation. With this suggestion, zerg would get… nothing but a huge nerf (again)

First nerf need to be so they cant use nydus. Them -1 AA range . Both libs and prism have shorter range now so this Is fair …

Are you stupid ? Queen role is to make larva but she’s op so she can defend everything for the same price as an Orbital commander. I said she suppose to be a macro unit but she’s op so she can be a defend everything tools.
You never understand what is said since the start. Please go out of this thread.

I guess you are a troll and i will stop feed you.

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Official introduction of the queen

The queen is an essential unit for the zerg base, capable of being spawned from any hatchery after a spawning pool has been built. The unit provides light defense against both ground and air threats. Building a Queen allows the player to access the beneficial spells of spawn larva, spawn creep tumor and transfusion.

So the role of the queen is to provide macro mechanics AND to defend light harrass - exactly what she does.

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not in context, is it?
or are you gonna give me your secret 3Base zerg ~5min Corruptor build?
so I don’t have to go mass queen.

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Have you ever tried to discuss something with the TV? Because that is the thing you’re trying to do now.

sure. after you’re done giving OTHER Races options for agression that aren’t pitiful, make sure you buff zergs early game harassment, since every time zerg has one that isn’t straight up pitiful or all in, it gets nerfed to the friggen ground.

why should zerg be the only race without solid options for aggression without being all in?

considering you cry about literally everything zerg, you have zero room to talk to anyone.

Unless Zerg spends Larva on combat units, they will get way ahead of Terran and Protoss on economy because they have extra production to compensate for making both combat units and workers from Larva. That is why it is important to either kill workers or force out early Larva-based combat units; and it makes the ability to defend all or nearly all harassment with just Queens problematic.

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I always like it when people talk about the heavy zerg ecco. And at the same time you see a game where t/p have the same worker count as Z and that in games where t/p does no damage. The only time zerg gets a lead is ~6-8min.

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It’s kind of shocking when you start to pay attention and notice just how many things people believe about the game when their own eyes are showing them the opposite.

ok, i have a quest for you. go watch any game. stop at two points and watch the worker count.

the first one, right before the t/p moves out for his 1st push, around 5-6 minutes ingame. tell me, what the workercount looks like.

the second one, when the push got defended/pushed back. check again for worker count. what do you see? pro tip - theres a right answer to this.

you wonder, what the answer is? i will tell you.

at the first stop, you will see, that the zerg is slightly ahead in workers. against terran, a little mor than against toss.
at the second stop, you will see, that the t/p almost catched up, or even fully catched up.

i know what you wanna say. its almost like if zerg has to stop drone production at a certain point in the game. and its almost like t/p can produce workers, while theyre going for an attack.

if youre at this point - gz my buddy, welcome to the basics of zerg economy.

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I don’t understand what you’re arguing here. That’s because they stop building drones and build army and the opponent catches up. But by then the Zerg army is powerful and ends the game.

Zerg games go one of two ways:

  1. you do massive eco damage early (ie kill 20 drones) and are even in economy but up in tech vs Zerg (Terran and protoss are never up in army or supply vs Zerg)
  2. you do no significant eco damage and the Zerg is up in eco and even or even better in tech where they promptly crush you because of better macro and production mechanics.

The concept that Zerg is only up in eco for 3 mins in the early game is ridiculous because yes the opponent will catch up but by then they are behind army and tech wise and will absolutely lose. It’s sad that if you don’t do massive eco damage vs Zerg you have no chance to win.

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I agree with you. I continue thinking queens are too strong. Even limited with only one source of workers and units how you explain, zerg tends to have the strongest economy and the biggest army easily. Every game. That zerg has a too quick economy is a fact, the idea is to nerf a bit the queen to be able to slow the economy.

protoss is literally ahead in workers against zerg until 2 base has been fully saturated.

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