In this thread I’m going to go over the stuff I personally think is busted or dumb in sc2. Some of this will be biased and make no sense.
Terran:
Widow Mines
The +shield damage is obnoxious vs Protoss and isn’t needed anymore. Oracles kinda suck now so no need to 1 shot them and if Charge gets nerfed, then they’re not really needed to deal with Chargelots. The +shield damage on Widow Mines is a relic from a different time and is a major balance flaw.
EMP
Good vs energy, broken vs Shields after the upgrade.
BCs
They are too good and it’s not Warp that makes them good. It’s that they force extreme reactions to deal with early, which opens you up to, say a bunch of Hellbats or Stim Marines showing up where the BC can join in with the army. Pretty obnoxious to deal with and there’s no real answer early that doesn’t leave you extremely vulnerable. BC openers are busted imo. Especially vs Zerg.
Interference Matrix
Locking down key tech units is silly. Especially in TvP…makes almost all timings utter garbage in the MU.
Reapers
Reapers are basically a scouting or cheese unit. They have no other purpose.
Zerg
Infestors
Fungal Growth can eat a fat, greasy one. What a dumb, broken spell. Slow+guaranteed DoT, which can be chained into more slow and more DoT…
Ultralisks
For an expensive unit it’s freaking garbage. Mostly because it has pathing so bad it makes BW Dragoons look good…
Give it the ability to walk over smaller units or make the Ultralisk realize it has a fat collision size so it stops thinking it can squeeze into a space where only zerglings can fit…
Protoss
Ohhhh boy this race is a mess right now.
Tempest
Unit is just bad. Want to know why? It’s because the unit has no viability outside of sniping air units. It might as well not have a ground attack with the overkill, slow projectile speed and slow attack speed. Why not give it an instant attack? Like a flash of lightning? This at least stops the absurd overkill it runs into once it’s role of AA is complete or minimized.
Adepts
Adepts are so lackluster right now. All they can do is kill workers and scout or allin. They’re not a core unit at all and if I remember right, they’re supposed to be a core unit.
Carriers
Want to throw a game? Make Carriers…they die to focus fire and only shine when you have enough splash damage to wash off the focus firing units. In other words, it’s a deathball unit and nothing else. It could use some TLC.
Mothership
What a trash panda unit. It’s too expensive for what it does. Way too expensive. Long build time is okay though.
Void Ray
Do people build these still? I only see maybe 3 or 4 of them in a game and then they get phased out for nearly any other unit later on.
Disruptor
All or nothing design is bad.
So yep. That’s my whinge list. Some of it you’ll agree with, some of it you won’t.