No one cares about collosus. But warp in nerf would have an impact, now that it is avoided and protoss will keep yoloing and zerg has to scout if and when the allin is coming what kind of allin, immo sentry, pure charge, stalker immo. Its still a hard allin to hold and they are adding another upgrade to zerg that is amust as all zerg units already need speed upgrades to move at a normal speed… (roach speed, ovie speed, hydra speed, ultra speed and the esential ling speed) you can get alll those your hydra wont be able to move at the normal walking speed of a zealot or not even normal speed of a high templar.
This 1000000000000000000%. Terran bio/mech depending on how well positioned and split can kill an army nearly double their value if played correctly. Same goes for Zerg, Serral showed the world that even Zerg can be cost efficient. Protoss just doesn’t have anything that rewards good gameplay like positioning or micro. If warp wasn’t in the game I feel units could be redesigned to have functionality that can allow them to have really cool micro units.
But again, winning a tournament doesn’t mean everything. What they’re saying is that Toss is OP for everybody except the very top players like Serral. So that still means that the race needs to be toned down. It would be nice if they added something that scaled better with skill for Toss, maybe they would have more tournament wins that way.
So this weakness on early game need to be compensated in late game, but all everyone complains about zerg late game where zerg has no early and mid game options cant even defend the protoss agresion on our side of the map. If zerg survives to late game has chance to win
Its not a fun or a dynamic way to play the game having 1 option by having creep to enemy base at least 20 spores just to be able to fight enemy units…
I think these big changes will cause more harm than good. I know Blizzard is trying their best to listen to the players, but everyone has something to say. But the core problem are currently two (I’ll add a third one at the end):
TvP, Terrans that don’t damage the Protoss in a two base stage of the game are on a clock, P can expand to the third almost uncontested, that’s why T 2base allin are popular and to be fair, realy strong. Terrans want options lategame, so the chalenge should be to take away the strength of 2 base allins and buff their lategame. To buff stim-pack and nerfing charge damage will only give more reasons to go 2 base allin+pull scvs.
PvZ lategame is onesided for the Zerg, the challenge is to balance that. If you want my opinion mass Infestors is the new mass Ravens from 2 years ago, fungal should not deal damage or/and Infested Terrans should cost more for the absurd air damage they put.
And as promised the third is a little less important because is not a major problem for the top tournaments but it is for os mortal players, but worth pointing out:
the Cannon Rush! Most of players agree that this rush is an anoying mechanics. Increasing the time of the Photon Cannon, adding something like 10 more seconds would severely nerf the Cannon Rush without causing much of an impact to any macro game.
I’m perfectly fine it’s a small change but Zerg is already very strong and have lots of options for scouting IMO. Also coupling Overlord speed with how strong the Nydus is at the moment will break the game because it will make even harder to kill spotters. Zerg just won GSL and WCS, they are on a good spot.
Looking at who won is a bad idea… instead check who qualified.
GSL, last 3 seasons:
Season 1, round of 32: Protoss Protoss (13) Terran Terran (9) Zerg Zerg (10)
Season 2, round of 32: Protoss Protoss (12) Terran Terran (9) Zerg Zerg (11)
Season 3, round of 32: Protoss Protoss (12) Terran Terran (12) Zerg Zerg (8)
You can’t balance from who won, there will always be a winner. So if we nerf Zerg for Serral winning, what are we to do then? Nerf Terran as long as innovation is winning, regardless of how you balance, every tournament will have a winner, and as long as we don’t put in some rule that those who allready won a tournament can’t join the next it will often be one or a few players.
so better to balance from who did qualify. And that looks quite balanced honestly.
Even if we add in 2nd place finishes toss still isn’t over represented though.
Last 2 years:
Toss: 12
Terran: 11
Zerg: 20
If you nerf to the ground everything that makes toss good then you are only going to see toss players win even less tournaments. I would be all good if they wanted to nerf things as long as they make up for it in other ways. But as you can see above that is not the direction they are going. It’s just nerfs across the board. Idk how a Pro Protoss player is suppose to be expected to win a tournament when even before all these nerfs they cant seem to figure it out. I feel bad for them honestly.
Nice.
Even fixed the only bad thing from the last patch with the prism.
And even discussed charge!
First ACTUALLY GOOD Community update I have seen in the entirety of LotV.
This is insane.
I think blink is ok for gateway unit control. I’d prefer some changes to robo units, they feel like the real problem. Immortals and colossus require almost no micro potential besides warp prism pick up. The way they’re designed leaves very little for the player to do.
They could always bring back the Barrier Change they proposed where the Immortal’s Barrier ability would have to be manually used, it would be a short duration but would provide a lot of tanking. I’m not sure the community would like that though.
Second place finishes still aren’t that good of a measure. Take a look at Blizzcon last year, almost half of the players there were Protoss. They even made up half of the top 6 rankings in both regions. In Korea this year Protoss make up 7 out of the top 10 spots. You have to look at the whole picture.
With the Protoss has performed a nerf was needed. If representation evens out and Protoss still can’t win any tournaments then Blizzard should do something.
Pls stop talking you are cluless zerg cannot scout thats zergs weakness and protoss is esp hard to scout for zerg. So instead of nerfing the op allin they are saying we will give zerg an chance to maybe see the allin
I like the new EMP upgrade but honestly Ghosts take a long time and resources to be used, You have to get multiple Ghost Academies now if you want Cloak, Nukes and EMP Upgrade. Blizzard Should try combining Cloak with the new EMP Upgrade or reduce the time it takes to research EMP or Cloak because as it is, this will take a long time to be able to get ghosts to counter Late game armies. I feel like the Transition will be too long, Ghost Academies >Tech Labs on Rax > Cloak, Nukes/EMP > Ghosts. Keep in Mind Ghosts also need to wait to gain energy as well. Definitely being biased here as a Terran Main but I do think the vast majority of Terran Players don’t go for ghosts because of how expensive they are (not so much the cost of the unit but researching everything and making nukes).
Did I miss something? Did protoss win anything outside the GSL supertournament?
A strong protoss representation in 2 tournaments and now it’s okay to screw over protoss but ignore how hard pvz is outside the immortal all-ins?
Zergs are winning everything but okay…
Ok, took a bit of work but I got the big picture for you. Of all the tournaments this year here is how the play off bracket has broken down in terms of race representation. (I just did playoff bracket, doing everyone in the various group stages would have taken forever).
Zerg: 55
Protoss: 44
Terran: 37
This year and last year combined:
Zerg: 135
Protoss: 107
Terran: 91
So again, not seeing an over representation of protoss players in tournaments as a whole. You see what I am saying? Protoss is not dominating anything.