Command center is cheaper than hatchery

CC is 400 mineral
Hatchery is 300 mineral

hatch is cheaper, right? WRONG!!

zerg have to give up a drone to get hatch, thats another 50 minerals zerg loses, so hatch is really 350 (tree fiddy).

But wait, Blizzard give terrans 15 supply for CC but only give zerg 6 for a hatchery–its 9 extra supply terrans just get for free. 9x100/8=112.5 minerals saved.

So really when you think about the free hidden supply depot inside of it, command center only cost (400-112.5)=287.5 minerals.

and 287.5 is less than 350!!

Therefore command center is cheaper than hatchery.

QED

Edit: same applies to nexus, just another hidden nerf blizz gives zerg.

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Because as we all know, terrans make command centers for their supply, right?

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hatchery can batch produce any tech units zerg unlocked and command center may only queue scvs

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Why are such profiles always hidden? So they can freely write stupidities or make dumb comparisons.

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How many minerals, or vespene, can a SCV mine in the time it takes to build a Command Center?

In hots command center gave 11 supply vs hatchery’s 2.
In lotv command center give 15 supply vs hatchery’s 6.

11:2 = 5.5:1
15:6 = 2.5:1

Wrong expansion to complain about this imo

The command center gives you supply, so it’s a supply depot you didn’t have to make.

not by itself, zerg still has to spend money to get the tech to unlock.

Why its stupid? its the truth. You see people complain about zerg having cheaper “townhalls” but they don’t its a fact.

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The SCV can’t mine while building, but the drone can’t mine anything either- for the entire rest of the game…

Free hidden supply depot either way :man_shrugging:

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It’s still a 9 supply difference. Units are sold as whole numbers, not ratios.

The drone doesnt have an opportunity cost because it was built (or replaced) specifically for the hatchery. If you want to count the opportunity cost of the drone, then you cant count the actual mineral cost of the drone in the hatchery, because that implies the drone was going to be used for something else.

Well if were going to play that game, dont forget to include the cost of the barracks, factory and starport into your command center costs, since a hatchery functions as unit production for all combat units as well.

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What, do you think terrans have idle SCVs lying around specifically for construction?

Sure, and a barracks doesnt make a marauder without a tech lab, doesnt mean the barracks isnt the production structure. Once you have a spawning pool, more hatcheries means more production, no additional investment required.

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So? That doesnt affect the ability for a hatchery to also function as a troop production building. A factory doesnt cost more because you need an armory to get upgrades.

Yeah it does, it’s literally the reason to get the spawning pool. Where are you going with this? I’m talking about how people dont realize the hidden cost of zergs ‘town hall’ for economy. If you want to go and bring other stuff into it then look at everything to show if terran has to pay more. Including ALL of zerg’s tech like having to pay for tech to unlock other tech (lair/hive) otherwise you are just trying to derail.

So, you apparently did not quite pick this up, but I think your whole argument is stupid. Im just taking it to its logical conclusion. If it sounds stupid to you when i do that, thats just how your argument sounds to me from the start.

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The terran CC is more expensive than the hatchery. While the drone is lost building the hatchery, the scv building the CC is not mining. Takes more or less 75 seconds if done in base to make (considering 2 seconds to arrive to build), that is 50 minerals not gathered at least. So a CC costs in the same time frame 450 minerals, while hatchery is 350 minerals.

So it should cost about the same as you pointed with the supply depot bs, but Terrans need to upgrade to OC to be on par with zerg macro. That is 150 more minerals and 2 scv not building.

If you add mules to the equation, add queens for the sake of fairness. And if you ask who has the better macro, just remember which race will out macro the other if left undamaged. ( spoiler: The race Serral plays)

The total function of the hatchery is completely relevant. Zerg gets more troop production when they expand. Terran does not.

The only units you can make with the hatchery are drones and overlords, if you want to make something else then you have to buy other stuff. You can’t compare it to (CC+Factory+armory) vs hatchery by itself, like zerg is just going to attack you with mass drones.

I dont have to make a new spawning pool for every hatchery i make. More hatcheries = more production. You can’t dispute this.

You’re wrong. Terran has 5 cc and one starport. Terran can make one starport unit at a time. Zerg has 5 hatcheries and one spire. Zerg can make 15 mutalisks at the same time. Uh oh, queens also exist. OP has a serious case of Zerg brain, sad to see.

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oh no the production of Zerg works differently than with Toss/ Terra, is it possibly an asymmetric RTS?

find op’s point interesting. forgot that hatch gives less sup than cc or nexus. on the other hand zerg is the sacrificial race, so you give up a base more often. So zerg loses less.

big loser is toss… pays 400… for a base and it can’t even fly, fight or warp away.
Zerg gets production, Terra gets ecco boost/ free vision that can fly. or a Base that can defend itself.