Command center is cheaper than hatchery

Sure, and terrans still need to pay for each individual tech lab/reactor, barracks, upgrade structure, etc…

Doesnt stop a hatchery from being able to function as production though.

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That’s where you’re being one-sided about it–I’d agree if terran goes ‘all tech’ he spends more on tech than a zerg who was monobattling mass ling but that still does not make hatchery cheaper than the command center.

Cost of a hatchery: 350 minerals (300 plus drone tax). Cost of a command center: 400 minerals.

350 < 400

THAT is what makes the hatchery cheaper than the command center. But for some inane reason, you want to start drawing in the costs of all the other different functions that the structure provides, to which i say, do it fully or dont do it at all. Just because the argument doesnt actually support you if you think about it too much doesnt mean you get to just ignore it.

You have a ‘town hall’ every single game. Blizzard fixes the problem for the first hidden supply depot/pylon by giving zerg a free overlord at the start but not the additional expansions, which is the majority of games. Your argument is just that if terran techs harder than zerg the he would spend more on tech. If you want to give a realistic, not cherrypicked, scenario I’d hear you out. But I’m not going to tally up every single possible structure and upgrade path in the game just so you can play devil’s advocate.

Somebody already gave you an example.

Your response was “thats cherry picked” because you are apparently chronically incapable of getting the point.

Barracks - factory - Starport
Spawning Pool - Lair - Spire

So lets add up all the costs, shall we?

CC: 400m 0 g, Barracks: 150m 0 g, Factory: 150m 100g, Starport: 150m 100g, Total: 850 minerals, 250 g, produce one viking.
Hatchery: 350m 0g, Spawning Pool: 200m 0g, Lair: 150m 100g, Spire: 200m 200g, Total: 900m, 300g, produce 5 mutalisks.

So, to get equal effectiveness, we need to add in four more starports, for a lovely 600m and 400g.

Which makes the total terran investment to equal the zerg’s production from one hatchery: 1450m and 650g.

At this point youre probably preparing to jump on me for not using reactors instead of more starports. So, lets say you want to make brood lords and battlecruisers instead. So add 100m and 150g to the zerg total. Then add 250m and 125g to the terran total for the tech labs, and another 150m 150g for the fusion core. Oh, and since the spire can do upgrades, add 150m 100g to the terran side to get that same value.

Get the point yet?

If not, lets look at something a little more simple: Marines and zerglings.

To make 5 marines at once, Terran needs 3 barracks and 2 reactors. We’ll add in a tech lab too, for upgrade access equal to a spawning pool.

Zerg needs a hatchery and a spawning pool to morph 5 (pairs of) zerglings.

Thats 400 + (150x3) + 50/25 + (50/50 x2) for a total of 1000/125 for terran and

350 + 200 for a total of 550 for zerg.

Oops.

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The mental gymnastics to try and claim that zerg is UP compared to terran is nonsensical.

Zerg, statistically, does better than terran in tournaments.

Why zerg is better than terran is another question. You can ponder on that if you want.

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Zerg has been nerfed really hard. Can you name zerg unit that didn’t get hit with the nerf bat? Probably just lings. Even creep has been nerfed multiple times.

i think 99% of sc2 units got nerfed for at least once

Don’t ask yourself what was nerfed, ask yourself why it was nerfed.

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This.

Im Always confused why especially zerg Players cry about how hard they have been nerfed. Its a Balance Patch. It was nerfed for a reason. When byun abused reapers it was nerfed. It couldnt be abused anymore. Tankivacs were too Strong? Deleted. Protoss 2 Base all ins too Strong ? Nerfed and its unviable now.

So many Things for zerg Got nerfed (not a single build Order or strat…zerg as a whole) and they still easily dominate by a Huge margin. And zergs cant Figure Out that this means zerg as a whole is and was always massively overpowered. Some would say its the Design that is messed up.

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Elden Ring fan boy logic if you where worse.
coz CC 100% are used as Supply you got em! Damn br0!

Since 12 Pool is Not considered cheese in zvp i dont know what you are talking about.

Zerg has very good harass, cheese and all in Strats in General. So what more do you want

not obvious?
I’m just saying that other races have also gotten nerf because of toss.
That’s what happens. When things are badly designed or unhealthy, or when a race has problems.

So you are saying it was justified? So why are you bringing up toss tears? The game should be fixed BEFORE a race needs to cry.

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op thinks hatcheries cost more than cc’s? Odd considering they cost 100 minerals less even factoring in the drone tax its 350 where a cc is still 400 and terran loses the same mining time and doesn’t expand their entire army production capability simultaneously not to mention extra queen production. Of course zergs trade off to having objectively the cheapest main structure and highest rate of production is having workers and army share the same resource Larva. every larva spent on a drone is military power that could have been and every larva on a zergling is minerals that could have been. terran and protoss need several production structures to match a single hatchery+queen inject.

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