Co-op needs more new maps

Hi all I hope you guys can support and vote for this as well as Let the development Team know.

As you know Co-Op mode has the same map for years now.

And all I am requesting for is a custom building and attack mode

Like a custom game but we can build up co op army and attack the main big enemy base.

Without Time Limit.

Something similar to dead of night.

We have too many time based maps which feels not like starcraft 2

I know there are mods with co op commanders

But it would be nice to have a few more maps for co Op

14 Likes

First off, Iā€™d rather not have another Cradle of Death-like map. I just donā€™t like that map in general and it was modeled after a contest winnerā€™s map.
Second, Co-op isnā€™t entirely meant to be like standard SC2. If you want that, go play vs AI or ladder. Co-op is modeled after the campaign where there are plenty of missions with timers or strict objectives.

Soā€¦ No.

1 Like

But u cant use Co Op troops in AI or even anywhere else. But my point is Maps such as dead of Night is great

2 Likes

The mode could definitely use more maps, and Iā€™d be perfectly okay with them repeating objectives with different map layouts, because just that change in strategic terrain can completely change the experience.

8 Likes

Personally Iā€™d like more maps with objectives like the ones on Miner Evacuation. You know, saving stuff. We got plenty of those ā€œgo to point A, wreck itā€

4 Likes

Fully with you regarding ā€œco-op needs more new mapsā€ but Iā€™d like those maps to be kind of official ones, not custom made.

If by custom, you mean that we would be able to use the existing ones with official twists like you select the mode at start (Capture the flag(s), Total Annihilation, Reach a predefined amount of available resources, etcā€¦), maybe; not sure.

They should finish at least Sky Shield even if it is similar to another map, I suppose it will have some new things and give at least some variety.

1 Like

Yes you can. Thereā€™s this amazing mod called Co-op All Stars, as well as Campaign and Co-Op Units. I use them every so often.

I think reverse Oblivion Express could be fun. You have to escort trains on different tracks.
Story would be evacuating civilians from Dominionā€™s city or smth.
Bonus where you have to capture and hold a location for some time.

5 Likes

Like the first infested mission in wings of liberty(where you get the firebat)
You escort civilians and zergs attack them :smiley:
I would love to see that mission in coop aswell

2 Likes

Iā€™m totally on board with new maps. We need more maps like Malwarfare and Scythe of Amon. Hyper Aggressive maps in short.

Iā€™ve suggested they do procedurally generated maps. Akin to the Diablo games. More recent ones, A Robot Named Fight, or Dead Cells. So for example, Void Launch, they change the locations of the bonus obj. They switch the middle exit point with the right entry point.

However, I donā€™t know how well this would work with an RTS game (the others Iā€™ve mentioned were aRPG, and action adventure). One of the dev. diaries mentioned that when they make maps for Coop, there is a lot of balance that goes into it in terms of having enough space for both players, for their expansions, the layouts, the objectives, spawn points, etc. Iā€™m assuming a properly done algorithm will be fine, but some unaccounted for RNG could still make it like Brutal+ mutators where something is very dang hard, or very dang hard for certain COs.

However, Iā€™d be willing to live with such bad luck for the tradeoff of more variety.

1 Like

the thing is, the best thing would be if the ai could use commander factions so you could play normal pvp between these. One of those could be an ai boss (amon faction), that instead of getting free waves and wasting them, would be using them in a much more senseful manner.

player versus player factions are neither balanced, they are just extra boring after being largely the same for 10 years. Commanders are essentially reworked factions that would be most fulfilling to play in replayable non-timer scenarios. Sure, for that there would be tweaks needed, as you dont really need overpowered top panels and broken masteries, this is not what makes the factions fun, nor is the quickest completion of repetitive objectives.

If enemy was using bases and you would be playing a normal base+resources vs one another without the rush and a lack of resources that is present in the crappy player versus player gameplay. AI harvesting resources, you doing the same, utilizing these factions. Much more fun, basically a new game without having to be stuck in this sterile, non-fun environment of 3 factions in pvp.

Brood war-like economy on top, 15k per resource base, 5 k gas, endless gas after it runs out.

This you could set as ā€˜play with modā€™ even if this was a paid for mod, or one where you could use your bought ones.

If amon was a faction, he would mine something too :smiley:

fighting vs free units isnt very fun tbh.

Well some of the maps have certain radomizated elements outside of enemy comp so there is that.

But I think true procedurally generated maps would require to much new coding so new maps with some random locations (maybe even random special enemies or smth) for objective and bonuses would be more than enough.

If youā€™re talking fully procedurally generated maps, right down to the terrain, while that would be awesome, thatā€™s definitely Starcraft 3 ideas there, not really practical for the bare-bones development team we have at the moment.

But itā€™s feasible. The thing about procedural generation in ARPGs and such is that they construct a map out of ā€œblocksā€, with each individual block being manually designed but then left to the computer to decide how the blocks are placed together to form the overall map. So a Stacraft map designer could write a script to tell the computer ā€œhere are all your blocks, here are all the spaces you can place them in, if block X has been placed here (like a ramp to high ground) then these spaces need to be block Y (high ground platforms in different layouts)ā€, etc, with one specific space set aside for the player starting position.

I imagine this wouldnā€™t be used for all the maps, but maybe for a specific ā€œepicā€ mission type where the scenario is youā€™re defending a location (like a city or high-value resource) and different objectives will get dropped in around the map for you to handle.

Any and all content is greatly appreciated by the player base!

new maps would help, specially now that the corona virus forces more people to stay home.

1 Like

Can you name some examples? I canā€™t recall any, and itā€™d seem minimal at best.

I did propose a ā€œteam coopā€ mode. 2 players are the standard ā€œteam good guysā€, and 1 or 2 players control Amon. Obviously, there would need to be some balance put in, but Iā€™m not willing to go there yet.

If nothing else, it would be interesting in where players controlling Amon would be smarter about their attacks. For example:
ā€“Protoss base with 12 cannons, but only 1 Pylon powering them all
ā€“if fighting Tychus, focus fire on Rattlesnakeā€™s revitalizer
ā€“take out all detectors, THEN send cloaked/burrowed units
ā€“do drops on mineral lines
ā€“focus down the higher dps units that can take down objectives.
For example, focus on Mengkā€™s high veteran RG units, or Alarakā€™s Ascendants

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Problem with that is u cant level Up I know there are mods like this

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They shd make a corona virus Map the zerg overmind and amon minions are the corona