Creatures of the void descend upon Augustgrad. They emerge from strange rifts and are unusually durable. Close the rifts to save the Dominion.
Just Die! - Enemy units are automatically revived upon death.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Rating:
Video Replays on Brutal difficulty:
Player 1 | Player 2 |
---|---|
[CtG Shadow of Death] | Dehakaburger Broodbrother |
[CtG Lone Puppy] | NotoriousThief Solarite Celestial |
[CtG Frightful Fleshwelder] | Twotuuu Rough Rider |
[CtG Knowledge Seeker] | Infiltration Specialist |
Notes:
- Each Void Rift has 500HP, and their spawnings are signalled by a minimap ping on each Rift.
- [Rift spawn locations] in the first 8 minutes
- Time stop delays by 20 seconds the spawn time of Void Rifts.
- Units that spawn from Void Rifts neither not drop biomass for Abathur, nor essence for Dehaka.
- All enemy units revive upon death. Enemy buildings and Void Shards do not revive.
- Void Rifts do not revive.
Commander of the Week: Commander of the week [Resilient Rifts] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/UgkxMb1V1FLTepPROZweZ5Vp0q0Z1JoaNzRb
Do you like this mutation? https://www.youtube.com/post/Ugkx_HWnojp_L8MFTfuo-q_TD9HJKU6Mt0bg
Commander of the Week winner of last week:
Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com