The terrazine mists energize the Enemy’s forces, and increase their vitality. They get up and resume fighting even when struck with a mortal blow, and damage they deal to your forces emboldens them further. Throw everything you have at them to ensure they stay down.
Barrier - Enemy units gain a temporary shield upon the first time they take damage.
Just Die! - Enemy units are automatically revived upon death.
Life Leech - Enemy units steal life or shields whenever they do damage.
Rating:
Video Replays on Brutal difficulty:
Player 1 | Player 2 |
---|---|
[CtG Folly of Man] | Dehakaburger Devouring One |
[CtG Soldier of Fortune] | Baumanmarketing Knowledge Seeker |
[CtG Arkship Commandant] | [Twotuuu Rough Rider] |
[CtG Best Buddy] | Chiquita Evolution Master |
[ [Reddit Post Link]](Will add later)
Notes:
- This mutation is a rerun of week 141: Temple of Rebirth
- Just Die! revives enemies after their death animation. They respawn with full health AND full energy and cooldowns.
- The first kill does not yield biomass nor essence.
- Barrier gives a 100 health shield to units that don’t get killed in 1 hit.
- A high damage output is important to make sure life leech won’t keep the enemy constantly fed on your units.
- Mind controlling units will make them lose all their mutator buffs.
Commander of the Week: Commander of the week [Never Say Die] - Online Poll - StrawPoll.com
Mutation difficulty: CtG - YouTube
Do you like this mutation? CtG - YouTube
Commander of the Week winner of last week:
Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com