#39 Blast from the Past – SOLO ALL CLEAR (and then some)
Mutators: Eminent Domain, Mutually Assured Destruction
I decided to try something new. For easier mutations, I’ll try to showcase different playstyles even for the same commander. For example, I did both Raynor p0 (bio) and p2 (mech), Stukov p1 (mech) and p3 (infested), Alarak p1 (mech) and p3 (ascendants), and even Nova p1 (air) and p1 (bio). Hopefully this will be helpful for people who prefer a certain style of play.
For this mutation, luck plays a pretty big role in determining how much trouble you’ll face. The reason is simple: the hybrids. It’s much much much easier to fight against hybrid destroyers than hybrid reavers. Hybrid destroyers produce smaller explosions and have a ranged attack, so they keep their distance from your army, whereas hybrid reavers have more hp and have get close to your army to fight. Also, it’s much easier to fight against pattern A (drop pods) than pattern B (extra thrasher). Hybrid nemesis produce big explosions, but they give you more time to run away. Pattern B has one more big hybrid (behemoth or dominator) compared to pattern A.
Pattern A: First attack wave at 3:15. Hybrid at 6:00 is a ground hybrid. Three double waves starting from 9:00.
Pattern B: First attack wave at 3:10. Hybrid at 6:00 is an air hybrid. Single double single waves starting from 9:00.
In addition, for pattern A, the hybrid you face depends on the enemy race (for pattern B, you’ll face hybrid nemesis + a big hybrid). VS zerg: destroyer. VS protoss: reaver. VS terran: 50% destroyer 50% reaver. The type of big hybrid doesn’t matter too much. They’re both dangerous.
Eminent domain is actually not a big deal in this mutation (except for commanders who rely on static D like swann and karax). In the late game (18 min and 23:30 waves), you can use buildings to stall the enemies. Normally, the buildings will just die, but with eminent domain, they’ll help body block Amon’s units. You don’t have to create a full wall; you can just funnel the enemies towards your bases instead of the temple. You really only need this for the last waves.
Key timings (for pattern A): [Note that most calldowns have a 4-6 minute cooldown, which means you can use one during each of these key timings. I suggest writing out your plans on a piece of paper and putting it in front of you.]
6:00: hybrid from SW
10:00: double wave with hybrids (SE is stronger)
12:30: hybrid from SW
15:00, 15:20: air hybrid from NE
18:00: double wave with hybrids (NW is stronger)
23:30: double wave with hybrids (NW is stronger)
Successes [and key points]
Raynor (p0) Starcraft 2 Co-op Mutation #39: Blast from the Past - Raynor Solo (p0) [=Brutal+1] - YouTube [bio + a few tanks; snipe air hybrid with hyperion]
Raynor (p2) Starcraft 2 Co-op Mutation #39: Blast from the Past - Raynor Solo (p2) [=Brutal+1] - YouTube [vultures, tanks, vikings; snipe hybrid with hyperion]
Kerrigan (p3) [Commentary] Starcraft 2 Co-op Mutation #39: Blast from the Past - Kerrigan Solo (p3) [=Brutal+1] - YouTube [broodlords first, add ultras later to tank the big hybrids]
Artanis (p0) Starcraft 2 Co-op Mutation #39: Blast from the Past - Artanis Solo (p0) [=Brutal+1] - YouTube [storm for enemy armies, goons for hybrid]
Swann (p0) [Commentary] Starcraft 2 Co-op Mutation #39: Blast from the Past - Swann Solo (p0) [=Brutal+1] - YouTube [turrets to kill waves, wraiths and tanks to kill hybrid]
Zagara (p3) Starcraft 2 Co-op Mutation #39: Blast from the Past - Zagara Solo (p3) [=Brutal+1] - YouTube [bile launchers for late game]
Vorazun (p3) Starcraft 2 Co-op Mutation #39: Blast from the Past - Vorazun Solo (p3) [=Brutal+1] - YouTube [make extra nexus close to the ramps for faster reinforcement]
Karax (p2) Starcraft 2 Co-op Mutation #39: Blast from the Past - Karax Solo (p2) [=Brutal+1] - YouTube [immortals’ shadow cannon is really good]
Abathur (p0) Starcraft 2 Co-op Mutation #39: Blast from the Past - Abathur Solo (p0) [=Brutal+1] - YouTube [toxic nests kill hybrids]
Alarak (p3) Starcraft 2 Co-op Mutation #39: Blast from the Past - Alarak Solo (p3) [=Brutal+1] - YouTube [ascendants snipe hybrids]
Alarak (p1) Starcraft 2 Co-op Mutation #39: Blast from the Past - Alarak Solo (p1) [=Brutal+1] - YouTube [wrathwalkers kite hybrids]
Nova (p1 air) Starcraft 2 Co-op Mutation #39: Blast from the Past - Nova Solo (p1 air) [=Brutal+1] - YouTube [liberators vs ground hybrids, nova snipe vs air hybrids]
Nova (p1 bio) Starcraft 2 Co-op Mutation #39: Blast from the Past - Nova Solo (p1 bio) [=Brutal+1] - YouTube [ghosts go pew pew]
Stukov (p3) Starcraft 2 Co-op Mutation #39: Blast from the Past - Stukov Solo (p3) [=Brutal+1] - YouTube [free infested don’t care about nukes; be sure to add tanks]
Stukov (p1) Starcraft 2 Co-op Mutation #39: Blast from the Past - Stukov Solo (p1) [=Brutal+1] - YouTube [diamondbacks can hit and run; be sure to add tanks]
Fenix (p1) Starcraft 2 Co-op Mutation #39: Blast from the Past - Fenix Solo (p1) [=Brutal+1] - YouTube [army on one side, Fenix on the other]
Dehaka (p2) Starcraft 2 Co-op Mutation #39: Blast from the Past - Dehaka Solo (p2) [=Brutal+1] - YouTube [creeper hosts and guardians]
HH (p1) Starcraft 2 Co-op Mutation #39: Blast from the Past - Han and Horner Solo (p1) [=Brutal+1] - YouTube [strike fighters and mag mines weaken hybrids, reapers and galleons finish them off]
Tychus (p0) Starcraft 2 Co-op Mutation #39: Blast from the Past - Tychus Solo (p0) [=Brutal+1] - YouTube [Sam stuns the hybrid]
Zeratul (p0) Starcraft 2 Co-op Mutation #39: Blast from the Past - Zeratul Solo (p0) [=Brutal+1] - YouTube [DTs hold hybrid in place, snipe with ambushers]
Stetmann (p1) Starcraft 2 Co-op Mutation #39: Blast from the Past - Stetmann Solo (p1) [=Brutal+1] - YouTube [turn on blue light to run away]
Mengsk (p3) Starcraft 2 Co-op Mutation #39: Blast from the Past - Mengsk Solo (p3) [=Brutal+1] - YouTube [use a few explosive troopers to finish off hybrid]
Easiest (among these runs): Fenix, Tychus, Vorazun
Best against random AI: Abathur, Nova, Tychus
Proudest: Raynor p2, Nova bio
Questions about any of these runs are welcome.