Co-Op Mutation #251: Burning Legion

True for the first part, False-ish for the second part. (Probably a copy-paste statement error?)

While a specific enemy wave’s spawn time might get delayed by TimeStop, as you’ve pointed out yourself - TimeStop on Lock & Load makes the enemy AI flip out and aggressively capture locks. Using it is a bad idea, unless it’s to capture the last lock before the enemy can take over another.