No you don’t, not against ground.
I guess you are stuck on your opinion despite literally everyone saying that you are wrong when it comes to research orders.
Not a good attitude to have if you want to improve as a player.
3 zealots with chronoed warp gate, and your rocks are removed at a decent speed. With the warp in mastery it’s pretty fast.
He might not be the fastest to expand with P0, but he isn’t the slowest either.
Saturation with chrono boost mastery doesn’t take long after that.
Did this brutation half drunk with a Stetmann Ally, while I was p3 Mengsk. Use plenty of bunkers to protect your troops, while upgrading their guns to do insane damage to take down enemies fast, and the few troops that do die just do even more damage.
2 zealots plus one set of orbital strike, or 3 zealots of you want to save energy of spear of Adun. And please, define “delayed”. If you get Nexus at 15 minutes, then you’re doing it wrong. Artanis can get full saturation on both bases before 7 minutes. And getting whirlwind upgrade doesn’t hinder economic development. First wave of lings can be cleared with OS, by second you can already get whirlwind and those same three zealots can clear the wave. By first hybrid wave you already have immortals. But if you still want to get charge first, have it your way, let’s hope you’ll get an ally who can carry you.
There are also plenty of thousands COOP players who did not explicitly tell you you were wrong, yet. So do we think they avoided answering because they were scared of “the tides against them”? I mean sure Sprite looks scary with that Alarak’s portrait but still.
There are also a few billions people who did not weight in on this issue, the silent majority, I take it they would agree with you as well, most certainly.
Personally I would only get range first… well against other Phoenix really. Otherwise I would go lift first. Of course, in general the phoenix is a very niche unit anyways.
Tried again on hard difficulty after levelled again my Arty, encountered zerg again, enemy ravagers, hydra, managed to complete with temple health 900 remaining. Quite a mess toward to end of the game. Don’t think can hold on if on brutal.
Finally got a chance to play it, and went with Nova – Soldier of Fortune, focusing on Factory. A railgun turret expansion worked out nicely as I just left them there to handle Mineral Shields, building more at the other three bases when I had the cash.
Wanted Nova because her AOE is good enough to ignore Avenger and Barrier against many early attack waves, and went Factory-focused hoping for a ground composition I could wreck with mines. There are better commanders here but I didn’t want to trivialise it. Ally was a H&H, Wing Commanders, focused on Sovereigns.
I was very mineral-starved between mines, airstrikes and defensive drones for me and my ally, but overall it worked out pretty well (against Terran Raiding Party). First game was against Zerg Explosive Threats but my ally quit out… can’t blame them I guess.
Well, I have to confess that I dodged Terran Shadow Tech in my first match, as soon as I saw the comp. It’s annoying enough without Avenger present.
My 2nd match was the one from my post six days ago, Hydra Ultra Lurkers Queens. Much more manageable, although still intense due to the high Hybrid spawns on TotP.
In my 6 runs of this mutation (3 successful), got Zerg Explosive Threats 3 times! Only one of those ended in victory.
With lvl 90+, did the brutation as Vorazun P3 and Zeratul P0. With lvl 60-ish, I could only manage hard with Vora.
Felt more like a B+4 than B+3. But then again, I’ve been playing less so probably lack of practice. Undoubtedly, Zagara P1 would’ve been a better pick.