So, have you been keeping count of how many other Co-op players you’re disagreeing with now? You didn’t answer my question earlier: are you confident you’re exceptional enough as a Co-op player to be correcting… I think ten? …players?
Let’s try another approach. You tried Artanis against this mutation, right? Playing with an ally? Did you lose? It sounded like it.
Here’s an Artanis player winning that mutation solo (Brutal):
https://www.youtube.com/watch?v=1nongs35-Qw
At 5:23 you can see he begins to research Whirlwind first.
You mentioned you just barely beat War is Hell last week with Artanis, with an ally. Here’s a different Artanis player winning it solo:
https://drive.google.com/file/d/1McYNNGt0JMHY7gK8WqSes5vg6DMfFN_D/view
You can see them starting Whirlwind first, at 3:30.
You also mentioned playing Time Lock with Artanis. Also with an ally and not solo, I guess? Here’s a third Artanis player winning it solo:
https://drive.google.com/file/d/1USgahIyoWktZ1y-nVmX8gyYnDkts-svQ/view
4:09, they start Whirlwind first.
Here’s a link to a former Dead of Night solo speedrun record with Artanis. It was played by Kevin Dong, formerly lead designer of Co-op:
https://drive.google.com/file/d/0B_FHvRgCHF4RQkx2a1JaSDB0Z3M/view?usp=sharing
At 5:47 he begins researching the second Reaver upgrade before the first one.
Are all these players wrong? If so, why are they better at the game than you? Why did one of them go on to become the lead designer of Co-op? How did he get through the interview if he couldn’t understand these design principles you understand?
I asked you not to die on this hill, but you had to go and do it.