Time is not on your side. Amon’s forces are moving fast, and the battlefield is full of treacherous challenges to slow you down. You’ll need to act with both speed and caution in order to win.
Time Warp - Enemy Time Warps are periodically deployed throughout the map.
Speed Freaks - Enemy units have double their normal movement speed.
Mag-Nificent - Mag Mines are deployed throughout the map at the start of the mission.
The Mag Mines cannot be attacked; but they trigger when a unit approaches them, and go in a straight line in the direction of the triggering unit. If they hit, they deal 250 damage in a mid-sized area.
Time Warp slows down ground and air units, and even building construction and production.
Running a few units first to trigger the Mag Mines in an enemy base will make it safer for the rest of your units.
Mag Mines do not respawn after detonation.
A big red circle appears on the ground where time warp will spawn.
There are two puns in this quote. 1. Time has been Locked - the title of this week’s mutation
2. I’ll see myself out - just like teams of co-op developers (and so many other Blizzard teams) driven away by Activision’s harsh cooperate management.
Easy week, it feels so strange after having so many difficult ones. I used P3 Alarak for this. I hope we will not have to deal with polarized props anytime soon though… I hated that week so much.
On a side note, for people looking for more co op stuff, if anyone owns a game called Red Alert 2, I highly recommend checking out a mod called Mental Omega. I think you will be very impressed.
Polarised poops was recently-ish (June; week #216), so if they’re looping over the mutations from the start and nothing new is added in this Tuesday’s patch, or any other, we won’t see it for another 4 yrs. At that point, we may be looking back on “now” when SC2 Co-op existed, if we aren’t all beta testing Frost Giant’s game by then.
Did it as a p3 Swann with a level 3 P3 Mengsk. Built multiple Hercs to teleport and clear the mines. That, combined with the fact you’ve got a small army footprint due to the super Herc and the fast teleports, it’s pretty damn easy.
Once again, Zagara make things easier.
I lost a few hundred units for not paying attention, despite this mutation being made in the golden age where the devs had enough mercy to show you where the mines are and not recreate them, but that’s where Zagara is good: who care about a few hundred losses?They would have exploded anyway, and if not, it’s just because I didn’t take the time to turn them into banelings
edit: oh yeah, compared to an ordinary game, I did have to make more hatcheries, I really didn’t pay as much attention to those mines as I should have after a time
Same here. Also with a Tychus, Karax P2 and Vora P3 allies. Vora P3 ally didn’t know about the TimeStop bug on LnL until I told them. He had a good laugh.
With the Karax ally, almost-solo activated till the 5th lock and bonus in 18-19 mins (slow, I know) and then we spent another 10 mins clearing the map and triggering all the mines. Except I didn’t know that was the plan so I didn’t take my expo or make any army. Kerri’s mobility via Omega worms really makes ppl do crazy things
Will now go try it as Zag and others, before it switches out in the patch in 2 hrs (if it does).
Sure they are. But you have to be looking at the area to hear it, I don’ think the sounds of mag mines 2 screens away can be heard (just like battles & enemy units).
The Hyperion’s? Was not aware its PDDs applied to mag mines. #TIL