Co-Op Mutation #238: Time Lock

Time is not on your side. Amon’s forces are moving fast, and the battlefield is full of treacherous challenges to slow you down. You’ll need to act with both speed and caution in order to win.

Time Warp - Enemy Time Warps are periodically deployed throughout the map.
Speed Freaks - Enemy units have double their normal movement speed.
Mag-Nificent - Mag Mines are deployed throughout the map at the start of the mission.

Rating:

Video Replays on Brutal difficulty:

Player 1                                   Player 2
[CtG Infiltration Specialist] Arcturus Apex Predator
[CtG Best Buddy] Espurr Unconquered Spirit
[CtG Herald of the Void] Terribleness Shadow of Death
[CtG Primal Pack Leader] Galle Folly of Man
[CtG Malevolent Matriarch] Aommaster Spirit of Respite

[Reddit Post Link]

Notes:

  • This is the second repeat of Time Lock.
  • The Mag Mines cannot be attacked; but they trigger when a unit approaches them, and go in a straight line in the direction of the triggering unit. If they hit, they deal 250 damage in a mid-sized area.
  • Time Warp slows down ground and air units, and even building construction and production.
  • Running a few units first to trigger the Mag Mines in an enemy base will make it safer for the rest of your units.
  • Mag Mines do not respawn after detonation.
  • A big red circle appears on the ground where time warp will spawn.

Commander of the Week: https://www.strawpoll.me/21239699
Mutation difficulty: https://www.strawpoll.me/21239700
Do you like this mutation? https://www.strawpoll.me/21239702

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

7 Likes

Dragoon/Obs with Arty.

these early gen mutations are so easy compared to late gen boombots

4 Likes

3rd haha. it’s been 3 years.
#3, #72 and this week. very ez.

1st clearRaynor+Artanis
Mutation (Time Lock) play list.

3 Likes

Yup, CtG said 2nd repeat, which means 3rd time we get it.

It’s as if Time has been Locked in repeat…

I’ll see myself out.

2 Likes

Artanis has been my “go to” choice on many Brutations, and this one would certainly fit that bill!

I’m also thinking P0 Stukov and P0 Swann should be fine as well

1 Like

There are two puns in this quote.
1. Time has been Locked - the title of this week’s mutation

2. I’ll see myself out - just like teams of co-op developers (and so many other Blizzard teams) driven away by Activision’s harsh cooperate management.

Bravo sir Bravo!

2 Likes

P3 Stukov can eat this mutation mate but p0 is still very good.

2 Likes

it’s not, they removed some cancerous mutations like the camera flips that gives people headaches.

2 Likes

Easy week, it feels so strange after having so many difficult ones. I used P3 Alarak for this. I hope we will not have to deal with polarized props anytime soon though… I hated that week so much.

On a side note, for people looking for more co op stuff, if anyone owns a game called Red Alert 2, I highly recommend checking out a mod called Mental Omega. I think you will be very impressed.

1 Like

Polarised poops was recently-ish (June; week #216), so if they’re looping over the mutations from the start and nothing new is added in this Tuesday’s patch, or any other, we won’t see it for another 4 yrs. At that point, we may be looking back on “now” when SC2 Co-op existed, if we aren’t all beta testing Frost Giant’s game by then.

1 Like

Arty pheonix is really good on this map.

Did it as a p3 Swann with a level 3 P3 Mengsk. Built multiple Hercs to teleport and clear the mines. That, combined with the fact you’ve got a small army footprint due to the super Herc and the fast teleports, it’s pretty damn easy.

1 Like

Once again, Zagara make things easier.
I lost a few hundred units for not paying attention, despite this mutation being made in the golden age where the devs had enough mercy to show you where the mines are and not recreate them, but that’s where Zagara is good: who care about a few hundred losses?They would have exploded anyway, and if not, it’s just because I didn’t take the time to turn them into banelings :stuck_out_tongue:

edit: oh yeah, compared to an ordinary game, I did have to make more hatcheries, I really didn’t pay as much attention to those mines as I should have after a time :coffin: :coffin: :coffin:

Easy mutation. Prestige made it even easier.

Cleared it with P2 Kerrigan (me) and Dehaka ally. :slight_smile:

1 Like

Are the mag mines no longer making sounds when they arm?

I got this one with Raynor/Zeratul. Raynor’s PDD can stop the mag mines, so it’s not too bad at all for him.

Same here. Also with a Tychus, Karax P2 and Vora P3 allies. Vora P3 ally didn’t know about the TimeStop bug on LnL until I told them. He had a good laugh.

With the Karax ally, almost-solo activated till the 5th lock and bonus in 18-19 mins (slow, I know) and then we spent another 10 mins clearing the map and triggering all the mines. Except I didn’t know that was the plan so I didn’t take my expo or make any army. Kerri’s mobility via Omega worms really makes ppl do crazy things :wink:

Will now go try it as Zag and others, before it switches out in the patch in 2 hrs (if it does).

Sure they are. But you have to be looking at the area to hear it, I don’ think the sounds of mag mines 2 screens away can be heard (just like battles & enemy units).

The Hyperion’s? Was not aware its PDDs applied to mag mines. #TIL

Would they also work against widow mines?

Do Horner’s strikers activate mines?

Yes if I remember correctly.