Co-Op Mutation #205: Call It A Comeback

Would agree, he sounds like a very strong CO for this week, especially playing Swarm Host build. But he wasn’t who I wanted to choose first based on subjectively who I thought would be fun.

For looking at this week’s mutation (novel thought), I would prefer to play anyone with a lot of brute strength in their army like Fenix, or since it’s temple of the past I would be down for Raynor or Nova with their spider mines and tanks, or just a Mengsk and his Great Wall of unkillable bunkers and either Blackhammers or tanks to kill everything that tries to come up that ramp.

Not as much as when they die to toxic nests. Plus, she was killing them near the bottom of the map, forcing me to walk all the way down there to get biomass instead of near the ramp.

Did it with Strett/Zeratul. It is a cake walk as the number of roachs just too much for even the hyper big hybrid to chew through.
Do it with Strett/Swann for a better result.

Not quite; you only need to damage the enemies with nests. Then whatever that kills the enemy doesn’t matter as long as they die while the nest’s slow debuff is active.

Perhaps she was clearing the spawn area so you could mine it with nests?

It didn’t matter. My ally screwed me over in terms of Biomass and we lost that one pretty fast anyways. His excuse was flat out, “There is plenty of biomass since it is brutation”

And there really is no reason to clear any spots. Let them die to my nests and save both of us the trouble.

She was killing them flat out before they reached the nests. There was no extra biomass to get my brutalisks up and running fast enough.

Sadly, spawn camping is not a good thing in this Brutation. The auto-revive makes them basically moot. The only reason that Abathur’s Toxic Nests are good is for Biomass generation.

Ah, yeah, that’s a horrible thing for an ally to say to Abathur. Guess he completely ignored that it’s co-op so you should assist your ally, not hinder.

Raynor does really well here. He has the sustained dps needed. Early clearing power for the lanes along with spider-mines for spawn camping. Also, if needed he can land behind the waves to snipe or tie up the void threshers.

1 Like

amazing, this is the hardest attack pattern.

BTW, may I ask how to include links in posts?

Isn’t the enemy unit stunned for the entire invulnerability period, meaning that the spider mines should still work just fine despite needing twice as many?

Actually, after trying a bunch of combos with someone, Swann/Artanis was what we finally cracked it with.

People underestimate the options he has beside tanks and turrets, especially after the recent buffs: Mass Cyclone combined with Archon/Zealot/Storm turned out to be excellent. Against ShadowTech waves, too.

Probably would have been better to transition into Tempest mid-late game, though.

Did it twice with Vozarun/Zeratul and Abathur/Zeratul.

Almost did it with Tychus/Zeratul, but I got careless and a warped in army wipe out the temple to 90 health. :frowning:

Invulnerability means the spidermines start their lengthy burrow animation. Only way for spidermines to properly camp attack waves is if the waves are large enough such that the first to die get out of their invulnerability before the mines finish taking out the rest of the attack wave’s first life.

1 Like

Did it with Dehaka(Brutal) and a random ally as Alarak(Brutal).
I feel like mass AOE is the key to this mutation.

Dehaka is excellent with his psy-devouring explosions and Scorching Breath.
Tyrannozors are great for their damage and survivability, making them a perfect fit for this.

Alarak also has some amazing aoe options of his own, allowing us to kill waves quite fast.

If you are having a hard time, i recommend picking these two Commanders.

Most of us don’t have the permissions to do actual links, but you can include quoted code using backticks. Simply surround a link with backticks: “`”

Did it with Swann going tank goliath cyclone, and Dehaka with mutas focusing on clearing Nemesis fast, later adding in some Guardians .
Swann wasn’t the easiest, a bit vulnerable early, but combat drop and a few tanks managed fine enough.
Was up against mutaling comp, so a bit of a grind, generally suffered too much attrition, don’t think it was worth getting cyclones against that comp, even though they help a bit against avengered hybrids.
Just massing a whole lot of Goliaths, and more sci vessels, would have been a more efficient use of my gas.

Dehaka was easier, pretty chill, just used a cooldown for most waves.

The nests don’t neccessary need to kill the targets for you to get increased biomass. It is enough if they hit them.

1 Like