The hardest wars are those of attrition. The temple is under siege, Amon’s army is both resilient and fanatical, and Moebius engineers are ready to take over your abandoned buildings. Hold out as long as you can, and hope it is enough.
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Eminent Domain - Enemies gain control of your structures after destroying them.
Just Die! - Enemy units are automatically revived upon death.
All enemy units revive upon death. Enemy buildings and Zenith Stones do not revive. Void Thrashers revive.
Buildings that burn down will revive for Amon.
Eminent Domain does not work on stetellites, toxic nests, or omega worms.
The wall strategy still works, but the most consistent way to do it is when the enemies that kill the building are between the Temple and the wall.
Avenger can buff units up to ten times, with each increasing HP and shields by 10%, life regen by 1 per second, armor by 0.3, and attack and movement speed by 10%.
Units that get the Avenger buff also grow in size to give players a visual indicator.
Mind controlling units will make them lose all their mutator buffs.
Lava Burst kills heroic units super fast comparing to regular units (the lava also deals damage equal to 25% of the heroic unit’s health per second).
Tychus’ outlaws are all heroic, so they melt incredibly fast if one of them is in the wrong place at the wrong time (live footage of that https://youtu.be/hU3iid7Bffk)
Nothing. Lava Burst is only dangerous when you actually have to look away from your army to do base management. Tychus is easy mode for stuff like this because you never need to take your eyes off his units, and you only have to micro 5 of them.
The amount of damage the bursts actually do is negligible after that.
First try was a bust cuz I had a Kerrigan ally who would just kill all the units instead of letting them die to my toxic nests. His excuse was, “This is brutation. There is plenty of biomass.”
That alone showed how much of a noob he was. First, the amount of units spawned are the same. Second, it’s not about how much biomass there is in the game, it’s about getting my ultimate evolutions out as soon as possible. So when the waves hit on both sides, I was screwed cuz I only had enough for one brutalisk.
Second game went perfect. Had a Tychus who lured the enemy into the nests. Amazing how much a difference it is when an ally works with you instead of against you.
Made an honest attempt or two, before attempting to cheese it with Karax. Didn’t get the memo that Blizz patched that method. Felt bad for the Zag I was with, because I lost my mind and they carried me all the way to the last 60 seconds before losing. Went in with Zeratul, got a Stettman, walked out with a win.
Brutation was fairly easy as Zagara with Abathur Partner. 3/3 Bonus. Just remember to focus fire the Thrashers on the Double Thrasher wave, otherwise you might end up with a Avenger Thrasher that has 10k Health and Shield like my Abathur Partner did
As you can see in one of CtG’s videos (the rare time Ancalagon posts a video), the Eminent Domain Wall still works, but you have to get enemy units to destroy the wall from the inside (as they did, by using sentinels to lure the first attack wave across the map). Simply destroying them yourself or letting them burn down is not an option, since the checks to determine whether a building will flip to the enemy are a bit more complicated since the last time Eminent Domain was offered on Temple of the Past.
That said, using Eminent Domain to funnel units through a very tight pass may still be strategically worthwhile; the enemy will still not destroy their own buildings.
Played this as Alarak/Tychus. Peaked my APM at 400, and sat at around 300 during any given fight. The game was REALLY rough, but we managed to survive.