Co-Op Mutation #189: Encroaching Madness

The enemy’s orbital beam has energized his forces as they spawn from seemingly everywhere, even from your fallen buildings. Keep them away from the Terrazine!

Eminent Domain - Enemies gain control of your structures after destroying them.
Purifier Beam - An enemy Purifier Beam moves across the map toward nearby player units.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.

Rating: Brutal +4

Void Rift Spawn Timings

Time Rifts
2:20 2 Rifts
3:50 2 Rifts
5:20 2 Rifts
6:50 2 Rifts
8:20 4 Rifts
9:50 4 Rifts
11:20 4 Rifts
12:50 4 Rifts
14:20, and after every 90 seconds 4 Rifts

Video Replays on Brutal difficulty:

[Reddit Post Link]

Notes:

  • Each Void Rift has 500HP, and their spawnings are signalled by a minimap ping on each Rift.
  • The first Void Rifts spawn very close to your base, however the Rifts start to spawn further, often behind enemy lines.
  • Units that spawn from Void Rifts do not drop biomass nor essence.
  • Void Rifts tend to spawn in places where there are not a lot of enemy units nearby.
  • The Purifier Beam is permanent for Amon, and spawns at the start of the map. It slowly chases your units, and also [your static defense]
  • Eminent Domain does not work on stetellites, toxic nests, or omega worms.

Commander of the Week: https://www.strawpoll.me/19015050
Mutation difficulty: https://www.strawpoll.me/19015038
Do you like this mutation? https://www.strawpoll.me/19015039

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com
/r/starcraft2coop

3 Likes

Void Rifts… Abathur best!

#189 Mutation Encroaching Madness play list…

4 Likes

That rating to Brutal+3 is interesting. Can someone rate this way all past mutations?

5 Likes

Not all previous weekly mutations have a rating since they may use holiday mutators or Vertigo, which do not have a point value.

As a few people (like Maguro) have pointed out, about ⅓ of the weekly mutations so far are sub-Brutal+1 in rating, ⅓ are Brutal+1 rating, and the final ⅓ are in Brutal+2 or higher. The highest rating for a past weekly mutation is Cold is the Void, the only Brutal+6 weekly mutation to have ever been released; but even then, the weekly mutation today plays differently from when it was first released, due to the safety zone no longer requiring players to be forced on one base.

1 Like

I remember when my toxic nests got hit with a nuke and they all turned against me and my ally. That wasn’t fun.

2 Likes

Void Rifts, hard pass.

1 Like

Been wanting one that I can at least attempt with Karax and get this crap. Went in as Zeratul, got a Dehaka partner, got it first try. Problem for me was we had Protoss with Reavers, which kinda hurt when I’m trying to dodge purifiers and paying attention to the rifts. Had some bad moments, but recovered and got it first try. That Dehaka put in work though, won’t lie.

Aside from being distracted by rifts, purifiers, and everything else; had a brain fart and didn’t think that maybe the projected Tesseract Monoliths would be taken by Eminent Domain. Learned that the hard way.

3 Likes

Lot of luck where the first two rifts spawn.

3 Likes

Here is a table
https://docs.google.com/spreadsheets/d/1b1rVvkq6azAd81DkzRYe5SPhOYVaDdVQ_pJKtB1lM_4/edit

You might want to look about my post about Brutal+ (and its comparison to weekly mutations)
https://www.maguro.one/2019/12/brutal-analysis.html#Brutal+VsWeeklyMutations

Also, today I updated my replay interface and added few stats for mutators (e.g., the number of units spawned from Void Rifts). If anyone is using it
https://www.maguro.one/2019/10/replay-interface.html

4 Likes

Ok did it with Vorazun. Vorazun is always good on Void Rifts since you can just select one Dark Templar and right click a Void Rift then forget about it.

Also did the Dark Pylon with Cannons on all 4 bases just to make sure Eminent Domain doesn’t kick in.

EDIT ~ A lot of enemy units aren’t attacking the bots for some reason. Weird.

1 Like

I Def! Vorazun dark pylon mastery with mass dark archons is fun, specially since you can capture all interesting units that are sent to you. And cannons can take out all those you do not want, starting from the start of the game. All you need is a good agressive commander partner to do the work for you out there in the wild.

Beat it with Abathur and Tychus.

My role is to destroy all those Void Rift with my Brutalisk while my ally defend the base and objective.

I recall a Mutation we had many months back. It also had Purifier Beam, on Mist Opportunities. (don’t remember the other 1 or 2 mutators though). Kerrigan’s Omega Worms were recommended to practically cheese it. It was intense (I wasn’t even aware when the game ended, that’s how much in the zone I was), but I managed pull through! Seems like we can use her again here!

Huh, so this IS one of those rare moments that a Mutator works against Zeratul!

I like how the Rifts always spawn in the topmost portion of the map.

I also like how I can finally see the icons on the minimap on lowest settings.

WOW THANKS A LOT! Now that’s an interesting table.

Gotta try that too! Is there an easy way to do stats on ALL my stored replays?

Does eminent domain work on Zeratul cannon projection?

Yes (they are temporary though)

Did it with Zeratul and a Tychus partner.

Tychus did most of the grunt work while Zeratul chased down Void Rifts with Void Templar and defended using monoliths/cannons/shieldguards.

The replay interface is for viewing replays. I don’t think there is an easy way to get statistics from all your replays.

You can check Aommaster’s script, but for that you need Python and one library.
https://starcraft2coop.com/downloads

I did analysis of my replays with Python as well, but that was more complicated.
https://www.maguro.one/2019/11/replay-analysis.html

Is this truly brutal 3+? You have to party with a reliable teammate instead of randos just in order to play brutal 3+. Then this one should be easy.