Co-Op Mutation #171: Binary Choice

The rogue AI has activated an experimental force fields, repelling either positively or negatively charged ions. The protocol also activated reanimators that repair fallen defenders. Thus you and your ally will need to coordinate an attack of differing charges to neutralize all the defenders, and respond quickly to defend Aurana’s transport.

Polarity - Each enemy unit is immune to either your units or your ally’s units.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.

Video Replays on Brutal difficulty [straight up]:

Player 1                                   Player 2
[CtG(Swann)] Neometal(Fenix)
[CtG(Stukov)] Neometal(Zagara)
[CtG(Stetmann)] [Hunter(Vorazun)]
[CtG(Tychus)] [Hunter(Kerrigan)]

[Reddit Post Link]

Void Reanimator Prison Cheese:

This is a strategy designed to trap the Void Reanimators in a safe spot, thus preventing them from reviving enemies. It makes use of the following patterns:

  • There are at most 4 Void Reanimators that can be active at any given time.

  • The Reanimators’ will try to use the shortest route possible to reach their targets. This means they will not be inclined to go around a short wall.

  • The Reanimators’ pathing AI will mess up around a small gap in a wall if you hold position a worker there.

To perform this cheese:

  1. Kill a single unit on the map. The reanimator will spawn, and revive the unit you killed.
  2. Construct a wall bridging player 1’s top geyser and Aurana’s terminal, leaving a small gap for a worker to fit through.
  3. The unit will now attack your base. Draw this unit to the back of your base, and kill it in a spot where the wall you made is exactly in between the ramp and the kill spot.
  4. Put a worker in the gap and set it on hold position.
  5. Draw the first attack wave to the kill spot and destroy them there.
  6. Wait for four [depending on your difficulty setting] Void Reanimators to get stuck on the wall, trying to path to the back of your base.
  7. Once there are 4 on the wall, seal them in.
  8. Ensure that these reanimators stay alive for the rest of the game. If they die, they will respawn outside the prison, and the whole thing would be pointless. Your production rally must not path through the Reanimators.

Video Replays on Brutal difficulty [Void Reanimator Prison]:

Other Notes:

  • [Suppresion tower spawn points]
  • Half of every single attack wave and every base is immune to your or your ally. This means you cannot split between separate attack waves; both need to attack the same location simultaneously.
  • A great way to figure out which units are yours before engaging is to mouse over the enemy unit:

  • A [Void Reanimator] is a ground unit that walks around the map and instantly revives a single random unit every few seconds.
  • The Void Reanimator has 200HP and 200 shields, runs around without any minimap indicator, and cares not whether you killed an enemy a minute or an hour ago. He will revive it.
  • If at any point in the game, you get a seemingly endless stream of enemies, try searching up their attack path. There are probably 2-3 Void Reanimators there.
  • Immobilization Wave, Time Stop, and other movement/attack restricting spells still work on enemy units immune to you, but they deal 0 damage.
  • You can manually target the enemy units immune to you, but it will do 0 damage.

Commander of the Week: https://www.strawpoll.me/18283270
Mutation difficulty: https://www.strawpoll.me/18283271
Do you like this mutation? https://www.strawpoll.me/18283272

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com
/r/starcraft2coop

10 Likes

Stetmann + Raynor

Nice! Seems like a fun mutation. This is a very linear mission and most of the time you are attacking with your partner so polarity would only be a challenge for the bonus. Curious if VR will even have much of an impact since they spawn from bases.
Should be fun!

bonus object … bug… ㅠㅠ

#171 Mutation Binary Choice play list…

1 Like

Warning: Void Reanimators spawn from enemy buildings. Though you may neutralize them in other map, it will not work in this mutation. The Suppression Tower Basement count as structure, and you could not destroy them, so they may spawn around the map any time.

However there are tricks against them. You may use a small force to kill the enemy units guarding the expansion. Void Reanimator would spawn and return them alive again. Then the reanimated units will begin to attack your main base.
There are two ways to deal against them. You may build some static defense to kill those reanimated units but keep the Void Reanimators alive, and they would keep reanimate those dead units again and again. Because those early low tier units are weak, they should not cause a lot of trouble if you keep your defense repaired.
Another way is to lure the first few reanimated units deep to your base and kill them again, the Void reanimators would follow. Because the Void Reanimators themselves cannot attack, you may use some structures to set a prison for them, and they will be trapped inside alive for the whole game. Because the maximum allowed Void Reanimators is limited (I think it is 4), as long as you can trap all of them, you may forget this mutator at all for the rest of the game.

Btw, there’s no Just Die! mutator.

3 Likes

I edited the post to go in thorough detail about how the Void Reanimator Prison Cheese works.

6 Likes

Gonna be honest, I’m kinda done with polarity. It’s just been a mutator a lot and it’s kinda less fun now.

Do the revived units switch polarity or something?

5 Likes

Thanks for the cheese vods, i look forward to trying it myself tomorrow

Polarity was never remotely fun lol.

4 Likes

Agreed. I can’t stand either Polarity or Propagators. Ugh.

2 Likes

I see Polarity, I refuse to play.

6 Likes

Void Reanimators guest-star as the moron magicians who have never seen a wall before.

Wow, what idiots.

1 Like

Wow. Polarity again even though you know everyone despises it. Forget it, ya’ll have no desire to make coop good. Obviously don’t care about player input, and its become clear you’re never going to fix brutal and make it actually difficult.

So boring, cya later.

How the fuk did Poop-man become best commander for last week’s Dodge This? The polls are really messed up.

Same, I always skip.

Winning lottery has higher chance than getting a good teammate.

I have carried enough noobs who think they were good.

4th time this year we’ve had Polarity. Really getting tired of dealing with the same “Hope your random que partner has atleast 1 working braincell!”

How long until we get Just Die!, Polarity, and Void Rifts with this current trend?

What’s up with Blizzard and Polarity obsession? If they can’t make their own mutation, they can always ask for help from the community.

1 Like

This one was a bit tricky, but not that hard.

Hopefully someone makes a detailed comment about how you can stall the objectives of this map by letting the transport take damage. I’m not sure what the maximum game length you can get in this coop map is, but you can easily get an extra 4-8 minutes just by delaying doing the objective.

How do you make the builder hold position? I’ve had a few attempts with the exact same configuration you used in your Alarak/Artanis clear and eventually (usually when 2/3 are holding at the wall.) the builder just moves out of the way of them and its over. It’s getting really frustrating.