Have you tried pressing the “Hold Position” button on the worker (by default, it’s the “H” key)? This should prevent the Reanimators from worming past the worker, as demonstrated in the videos.
The Hold Position button should be the “H” key, unless you’re playing with your own custom hotkey setup and have edited the hotkeys as such. In which case, you’ll need to go into your hotkey profile and figure out which key corresponds to the “Hold Position” button. Or, if you didn’t change your hotkey settings and are playing with the default keybinds, then the Hold Position button should be on H.
Okay thanks buddy, does this work even without a hold position option in the bottom right corner?
Assuming I understood your question correctly, then yes, it should work even if you don’t see the actual Hold Position button in the bottom right corner. Even if the game hides the Hold Position hotkey, you can still use it, along with other commands the game has hidden such as Patrol. So even if you can’t actually see the “Hold Position” button, that doesn’t mean it won’t work, so pressing H (or whatever key you have bound to “Hold Position”) should still work.
Anyone tested whether Viper abducts work on units with Polarity?
Why wouldn’t it? All spells work on units with Polarity, they just don’t take damage.
Just won with Abathur; abduct works fine on opposite polarity units, as well as blinding cloud. Very useful.
Don’t even bother with bonus, it’s completely broken.
Polarity should really be resigned. Nothing should ever be immune to something. You could make it a lot less annoying, but just as challenging by changing polarity so that the other team mate does 75% less damage to the units not for him, or 90%. Just as long as you can actually do some damage.
7 Likes
Or if Polarity switched every 10 seconds. That might make it more bearable.
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Even 10 seconds is maybe a little too long, 5-6 seconds might work better. Still accomplishes the goal of encouraging both armies to do parallel fighting and makes slash much less effective, but isn’t quite so oppressive.
Also, it really shouldn’t apply to objectives.
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1st try Artanis/ stettman no cheese. Guess it sounded harder on paper then it was…
It seemed like all the suppression towers have the same polarity, either my partner had to get them all, or I did. Did anyone else experience that?
Polarity will not work on the Suppression Towers. This means that both you and your ally are permitted to damage it. A bug, I suspect.
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So paintful to do it without cheese. Once again, what makes this not enjoyable is that you cannot suppress void reanimator spawning as long as you keep killing them. And the fact that that your units shift target as soon as they do spells or any other non-attack action (ultras that switch to other targets as soon as they burrow charge the reanimator).
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I admit I too am getting fed up with Polarity. I don’t find it particularly fun and I honestly find it rather restricting, since it effectively forces the two players to keep their armies together rather than attack or defend from two different angles, for example.
Most likely I will skip this week mutation.
Had to plop down a ton of static defenses to defend the expansions to win it. The bottom player I notice receives the brunt of the enemy attacks.
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I win this week mutation with a lot of cheese.
Playing without it is doable but super annoying and hard (almost win twice but lost cuz partner building get smashed and army get wiped)
Also, i kinda hate that Reanimator isn’t a priority target - which make searching for them to snip in a hectic battle quite challenging.
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