At this point I’m worried rather than excited when I see a new patch popping up.
Karax is still really slow, and since there’s no unit cost mastery anymore, having the ability researches be cheaper makes no real difference compared to before. Of course it’s less likely that you will lose units to attrition, but if you were capable of keeping most of your units alive before it’s a straight out nerf IMO.
That aside, I’m happy to see what they did with Stukov and H&H, especially bunkers, and mine gas cost.
It just boggles the mind that they didn’t go any further with Karax. As I’ve said before I would much rather see the unit tax removed and a smaller unit HP increase like Swann. On its own having a few researches 50/50 cheaper doesn’t amount to much.
If it were researches across the board it would be a different thing, I’m thinking Spear of Adun, and, hell, all the Forge upgrades including 1/1 etc., at that point you would start noticing the difference and Karax is the Master Phase-Smith after all
I wouldn’t have minded if energizers got their reclamation range increased a tad, when I use them it feels a bit sluggish since they often need to move in range first to hit those high value targets like tempests, especially when assaulting bases. And their target priority is a bit too high, makes it easy to lose them, I would honestly prefer if they didn’t have a damage attack at all, but either a buff or debuff instead.
Just remove the unit tax that’s what Karax needs, or at least the gas part of it.
And no it won’t make him just like other commanders, units costing more isn’t exactly a positive way to differentiate a commander IMO when they get so little out of it (if it was a 25% dps and hp increase instead I wouldn’t mind paying extra for them, but HP increase alone is just bad), and he still have plenty of other things to make him feel somewhat unique (even if newer commanders do most of it better).
Still I’m happy that the 4 supply bunkers are back, even though they are now even more expensive, the cheaper infestation research makes for a slightly faster ramp up at least and the Shadow cannon buff is a good thing, means Immortals can oneshot Broodlords and tempests, and twoshot BCs. I wonder why specifically 320 damage, is there some breakpoint right there I’m missing?