You really are just falling over yourself now.
That comment doesnât even make sense lol.
Understandable, to a degree, but to be honest with you, I donât really care whether it was the chicken or the egg that came first. What I do care about, is people being reasonable. Whether itâs the Zergs or the Terrans who started it, the solution is to be nuanced and reasonable, not to be unreasonable in the other direction.
One way or other, weâre in the middle of a two year span of complete Zerg dominance and no Zergs seem to be willing to acknowledge it.
Part of the reason was the infamous Infestor-Brood. Which is now more manageable both directly and indirectly.
Another big reason goes back to 8 range AA Queens being massed to hold off most threats that you can throw at Zerg early game to some extent. Allowing Zerg to freely drone up.
Build Queens, if that doesnât work just build even more Queens.
Cry about balance, if that doesnât work just cry about balance even more.
Imagine being so bad at SC2 that you think banshees counter marines.
Marines dont have stim when banshee hits. It has more range, is faster and two-shots marine. I killed people bad enough to mass marines with 2 banshees. Not that hard.
How creative. Here is one from me:
Anything that flies? Build a turret and send SCVs to repair it to oblivion -> Problem solved.
you know,the issue is,if terran just turtles,you go for hard macro,and simply win because u are zerg and such situation heavily favors youâŚ
Every second of this costs money. Turret also doesnât have enough range to cover whole mineral line and lost mining time is factor too.
It looks flashy when 30 SCVs repair planetary and it repels 20 Roaches. Itâs not always clever move. 30 SCVs repairing planetary will cost terran 56.25 minerals and 18.75 every single second. If you take 30s before number of roaches obviously wont get it done anymore, terran just lost 2k worth of resources keeping it alive. Well worth even if you lose most of your roaches.
Static defense is not that good at shutting down harass. Build one turret at mineral line only discourage the opponent, if you donât have any combat unit to back it up, it only a matter of time before you get harass again.
Well, Zerg static defense isnt so static, so they wouldnt know.
You both missed the point didnât you?
Not rly. Queen can shut down anything that flies.
Everything that flies can fly around turret.
Zerg canât spam transfuse against AOE
Terran cant just spam Marines against AOE. Also, Zerg can because Queens are fat. Only reason we dont see lategame 200/200 Queen armies.
RTS games never end before the 10 minute mark unless someone seriously screws up.
Banebust can end game on one base. Terran wont get chance to turtle. Roach-Ravager can end game on one base. Nydus can end game on 2 bases even if enemy turtles. So can mutas if enemy is heavy on Tanks.
Meanwhile, how is Terran and Protoss supposed to end the game under 10 min if Zerg gets to 3 base (Which they do in time other race gets 2)? I would like to know. Because defense of everything but extreme all-ins seems trivial for Zerg.
Lol. I lose probably 5% of my games vs zerg before 4 mins. Either lings get in somehow, or there is a nydus queen rush, or there is a roach/ravager rush I canât hold, or a ling bust. Seriously speaking Iâd say easily 5% of games are ended because somehow lings got past my wall and killed everything. Certainly vs protoss you canât lose before like 5 mins (warpgate alone doesnât complete until about 4:10 or so). Vs terran there are some nasty proxy rushes that can kill you in the first 3 mins if youâre not ready, not to mention the 1:1:1 push .
We can talk about a queen nerf when zerg has a viable option vs double sg phoenix and bc openers besides turtling on queen spore for 8 min.