Blink builds in TvP

Hey guys! I just want to preface this by saying it is NOT a whine thread - I am posting this purely for assistance and speculation on what I might be able to do to better improve against the general early blink play, short of proxying.

After Parting reintroduced this build back into the meta, I decided that I wanted to practice against it with a friend of mine in a bunch of custom games. The replay I linked below was probably the best of a bad bunch, and I realise my macro has slipped quite a bit in several instances, but I’m posting this mostly because I want some advice. I’m simply not sure what else to do against this build order. The build I was facing certainly wasn’t optimized either, but at a plat/diamond level, this is rarely the case anyway.

I don’t think it’s broken by any means, though the map pool absolutely makes aggressive blink builds very good due to the sheer potential of blink locations. I have tried getting tanks out to help defend, and attempted to play as if I didn’t know he was going blink until I scout it.

What are your thoughts, obvious macro improvements aside? What would you do differently and how would you choose to hold a blink build?

Replay for analysis:

https://sc2replaystats.com/replay/14767013

2 Likes

Gotta say this.
Blink stakers are good against those WM drops then transition to 3-1-1.
if T stay one 1-1-1 and makes as many tanks + 1 lib and a 3rd CC. I think that would be fine.
Remember in TvZ. it’s 1-1-1 then 3rd CC. I think it should be same for TvP
btw, I havent watch your Replay

Atleast try to find out how to beat it. Dont just make a whine thread like this.

http s://www.youtube.com/watc h?v=zb1avv8hznw&t=637s

I like how you didn’t read a single word I said and immediately thought it was whine.

Here, maybe try using your eyes for once! Right from the first three words:

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Hey Mr Bad mechanics nice try at deflecting the fact that you could use this as an effective means/tool in your arsenal for TvP and not be trash at the game.

This build MAY help you a bit and assist you from crying about how Protoss is a weak race.

Food for thought?

The mere idea i am posting the hardcounter to the build only shows the build has glaring weaknesses.

Just because you dont want to learn anything but your 1 build order since WoL doesnt mean you shouldnt.

I know exactly how the build works, seeing ive been trying to perfect it to get into a macro game.

The mere idea you dont realise stalkers are extremely expensive units, that a protoss cuts workers to even be able to do the build. A protoss is putting 0 chronoboost in workers because thats part of the build.

And you terrans dont realise all you have to do, is to hold without taking too much damage that justifies the probe cuts, the heavy commitment in stalkers and alll the windows that come with it for terran to abuse.

Its insane how biased terrans can be.

I found that 3 Rax opener* works really good against Blink builds and also good against Stargate. Against Robo openers its really bad though.

*Reactor-CC-2Rax-EBay-push by Stim, Concussive, Shields and +1 timing

No point in talking with him he is a top level whiner with zero ability to read

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This is a whole lot of talking without actually saying anything at all.

The proof is in the actual pudding. What the build has allowed Protoss is to play safe and hyper aggressive at the same time. I would suggest you do a resource comparison at the time it hits and Terran is forced to defend. I’ll even link games to prove this fact so you can’t deflect my talking point is your mental gymnastics of whining

So what actually happens is Protoss secures their third and it gets saturated. Terrans push is delayed because the stalkers will counterattack into the base or Terran will stay at home to defend which buys much more time.

You know what this is telling me? You don’t know how to actually execute this strategy or you are simply not good enough to. High diamond and master level Protosses are using this build and have banked up an army of gateway namely chargelots with splash on the way by the time Terran actually withstands the stalkers and move out.

Get good and stop getting supply blocked maybe?

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So lemme get it straight. Because you explicitly said this wasnt a whine thread. It isnt one?

Eventho you are complaining about the build, how poor you, cant handle it…

I am sorry, but words are meaningless if you dont actually give them the propper meaning.

Wow, you really dont know what you are talking about do you?

The mere idea protoss is basically going allin, should tell you More then enough on what to do versus it. The 3rd nexus is severely delayed just to get enough stalkers out intime.

If people think this is imbalanced and cant learn howto counter it. I would be really scared for the 7 gate allin version. Except that build doesnt even work versus terran.

You know why? The exact same reason where this build has its weaknesses. Stalkers dont scale well into the lategame and terran has this one unit that can outrange them, splash them and 3 shot them.

Terrans are not trying different timings to attack with. Terrans do not realise if all the stalkers are on their side of the map, protoss is open for counter aggresion.

I get it, terran macro too hard for you, hence all terran can do is copy paste builds from pros and whine when they dont work.

Instead of actually creating your own counter builds versus the build. Understand how important positioning is. And understand the different windows that open up because of it.

Instead of Alt tabbing right into the forums after a loss caused by this build, maybe, just maybe, go see the replay. See where protoss has glaring weaknesses.

Even killing an early observer or prism basically gives you a free win.

Opening early mass marauder (without proxying) with concussive, decimates this build. But then again you cant just straight up amove with your first marauder and expect it to work prosperous.

You actually have to pool them to get enough of them out to instantly kill the protoss, who is trying to regain his eco lead he required, just to fight against mules broken nature.

Its time you terrans actually learn howto adapt and adjust, scout and react.

Create your own builds instead of copy pasting the same build over and over and complain from the moment something goes wrong.

you should really see a doctor,i’m concerned for your mental health

6 Likes

You’re actually clueless. For starters you don’t know how to execute the stalker build in PvT because you continue to make the false statement that Protoss is behind. This is FACTUALLY INCORRECT and can be seen through standard replays of PvT at the highest level. Protoss does not, gut their economy from executing this. Read the resource graphs. Once again, you just don’t meet the required standard to execute it properly as your game knowledge is lacking as well as your basic mechanics.

He wasn’t saying the build isn’t overpowered, he was merely asking a question on how he could counter it. Then you came along and highjacked this thread into your own personal Protoss whine thread when he said nothing of the sort.

You have already demonstrated to everyone that you are a noob and your beliefs and statements align with Protoss Plat Patrollers.

ie. Complaining about having to try and not get supply blocked and having to ā€œmicro unitsā€ to make them effective. This isn’t universally a challenge for Protoss as all races have to show a good standard of basic mechanics and micromanagement.

Stop being bad and the game please and derailing threads that aren’t balanced related into your crybaby fest for everyone elses sake?

Is that too hard for you champ?

2 Likes

So, you are telling me, protoss doesnt cut workers to get the fast robo + 4 gates out?

You are telling me protoss keep saturating a (not yet taken) third when he is making stalkers 4 at a time permanently denying protoss anything other then that for an extended period of time?

The initial push comes around 5:10, 11 stalkers. If you do any harrasment damage before that time, the push is instantly delayed.

Protoss guts there eco, But i guess you cant really see in any way shape or form how because you dont play protoss and you are incapable to see the inherent weaknesses from the build. Or you are just plat yourself lmao. A delayed 3rd base is saccing eco, cutting workers is saccing eco.

I actually posted a youtube video where a proffesional terran is explaining how to defend the build in my first post. Go take your delusions somewhere else.

Micro is not universally required in starcraft 2. protoss blinking requires 10 times more EPM then a tank sieging and unsieging.

First learn what timings actually are, before you call anyone bad, besides yourself.

Second the only one derailing here is you with your incessant need to try to personally attack me, when i am giving a very clear message to all the terrans out there.

stop copypasting builds and expect them to work versus everything, create your own builds

Oooh, okay, I will have to try that out then!

3 Likes

bro stop this stuff, OP just asked nicely how to counter the build because its not easy to counter, not everyone is as bright as you… Actually even pros have trouble stopping that blink timing so maybe you should go win next WCS if you’re so good…

This isn’t a balance discussion, we’re just trying to be helpful here.

5 Likes

I think the main way is to get 2 tanks out fast, and one inside your main, out of reach of blink stalkers, and one a fews leaps behind your bunker at expansion, try to place mines around the tank. If you hold without losing SCVs, you are far ahead. Start dropping and pressuring the map and move out when your economy kicks from getting your 3rd faster than Protoss.

Its still a very powerful build and there’s nothing wrong losing to it

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Thanks for the advice, I’ll give it a try!

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Are you doing the standard widow mine drop or another build vs this?

bunker at the main protecting the addons also helps.

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He’s asking for advice on how to deal with it, ya gimp. Rather than biting his head off you should be happy to help other players improve their game.

A better and more adaptable player base means better games for everyone.

5 Likes