Bio versus Lurker games

Ahah, you’re free to come, i’m pretty open.
<3

three is one to much :stuck_out_tongue:

Just to throw this out there, but no pro players have ever claimed that bio is “not viable” against Zerg. What they said was that mech was easier to play than bio, or that bio was more difficult to play than mech. They said nothing about Zerg being overpowered or bio being “not viable”. There’s a huge difference.

Bio is still viable, but it’s easier for them to just use mech (maybe less APM or something), so that’s why they do it.

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Why are you being so defensive? I asked you which tournaments you were talking about. You could just answer the question…

Signifcantly
https: //www. rankedftw. com/stats/races/1v1/#v=2&r=-2&l=6

The previous periods were done on the previous patch, so why would I care when we’re talking about balance now??? Also, none of them were as drastic as this.

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I like how terrans expect bio to be viable in every scenario at all times in a game. It’s funny how many are “bio” players or “mech” players. No other race pigeons themselves into playstyles and whines about balance when it doesn’t work.

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Not really defensive that was my bad i just missunderstood i thought we were talking about more than HSC, but yea i was talking about the entire year tournaments.

Could be time of adaptation etc, i remember zerg crying about battlemech op and just after find solutions for it and in the end that was not really op …
The fact that protoss is so important doesn’t fit with the winrate of aligulac you’re claimling tbh. Anyway i really just don’t think the Gm’s population is relevant but letg’s see in the future.

5th-18th december that was after the big path so just nop

As mech you have enough tanks to cover everything against lurkers, you also have strong mech units that dont insta die to lurkers
As bio you are dead without mech or air support units, especially vs lurkers, and if you played so much tanks you might as well play mech because bio is not viable
You guys didnt want to admit bl infestor was broken because you enjoyed your free wins, now you cant admit this, you zergs are a joke

Noone is balance whining you utter moron but you are just another clown

Bio is barely viable if you are 600 mmr ahead of your opp, therefore its not viable in a straight up fair game

Just run your bio into the lurkers the moment you see them in the game. That is how you win.

It’s comments like this that cause people not to take you seriously.

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prove it otherwise? a guy playing the game at pro level for 5 years barely beats someone playing lurkers 600 mmr below him,realizes bio scks,maru doing nothing on stream but playing mech OR 3 BASE ALLINING AS BIO BEFORE THERE COULD BE A SIGHT OF LURKERS
yea bio is fine,heromarine and maru are just a lazy boiis
yea dumb zerg apologists dont take me serious,i’m so sad,literal braindamaged people who cant understand a sentence after me writing it for 4+ times and still responding to it as it is what they want to hear(balance whining)
like i can tell them mech might be slightly favored and i’m for compensation to zerg,just make bio viable again,these dumbos lose to bio at their own pityful level of play and therefore bio must be viable
yea,no after around 5k+/5.5k+ mmr its no longer,unless you play a guy hundreds of mmr below you

cool,your opponent is playing better than you in diamond,it happens
above 5k its drastically different,and since match making is designed to put players around the same skill level,and if these both happen to be macro players familliar with all stages of the game(above 5k almost everyone is,below that there are a lot carried by abusing all ins etc not having multitasking)then you cant make bio work against a players around the same skill as you
you can make it work against someone hundreds of mmr below you

Yea i can 3 base all in zergs as well, you know healthy for the game :slight_smile:reminds me of hots when most of tvps were scv pull, yea that was a ton of fun as well
like i have 60% winrate vs zerg,maxing out with 2/2 upgrades at 8:30,thats the only viable bio play,past that point its game over,lots of FUN

They zoned colossus when they had 9 range. No the collossus are that much worse. Colossus trying to attack lurkers will get trashed. Maybe the colossus win en masse because they lurkers will likely be in an arc and clump up whereas on spine hits one colossus. But lurkers hit a much greater overall AOE and any units with the colossus that come forward to fight would get stomped.

Immortals counter them in small numbers without supporting units blocking/focusing them. And beyond that you really need splash for the trash units and VR or Tempest. You literally need the entire protoss tech tree researched to beat lurker/hydra/roach.

But we’re talking about the current patch? And even if you look at the rest of the year mid level Zergs didn’t do well, only the ones at the very top.

GM population shifts do hint something about balance, just like winrates fluctuations. And Zergs haven’t “figured out” battle mech or BCs. Most players still struggle with the comps. And you really can’t compare the level of complaining with what Terrans do on a regular basis, even when they get buffs.

The patch was too fresh and players hadn’t adjusted. Now the GM population shifts and winrates are lining up with each other, as well as opinions from GM streamers.

There is a moment when giants can have more range than lurkers, but I think that moment is relatively short.

I guess it depends on the units comp.
because if hydra build up in a line, they’re dead quick on colossus.