BC Doesnt Need Tactical Jump

Tactical Jump has nothing to do with the BC being viable.

Lets do the math here:
-Had TJ for years and wasnt viable
-Had dps buffed massively and given move and shoot, suddenly viable

I know its hard to process but its true

8 Likes

Trust me, in its current state, the BC is definitely useless without Tactical Jump and would need major changes to make it useable.

Frankly though, tactical jump is a terrible ability and shouldn’t be in the game in the first place; I’m all for the BC getting reworked and fixed.

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The zerg community doesn’t care, they demand a nerf NOW!

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It does, because BC’s have slow movement speed with short range.

TJ could be removed if the speed was buffed.

8 Likes

Thats not supporting your argument. I can just as easily say ‘trust me theyre fine without jump’

And what the meta shows is that tactical jump isnt the key to bc viability, dps is.

Opinions, not facts.

Fact: bc had jump for years and wasnt viable

Fact: bc had dps buffed, suddenly viable

Fact: TJ was nerfed and the BC is still viable

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Yes, in the same way that Marines would not be viable if they had 2 less damage.

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Fact: Zerg was viable when they didnt have swarmhost.

Time to remove it.

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Fact: you cannot know whether BCs would have been viable after the dmg buff but WITHOUT TJ. Your reasoning is fallacious in its nature.
As anyone tries desperately to explain to you, an expensive T3 units with tons of damage is anyway useless, if cannot arrive in time on fights. So please, have some meditation and try to propose something which removes the harassing ability of BCs, but retains its late game potential. Hoping to see banshee again.
Otherwise, you can just study how to react to BC openings and stop bothering us.

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Ok lets explore this idea. Problem is I dont know if youre talking about wol when the swarm host literally didnt exist or lotv when it was so bad people made jokes about forgetting to unbind the build swarm host hotkey whenever one was made.

So does zerg need the swarm host to be viable?
-when swarm host was useless zerg struggled with mech
-swarm host cost reduced into being viable, zerg suddenly does well vs mech
-swarm host speed off creep reduced, zerg doesnt do as well vs mech but still wins games

Seems to me like the cost is the key factor there. If you reduced the speed of swarm hosts off creep even further I think they would still be viable. Because cost efficiency is what makes the swarm host work. Just like dps is what makes the battlecruiser work, not tactical jump.

Zerg usually beats mech using Viper support. Swarm Hosts are not at all necessary against the mech compositions.

2 Likes

As I’ve told you many times before, my issue with the BC is not personal. I dont even play ladder right now lol and I got masters when the BC was at its height in popularity. Theyre almost a free win for me in 1v1 because I open railgan roach into fast corruptor vs terran so when you jump into my base theres already 3 corruptors in production and jump is on cooldown. And this is after 3 roaches usually force their nat to lift for a solid 2-3 minutes.

Please, try to exercise your tiny brain enough so that you can think beyond your petty whining. Is it really so hard to imagine someone might care about the game having a design that makes sense? Or do you really think its ok for an rts to have teleporting hero units AS YOUR OPENER?

Ah yes, the old hydra viper vs roach swarm host debate. My bad, I forgot you guys know nothing about zerg so its not obvious to you that you use hydra viper vs tank and thor based comps and roach swarm host vs battlemech. And now that battlemech is totally different due to cyclone changes, these rules are being rewritten. Silly me.

Dude I never whine, that’s a fact. I don’t like BCs used for harass too, but you continue to ignore people who ask you “what about BC mobility”? That’s a lecit question and you should think about that before feeling the urge of nerfing something.

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Cyclones didn’t get changed, at least not since Battle-mech had its period of success. Protoss and Zerg just got better at fighting it.

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Cyclone reverted to old cyclone

‘Cyclones didnt get changed’

What?

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Because it isnt a legit question lmfao your highest tech unit in the game should be slow, not hyper mobile. Otherwise brood lords would have TJ too, theyre waaaaaay slower. You have to prove that the BC needs mobility first. Personally I think its mobility is exactly what makes it an issue, thats what allows for it to be used as a harass unit.

You explicitly mentioned battle-mech; which depends on the current version of the Cyclone not the “proxy” version. Battle-mech fell off because players got used to fighting it, not because of any changes to the Cyclone; and it doesn’t require Swarm Hosts to fight either.

The “proxy” Cyclone still wouldn’t back up your claim at all though; since that version of the Cyclone would rarely still be in use by the time that Swarm Hosts hit the field. The “proxy” Cyclone’s poor scaling limited it to small engagements and early rushes.

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Lol are you just making things up as you go? Battlemech is hellion or hellbat + cyclone, plain and simple. Nobody proxies cyclones in tvz lol thats only vs protoss and has nothing to do with this conversation. And the a move version of the cyclone is what swarm hosts were best against, any zerg player worth their salt will tell you roach ravager swarm host was the best way to fight the a move cyclone battlemech. The lock on cyclone, what it was reverted to, is what requires infestors for fungal. Hence, the rules on when you need swarm hosts are different now.

No, but you seem to be.

3 Likes

I find the battlecruiser rush used a lot in the lower leagues. It’s very annoying. If I get into the terrans base with my scout before the wall off, and spot two gas, I put down a forge, enginerring bay etc right after. I know that the terran is doing one of three things mine drop, banshee or the battlecruiser jump. I’m usually right 9 times out of 10 that’s its one of these three.