Another portion of questions to silent Balance team

So we all saw One man vs Korea yesterday…lets leave it behind.
I wonder about consistency.

Earlier Balance team was worried about early game Zerg defenses. They introduced queen air attack range buff, cause WP had huge pick up range. Fair enough, but it not only solve this issue but made oracle harrass harder and Zerg started to exploit no spores defenses with mass queens, that gave them early game advantage and better nydus all in vs Protoss that opened with stargate cause they screw every air unit Protoss could do. So defensive unit won a lot of games in attack, Rogue can confirm he became Blizzcon champ partly cause of it.

But leave even this behind. Now Warp Prism pick up ranged is nerfed, HP nerfed, Libs range is nerfed with latest patch. WHAT ABOUT QUEEN AIR ATTACK RANGE?
Balance team pretends it was always this way and no action is taken( I know you love Serral, we all do, but give other players as even conditions as possible).

Now, speaking of PvZ, so babysitted by Balance team. Lets review what can kill Z and P early game. And how many issues players with even skill level should solve.

P early game all ins\questions to be solved by zerg:

  1. Cannon rush
  2. Early Dts

Z early game all ins\questions to be solved by Protoss:

  1. Mass ling flood
  2. Bane bust
  3. Roach\ravager all in
  4. Early nydus ( lings-queens, roac or swarmhost, name any of your Z unit comps it will be great and deadly).
  5. 2 base fast lurker
  6. 2 base mutas

So my point is why one player should care about all of this every game when opponent can S-D and doesn’t worry about anything with ton HPs queens and creep everywhere?

Then goes the biggest question of all times( yesterday I’m sure Stats was asking himself a lot of times), how to harass zerg mid game and late game when you barely have enough resources to defend? For Z it is any unit. For P you need all of gas to defend and Zerg has creep everywhere no matter how good you are in clearing it every late game it is all creep even on pro level…

If Balance team cares about balance and at least wanna give a chance to Protoss they need to figure out how to help the race and please do something with Nydus - Swarhosts this is like a plague in SC2…

12 Likes

You have some good points.

The queen anti air range was changed mostly because of liberators and archon drop correct but they forgot to nerf it too when they reduced pick up/liberator range.

Now most of the builds you mentioned as early aggression from zerg are bad and can be defended easily assuming you open stargate and you are active with your oracle/phoenix.

I agree protoss needs some good all in options to keep the zerg honest, in wol/hots we had the blink all in and in early lotv the glaive adept but since we are pigeon hold into stargate play.

Ps: You know that something is wrong when the correct defense against mass phoenix is just making more drones than they can pick up :stuck_out_tongue:

10 Likes

I agree they can be easily defended by decent players, but the fact they exists as P you have to scout adjust do a lot of correct decisions, as Z you see no pylons on 1:00 - no cannon rush, you see stargate - no dts…S-D, S-D… you are safe, as P you need a hell of scouting to confirm what exactly it is and adjust to defend. What is an ultimate defence for Z? bunch of roaches + spore or overseer… thats it you are safe.

2 Likes

I personally like this aspect of playing protoss, they call zerg the reactionary race which must be a joke because there isn’t a more reactionary race that has to plan in advance based on subtle ques than protoss.

4 Likes

Nerf Queen range.

Buff Hydralisk attack speed back to 0.75 or build in Grooved Spines so they start with 6 range.

3 Likes

Are early Dts really problem for zerg? They don’t need evolution chamber to put spore crawler detector which also helps VS oracles (however harass is denied by queen anyway so it’s not like zerg need to do there anything except standard opener :smiley: )

Two biggest cancers in the game. Even worse when they are together.

11 Likes

no. this is so stupid. just nerf queen aa range by 1 and maaaaaybe its armor by 1,

10 Likes

How is buffing Hydralisk stupid when MS is supposed to protect Hydralisk?

Hydralisks are kinda like Reapers x10. They do insane damage if they have anything to tank for them so increasing their attack speed and buffing their base range (huge nono as it makes Hydra timings a thing vs Protoss) isn’t wise.

Just buff MS appropriately and nerf the queen so eco cheese isn’t so safe. If further changes are needed, then after the queen nerf, they should be considered.

1 Like

The entire queen needs to be given the reaper treatment. I’m still shocked that such as unit costs 150 minerals, has the best attributes (or lack of) in the game, as well as intergalactic anti air range.

3 Likes

Not even close to being the same.

Well, that’s why you’re suggesting Hydralisks attack faster and have more baseline range. You’re ignorant of certain unit interactions.

2 Likes

Buffing Hydra attack speed even by a little would make make them the most efficient dps per supply unit in the game (currently they are slightly behind stimmed marines). This a very bad idea to implement in a game which is already going at such a ridiculously fast pace.

3 Likes

I’m suggesting one or another.

Hydralisk had 0.75 attack speed for an extremely long time and was fine.

But do Zerg really need a higher dps hydra now? Is it necessary? I rarely see Hydras struggling to kill something fast enough. The problem with hydras is them dying before they manage to deal said damage. Be it to storm/novas or to tanks/mines

If you buff Hydras, which is still a mistake, you can’t touch their range. Much like Reapers, with units to tank for them, Hydras shred a lot of units they have no business countering and giving them more range baseline to do that opens up some crazy imbalance. Especially in ZvP.

Hydras just don’t need any buffs, they’re a solid, squishy unit and any buff could make them overpowered due to how zerg economy snowballs.

4 Likes

So would more HP be a better solution?.

That snowball only happens because of Queens protecting Zerg against anything.

A better Adept in theory could help with that.

Just give them more movement speed :stuck_out_tongue_closed_eyes:

Nerf Queen range.

Yes

Buff Hydralisk attack speed back to 0.75 or build in Grooved Spines so they start with 6 range.

NO

6 Likes

Please read the patch notes.
3.3.2: Queen 7->8 air range.
reasoning interaction with libs.
4.10.1: Warp Prism pick up rang 6 ->5.
reason interaction queen with WP. no risk of P when juggling.
4.11.0: no change both WP-Queen interaction because it should stay. If you set queen range now from 8->7. Must set WP pick up range from 5->4. So that the WP- Queen interaction is preserved.

1 Like