Another portion of questions to silent Balance team

Then reduce their armor or health. It’s also needed for Zerg to deal with BC openers.

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Yes, the topic is so lala now. And it shows that the perception is influenced by feelings. but I know it happens to me too.

No, YOU read
4.11: Advanced Ballistics upgrade now increases the range of Liberators in Defender Mode by 3, down from 4.

Queens are stupid and should not have siege range AA.

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https://news.blizzard.com/en-us/starcraft2/23159844/starcraft-ii-balance-update-2019

“We’d like to reduce the range of a few key units and abilities, including fully upgraded Liberators, in order to promote more unit interaction in the late game.”

can only give you the answer that is in the patch notes sry.

You should become a politician. Range interaction was changed so by your own logic queens should have at least -1 range. Otherwise you’re just talking out of your butt which is probably located on your face.

Queens are stupid and should not have siege range AA.

why are you attacking me?
i’m just trying to give another view by taking the patch notes. you’re currently only spitting TvZ. i’m just showing the range what has to do with PvZ.
one option is Wp and Queen range -1 for both.
Or the developers of the game (Blizzard) want to be able to attack the Queens libs.

That’s your opinion and the other one. There are people who say why should Queens be no answer to range, a little thor for the early game.

No, you’re acting like other people can’t read and pretending the queen’s (absurd) range is purely for liberators:

The patch did NOT say anything about libs, that’s something you made up. However, by your own logic we must ‘preserve interaction’ between ranges of units, so when they removed 1 range from the lib they should have removed 1 range from the queen, because according to you that’s why queens have absurd range.

one option is Wp and Queen range -1 for both.

No, the prism was already nerfed by 1 range and that was a bad change.

i’m just trying to give another view by taking the patch notes.

No, what you’re doing is being a biased *** zerg only player and contradicting yourself.

i agree with you. i only remembered what was with the queen lib interation, but the buff reason must have other reasons. So Sry that i was Wrong

possible but the developers said that juggling WP is a problem.

if you put Wp-1 in now, it’s all right.
Btw I see now no problem. -1rank for lib (upgrade 4->3) reason more interaction in late game. no change for Wp queen interaction.

but I think we should stop here you’re attacking me more and more instead of what I’m trying to say. I guess you also have biases about Zerg. T ? bye have nice day

I don’t know, seriously. Balance team claims that they do care about community opinion, but they are silent. For example pros are saying that nydus swarmhost is the worst design ever…no reaction. Artosis asks about why not make an upgrade to make adept cost 1 supply? Quite also good, even if I think adept needs +10 hp or shields back and complete revert of stupid glaives. Tempests can’t counter BCs…they suppose to counter by lore…no answer. Stim timings are now quite deadly vs stargate opening in PvT…no answer. So do they care or not? I have huge doubts they ever listen to community.

simple. best reason - we just want buff zergs. as u could remember, they buff queen gtg range by 2 without even writing patch note.

I would agree with reverting the queen aa range if zerg had another viable option vs bc or double sg phoenix openers. As it is now, these are barely playable for the zerg if executed correctly by the t/p. Zerg essentially has to sit on 10+ queens and 2+ spores per base while massing drones, which isn’t exactly fun either.

Vs Phoenix no AA range is needed cause the solution is 2 spores + queen on each base. Also you need to scout(yes Zerg need to scout too not just s-d). As for BCs, you can have spores in place and 1 range changes anything in iteration since Zerg can mass queen. Yes you would need to micro better and react again no blind s-d to 81 drones.

Now Zerg ultimate defence is queen + spore + spine…what other race can be safe with this investment? None. And safe home is the main reason of Zerg dominance for years!!!

Another example is PvT vs BCs. No Protoss ever asked + 1 aa range to stalkers, cause Protoss scout every game and has to react before blink is done with shield batteries etc… then you have option, same with Zerg you can go fast spire with corruptors or like Serral did fast infestors with neural…hydras… your choice

I have no knowledge of Bc rush as zerg but ofc it can be tested.

As of 2 stargate phoenix i have a strong opinion that it sucks hard and the only way to lose to it is to become too defensive as zerg and let the protoss comfortably go into 3-4 bases uncontested.

I like to compare it to mutas, if the zerg goes mass muta and you try to defend you are going to lose so the right play is to secure one base and counter attack.

I know the solution, I literally just said it. 2 spores + 2-3 queens per base won’t stop you from taking eco damage vs a good player though. There’s not much micro to be had in queens vs phoenix or bc either, pretty much the optimal thing to do is pull back lone queens and transfuse, which top zergs are already doing. But they yamato/lift and you take damage regardless.

Spine has never been an important aspect of zerg defence since hots. My counter point would be what other race lacks aggressive/mobile aa units at tier 1?

Zerg has dominated for 1 year (2019) due in large part to the nydus, which has now been gutted. Since the patch, the 2 tournaments we’ve had (hsc and nation wars) shows zerg having less than 50% winrate in both zvt and zvp.

The difference is protoss can be aggressive with the stalkers after the bc blinks home.

So are you saying 3 base play is optimal vs 2 sg phoenix? or 2 base zerg? As it is now most pros turtle on queen spore on 3 base and then either do a roach/corruptor timing, mass hydras, or try and go late.

If zerg goes mass mutas, it is extremely easy to kill them with an immediate chargelot archon timing if you opened archon drop, or you can counter it pretty easily with 2 sg phoenix. Either option has inherent counter attacking potential, zerg play vs phoenix and bc don’t really have the same, you are forced to defend first and attack after you’ve stabilized.

You would be suprprised how many micro is needed for phoenixes, while you have static defense and a click queens with the whole visible map aa range.
Just not get me wrong. Every player should be punished for being not prepared to the certain army composition opponent has.
Look at Protoss:
You didn’t scout 12 pool - you are dead. You didn’t click on hold for unit in the wall you are dead. You didn’t have enough force fields vs roach ling - you are dead, you didn’t scout mutas - you are dead. As Zerg - you fly to the wall if you you spiining cyber it is dts, if you don’t it is stargate. At any case you build 3 spores on 3:00 and mass queens with either lings bane or roaches - you are safe…is it some kind on equal how do you think?

Not true year after year blizzcon champions: Rogue, Serral, Dark. WCS Circuit is all Zerg winners for 3 years.

Same way what race has 2 screens of tier 1 units on 3:00? Protoss lacks early game cause adepts simply suck. You can’t punish droning Zerg with all in cause all of them were nerfed and every Zerg now can defend dt drop on ease…

I really don’t think I would. I got m2 on eu with 150 ping opening mass phoenix macro play in every mu in less than a week. Not really different from stacking mutas and rapidfiring abduct. I really don’t find mass phoenix to be hard, in fact it’s a really fun style that rarely has build order loses.

Even if zerg scouts double sg phoenix, they still take damage. That’s been my point. It’s irrelevant whether you scout it, you’re still losing drones even with the most optimal defense.

The fact that you suggest just blinding 3 spores at 3:00 when that’s not even in time for the third to finish or for the first oracle says a lot about your perspective.

You can hold 12 pool with no scout, many pros have done so. But for the sake of your argument, let’s say that you die. I can then say you don’t scout proxy sg, you die as zerg. You don’t scout proxy dt shrine or proxy 5 gate chargelot you lose. All races have build order loses vs certain cheeses, but my point is that you can scout bc or double sg phoenix and still be forced into 10+ queens and 2 spores per base and then still take damage.

Actually, very true. Blizzcon isn’t everything. Zerg didn’t win a single gsl in 2018, and gsl was widely considered as the highest echelon of play until serral won blizzcon in 2018.

Protoss can put up minor drone harassment while scouting effectively and take relatively early thirds. The mu is mostly balanced in pro play, there might be some problems regarding lurker timings in the future and late game carrier archon ht deathballs, but all in all it’s pretty balanced.

So you think that when top Protoss can’t cross a middle of the map and 0-3 for all Koreans in PvZ is because they can’t play right and it is not about balance, right? I just wonder to see any al least single decent PvZ from pros where Protoss wasn’t tied up to his bases without any chance to do any haraas while Zerg was sitting on 81 drones all the time…