A history of hacking

Hi guys,

I am not very good at StarCraft. The highest rank I’ve ever got to was Diamond. I’ve never been Masters, let alone GrandMasters. Back in StarCraft regular I had about a 12% win/loss ratio. This isn’t my kind of game. I am a lot better at turned-based games like Heroes of Might and Magic. I enjoyed Diablo but I wasn’t much good at that either. I’m currently Gold 1 in single player in Legacy of the Void. I have about 2,500 games on this account in Legacy on this server. I have probably played about 50,000 games of StarCraft all up, starting about 6 months after it came out in 1998. I’ve played StarCraft, StarCraft Brood Wars, Wings of Liberty, Heart of the Swarm and Legacy of the Void. I played the beta on Brood Wars and Heart of the Swarm. I never really liked Brood Wars and preferred the original. I loved Heart of the Swarm but find myself playing Legacy of the Void most of the time now. So that’s my personal history. Now onto the history of hacking.

Blizzard has always had a major problem with hacking, perhaps more than most other computer game makers. Hacking in Diablo (I) was so bad that just about everyone playing had nothing but unique sets, which they duplicated (duped) for you and if you didn’t do it then you’d just die constantly until you paid up. Private individuals were making hundreds of dollars per player if they wanted to play multiplayer. It was so bad that many people just stuck to single player and ignored the multiplayer version, and some even suspected that Blizzard themselves were behind the hacking. While they eventually partially dealt with this by making the single player game be played on the internet too, it paved the way for hacking in StarCraft too.

Based on my Diablo experience, I knew what to expect when I went into StarCraft, but was surprised to learn that players had what they called “Map Hacking”, the most popular version being the one which let you see what everyone else was doing. It wasn’t the only version, as there were people running around with unlimited money hacks, invincibility hacks and all sorts of other ones. I remember playing one game with a guy who just started the game by building 20 Nexuses in the first 30 seconds, all instantly built.

Blizzard didn’t do anything about it, so what happened was that the community had to do it for them, and what we did was that we basically banned certain players from joining games. Of course, that was after you were into the system a bit, and these people just kept on making more accounts. They paid to hack, and some had paid several hundred dollars for it, so they weren’t going to stop until they had ruined everyone’s games. You’d see people running around with 99% win rates.

One way around it was to play 4 vs 4 games, Top vs Bottom, with the deal that if any hacker joined then everyone else would join forces to defeat them, 7 vs 1 style. Against a hacker we still lost sometimes if their hacks were bad enough, but then we’d ban them from joining our games. 1 vs 1 games had to be done by invitation only or else run the risk of having hackers join.

Eventually, the pro scene came about, mainly in South Korea, and of course I was nowhere near good enough for that, but they did that with LAN games, not on the internet, by invitation only, and hackers were banned. While we still had hackers join some pro scene games sometimes, they’d face serious consequences if they were caught. Some still tried their luck though!

Of course, the game wasn’t balanced then, as the focus was on the single player, but the introduction of a pro scene meant that there was a need for balance changes and for an attempt to get rid of the hackers.

Blizzard eventually introduced programs that automatically detected hacks, but the problem was that hackers just found new ways to get in. They started to have serious consequences for people who were caught hacking, and you could be banned for life.

StarCraft II (Wings of Liberty) was meant to be more hack-proof but it actually introduced a higher level of hacking than ever before, because now they had a promise to become GrandMaster, rather than simply having that 99% winrate, and for a while we had a whole lot of hacking.

Eventually, Blizzard worked out ways around it and helped to write programs that banned hacks, but, of course, the hackers kept inventing new ways around it.

One problem for the hacking is these forums, because they are infested with hackers, and always have been, and they disguise themselves as knowledgeable people, while using fake names and fake accounts, and support hackers. It has always been like this. One way to catch a hacker is to put up a legitimate hacking report and see who claims it is fake - whoever claims it is fake, especially if they are abusive about it - is probably a hacker.

Hacking isn’t as commonplace now as it used to be but it is still a major problem in the game. Even with the game being free to play, still people hack.

Hackers now don’t just go straight to Grandmaster where they’d be easily spotted, but stay in the lower levels, at least until they’ve fine-tuned their techniques.

There are more at lower ranks than higher ranks, and always have been, at least since Blizzard started taking action, because it only makes a difference to their reputation to stop high-level hackers.

Anyway, that’s the history of hacking. Just for your information.

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Meds, now.

20 charss

8 Likes

See these examples of responses:
I’m a hacker trust me.
I’m not a hacker trust me.
Lol
Your now creeping the observatory. Now you are coming to attack my base. Now you are putting towers in my base. (Wc3)
Which one is and ban?

I’ve played and owned mh the game was war3. I don’t think u know enough about ur games to warrant it.

Mhers play on m gm level not on gold. Some disqualied na players like Vindicta and some around him

OP made by the same creature that opened a topic yesterday regarding hacking (providing a replay(. Of course after analysing there was nothing wrong with it so he deleted all of his nonsense after made aware of it. Guess he came back for more today…

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There’s very few hacks. It’s very very rare in 1v1 and 3v3 and 4v4.

It’s mostly (and still rare) in 2v2.

Eh, I run into the obvious maphackers once every 50 or so games. Like, it’s not debatable sort of ones.

Are there hackers in SC2? Yes. But it’s a couple grains of salt in a whole bag of sugar. In thousands upon thousands of games I’ve run into 1 (one) maphacker (blind countered a proxy marauder build with no scouting, went one base robo with shield batteries; robo started immediately after my techlab went down on the barracks).

It’s worse when they send 2 probes to your proxy the moment it goes down.

I agree. I said I met a hacker, not a good player that was hacking :stuck_out_tongue:

I think your guy was just trying to hide it more or was using a different type of maphack. The blatant ones are the worst.

The worst are the production hacks.

They don’t see map the map, but they have a replay overlay with your production tab. Very rampant in 2014-2015, and I think it still exists today.

Too many unscouted blind counters. Too many games where I open 2stargate phoenix, enemy doesn’t scout, and has a ring of widow mines at the 3 minute mark around both his and his allies base, not even remotely afraid that I might being going 4 gate or a robo all-in.

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They do see the map, the hack is a complete program, you see everything and can enable/disable things I think, to not being obvious, hackers won’t move their camera around the fog of war, but will look at the minimap or at the production tab. Years ago there was some thing called screen lock or something like that that was a sign of maphacking, the camera locked and the hacker could go through the fog of war and it would be seen as just an iddle player.

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I dont understand. Either we agree with you or anybody that disagree is a hacker. Do you have 0 self criticism ? Are you serious? What if you were wrong?

Let me redirect you to this:

I know BS when I see it. Even in chess, there are people that suddenly start playing like Bobby Fischer once I have them in a bad position. If they were that good at chess, how did they get into a +4.00 or -4.00 position (in my favor). They take a a two minute pause (loading the position into the chess engine) and then come back swinging like Mike Tyson.

I know when someone is blind countering too, believe it or not.

Today I saw a zerg perfectly remove 4 corrupters from a pack of 30+ stacked corrupters with parasitic bomb on them, he did within 0.00 seconds of each para bomb landing, faster than any human could even click them out even if a human KNEW which one to click.

I never see this in 1v1 or 3v3/ 4v4 I see it primarily in 2v2.

The reason for this is that (I believe) Blizzard actively bans hackers in 1v1 reports. They don’t take team games seriously, and hackers want the pleasure of “pwning you” which they can’t get from 3v3 or 4v4.

I’ve played 2s at a much higher MMR than you, there aren’t any obvious hackers in 2s.

Blizzard doesn’t ban hackers.

You don’t get higher than facing 300 apm koreans trolling 2v2 on NA.

300 APM isn’t anywhere close to what the top 2v2 players play at, LMAO. I’m not quite at the top myself, I’m 4500 solo queue, but I’m high enough that I hit players like Prince. You’re diamond my dude.

I am shocked and stunned that someone would do this. Honestly… shocked and stunned. Wow.

There is integrated hacking right now. It’s called playing protoss.

Do you want replays from when I was playing serious? Did you see the replay of myself playing vs the disuprtor hacker, do you think that was inferior level play?

Want the replays where I curbstomped a GM in muta vs muta because the GM didn’t know that +1 air armor beats +1air attacks in muta wars? Where I take out serious players in phoenix wars (I’ve been playing phoenix since WoL due to muta gas feed strats, there’s one game mode I cannot lose: Phoenix vs Phoenix…it’s also boring as hell now))

I log in once a while do try “stupid stuff” like rushed lurker drops or ghost/hellbat/liberator from the beastyqt series “x to masters.”

I notice people don’t even play correctly at “master” 2v2 anymore either. It’s a joke now. Games now revolve around two decent players defending their “50 apm master skytoss” player until they hit critical mass. The 60+apm protoss players at least open phoenix, and the 70+ protoss players at least get their phoenix out on time and the 80+apm protoss players, the true top dogs of 2v2 can actually micro their +2 ranged phoenix vs mutalisks well enough to only lose 3/4 of them.

Meanwhile me and the other guy on the other team are forced to be spectators and have to cross our fingers that our apetoss beats the other apetoss in the air.

Sometimes I’ll get so sick of it, I’ll just play apetoss myself and open 2 sg phoenix and put the 40apm one-base+four-stargate void ray masser to shame. The problem is that there’s his ally, who usually knows how to play the game, playing 3 CC mass bio, and then your ally can’t hold the ground.

So at this current moment 2v2 isn’t interesting unless you’re doing stupid stuff. You have to pair with a friend and have them mass phoenix (I give them phoenix build/usage lessons in custom games), while going hardcore robo/lurker/mech to secure the ground.

Zerg tends to be the safest because blind 12 pool hard counters the guaranteed cannon rush into mass voids. That’s 2v2 for you in 2021.